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The Sinking City 2: All Weapon Parts and Effects

Complete The Sinking City 2 guide to weapon parts and effects, with mined game data, helpful in-game visuals, practical comparisons, and quick answers.

Complete The Sinking City 2 guide to weapon parts and effects, with mined game data, helpful in-game visuals, practical comparisons, and quick answers.

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Official The Sinking City 2 gameplay scene

Official The Sinking City 2 gameplay screenshot from the game’s Steam store listing.

QUICK ANSWER
The Sinking City 2 weapon parts are conditional combat modifiers for shotgun, handgun, revolver, rifle, SMG, and grenade launcher playstyles, with effects tied to back shots, full focus, movement, weak points, sustained fire, melee follow-ups, and multi-enemy blasts.

Each part rewards a particular combat rhythm instead of passively improving every attack. The most useful choice is the modifier whose trigger you can reproduce consistently under pressure.

Quick answer: What weapon parts change

This reference covers weapon-part names and combat effects, not pickup routes or chapter-by-chapter acquisition. These are behavior-changing modifiers rather than generic stat upgrades: positioning, timing, movement, aim, or target selection determines when their bonuses activate.

Every weapon part and effect at a glance

Part Effect
Shotgun behavior
Cutter’s Sturdy Stock Back shots deal more damage.
Cutter’s Tomahawk The first melee attack after a shot becomes a strong axe cleave.
SMG behavior
Doyle’s Cold Blood Continuous fire slows enemies until shooting ends.
Doyle’s Hot Streak Continuous fire deals more damage until shooting ends.
Revolver behavior
Kane’s Hefty Barrel Shots fired while moving slow enemies.
Kane’s Wrapped Grip Shots fired while moving deal more damage.
Rifle behavior
Keene’s Timeglass Full focus briefly slows time.
Keene’s Widowmaker Weak-point shots break armor and deal more damage.
Grenade launcher behavior
Pyre’s Ocularum Blasts deal more damage when they catch multiple enemies.
Pyre’s Squid Barrel Blasts stagger enemies when they catch multiple targets.
Handgun behavior
Voss’s Compensator Fully focused shots slow enemies.
Voss’s Target Grip Perfectly timed shots deal more damage.
Unused slot
Empty Modification Slot No weapon-part effect is active.

Merely equipping a part does not guarantee its benefit. Most entries require you to deliberately create their activation condition during a fight.

How to use this weapon-parts list

Choose according to the combat trigger you perform reliably. Full-focus and perfectly timed effects favor deliberate shooting, whereas moving-shot effects suit players who kite threats rather than holding one position.

Weapon behavior matters too. Sustained SMG fire requires committing to a burst, grenade-launcher parts reward lining up groups, and shotgun modifiers ask you to exploit either an enemy’s back or a melee follow-up.

Playstyle Parts to consider
Precision and full focus Keene’s Timeglass, Voss’s Compensator, Voss’s Target Grip
Weak-point armor breaking Keene’s Widowmaker
Moving and kiting Kane’s Hefty Barrel, Kane’s Wrapped Grip
Sustained SMG fire Doyle’s Cold Blood, Doyle’s Hot Streak
Multi-enemy control Pyre’s Ocularum, Pyre’s Squid Barrel
Back attacks Cutter’s Sturdy Stock
Post-shot melee Cutter’s Tomahawk

Treat this as a playstyle decision aid, not a strict ranking. A situationally powerful effect will offer little value if its trigger clashes with how you normally aim, move, or respond when enemies close in.

QUICK WIN

Test the trigger, not just the weapon: if you rarely reach full focus or maintain continuous fire, choose a moving-shot, weak-point, or crowd-control effect that better matches your rhythm.

Complete reference for weapon parts and effects

The table below preserves each part’s full activation rule. Pay particular attention to when an effect starts and ends, since the two sustained-fire bonuses disappear as soon as shooting stops.

