The Sinking City 2 weapon parts are conditional combat modifiers for shotgun, handgun, revolver, rifle, SMG, and grenade launcher playstyles, with effects tied to back shots, full focus, movement, weak points, sustained fire, melee follow-ups, and multi-enemy blasts.
Each part rewards a particular combat rhythm instead of passively improving every attack. The most useful choice is the modifier whose trigger you can reproduce consistently under pressure.
Quick answer: What weapon parts change
This reference covers weapon-part names and combat effects, not pickup routes or chapter-by-chapter acquisition. These are behavior-changing modifiers rather than generic stat upgrades: positioning, timing, movement, aim, or target selection determines when their bonuses activate.
Every weapon part and effect at a glance
| Part | Effect |
|---|---|
| Shotgun behavior | |
| Cutter’s Sturdy Stock | Back shots deal more damage. |
| Cutter’s Tomahawk | The first melee attack after a shot becomes a strong axe cleave. |
| SMG behavior | |
| Doyle’s Cold Blood | Continuous fire slows enemies until shooting ends. |
| Doyle’s Hot Streak | Continuous fire deals more damage until shooting ends. |
| Revolver behavior | |
| Kane’s Hefty Barrel | Shots fired while moving slow enemies. |
| Kane’s Wrapped Grip | Shots fired while moving deal more damage. |
| Rifle behavior | |
| Keene’s Timeglass | Full focus briefly slows time. |
| Keene’s Widowmaker | Weak-point shots break armor and deal more damage. |
| Grenade launcher behavior | |
| Pyre’s Ocularum | Blasts deal more damage when they catch multiple enemies. |
| Pyre’s Squid Barrel | Blasts stagger enemies when they catch multiple targets. |
| Handgun behavior | |
| Voss’s Compensator | Fully focused shots slow enemies. |
| Voss’s Target Grip | Perfectly timed shots deal more damage. |
| Unused slot | |
| Empty Modification Slot | No weapon-part effect is active. |
Merely equipping a part does not guarantee its benefit. Most entries require you to deliberately create their activation condition during a fight.
How to use this weapon-parts list
Choose according to the combat trigger you perform reliably. Full-focus and perfectly timed effects favor deliberate shooting, whereas moving-shot effects suit players who kite threats rather than holding one position.
Weapon behavior matters too. Sustained SMG fire requires committing to a burst, grenade-launcher parts reward lining up groups, and shotgun modifiers ask you to exploit either an enemy’s back or a melee follow-up.
| Playstyle | Parts to consider |
|---|---|
| Precision and full focus | Keene’s Timeglass, Voss’s Compensator, Voss’s Target Grip |
| Weak-point armor breaking | Keene’s Widowmaker |
| Moving and kiting | Kane’s Hefty Barrel, Kane’s Wrapped Grip |
| Sustained SMG fire | Doyle’s Cold Blood, Doyle’s Hot Streak |
| Multi-enemy control | Pyre’s Ocularum, Pyre’s Squid Barrel |
| Back attacks | Cutter’s Sturdy Stock |
| Post-shot melee | Cutter’s Tomahawk |
Treat this as a playstyle decision aid, not a strict ranking. A situationally powerful effect will offer little value if its trigger clashes with how you normally aim, move, or respond when enemies close in.
Test the trigger, not just the weapon: if you rarely reach full focus or maintain continuous fire, choose a moving-shot, weak-point, or crowd-control effect that better matches your rhythm.
Complete reference for weapon parts and effects
The table below preserves each part’s full activation rule. Pay particular attention to when an effect starts and ends, since the two sustained-fire bonuses disappear as soon as shooting stops.
| Part | Full effect |
|---|---|
| Cutter’s Sturdy Stock | Shooting an enemy in the back deals more damage. |
| Cutter’s Tomahawk | The first melee attack performed after a shot is a strong axe cleave. |
| Doyle’s Cold Blood | Continuous fire slows enemies. The bonus is lost when shooting ends. |
| Doyle’s Hot Streak | Continuous fire deals more damage. The bonus is lost when shooting ends. |
| Empty Modification Slot | No modification is installed, so the slot provides no effect. |
| Kane’s Hefty Barrel | Shots fired while moving slow enemies. |
| Kane’s Wrapped