Part Full effect
Cutter’s Sturdy Stock Shooting an enemy in the back deals more damage.
Cutter’s Tomahawk The first melee attack performed after a shot is a strong axe cleave.
Doyle’s Cold Blood Continuous fire slows enemies. The bonus is lost when shooting ends.
Doyle’s Hot Streak Continuous fire deals more damage. The bonus is lost when shooting ends.
Empty Modification Slot No modification is installed, so the slot provides no effect.
Kane’s Hefty Barrel Shots fired while moving slow enemies.
Kane’s Wrapped Grip Shots fired while moving deal more damage.
Keene’s Timeglass Becoming fully focused slows time for a brief duration.
Keene’s Widowmaker Weak-point shots break enemy armor and deal more damage.
Pyre’s Ocularum A blast deals more damage when it catches multiple enemies.
Pyre’s Squid Barrel Enemies are staggered when multiple targets are caught in the blast.
Voss’s Compensator Fully focused shots slow enemies.
Voss’s Target Grip Perfectly timed shots deal more damage.
Cutter’s Sturdy Stock

Custom shotgun stock, built for punishing sneak attacks. They won’t get back up if you strike ‘em where they’re blind. — M. Cutter

Cutter’s Tomahawk

Military-grade shotgun attachment, allowing for punishing melee strikes. If the shells run dry, the fight needn’t end. — M. Cutter

Doyle’s Cold Blood

Custom submachine gun barrel, refined for sustained fire. You’re about to come down with a serious case of lead poisoning. — F. Doyle

Doyle’s Hot Streak

Large-capacity submachine gun mag for a fiery assault. Don’t stop until you hear the bodies fall. — F. Doyle

Empty Modification Slot

This is an unused modification position rather than an effect-bearing weapon part.

Kane’s Hefty Barrel

Front-weighted revolver barrel for wild, staggering hits. Keep moving, and your foes won’t. — S. Kane

Kane’s Wrapped Grip

Crude leather binding for quicker revolver draws. Ain’t nobody got time for talking. — S. Kane

Keene’s Timeglass

A rifle scope that stretches moments for the perfect kill. Reality slows when I bid it to. — M. Keene

Keene’s Widowmaker

Trusty rifle recoil pad that helps deliver bone-breaking precision shots. You’ve shown me your weakness. Now you die. — M. Keene

Pyre’s Ocularum

Wide-angle grenade launcher sight that captures the full panorama. Two is a party. Three is a crowd. — Q. Pyre

Pyre’s Squid Barrel

Grenade launcher blasts knock foes flat, as if the earth itself was shaking. Let the ground swallow them, screaming. — Q. Pyre

Voss’s Compensator

Weighted handgun muzzle for unerring aim in tense moments. Steady the world, then your breath, and your shot will follow. — E. Voss

Voss’s Target Grip

Custom handgun grip, fitted to the millimeter. Perfection resides where steel and flesh align. — E. Voss

Weapon-part visual reference

These visuals come from the in-game assets for The Sinking City 2. They are included as a practical identification reference for the names and entries in this guide.

M1911 Compensator in-game icon in The Sinking City 2
M1911 Compensator — extracted in-game icon from The Sinking City 2.
M1911 Grip in-game icon in The Sinking City 2
M1911 Grip — extracted in-game icon from The Sinking City 2.
Revolver Barrel in-game icon in The Sinking City 2
Revolver Barrel — extracted in-game icon from The Sinking City 2.
Revolver Grip in-game icon in The Sinking City 2
Revolver Grip — extracted in-game icon from The Sinking City 2.
Rifle Butt Pad in-game icon in The Sinking City 2
Rifle Butt Pad — extracted in-game icon from The Sinking City 2.
Rifle Scope in-game icon in The Sinking City 2
Rifle Scope — extracted in-game icon from The Sinking City 2.
Shotgun Barrel Choke in-game icon in The Sinking City 2
Shotgun Barrel Choke — extracted in-game icon from The Sinking City 2.
Shotgun Stock in-game icon in The Sinking City 2
Shotgun Stock — extracted in-game icon from The Sinking City 2.
SMG Magazine in-game icon in The Sinking City 2
SMG Magazine — extracted in-game icon from The Sinking City 2.
SMG Shrouded Barrel in-game icon in The Sinking City 2
SMG Shrouded Barrel — extracted in-game icon from The Sinking City 2.

Frequently Asked Questions

Does Empty Modification Slot grant an effect?

No. It indicates that no part occupies that modification position. Install an effect-bearing part before planning your combat rhythm around that slot.

What are the exact damage, slow, stagger, and time-slow values?

Exact numerical damage increases, slow strength, stagger duration, and time-slow duration are not specified. Compare the modifiers through combat testing instead of assigning unsupported percentages or durations to them.

Does this reference include weapon-part pickup routes?

No. It does not assign pickup locations, costs, chapter order, acquisition order, or final availability. Check each part’s in-game availability before building an acquisition route around it.

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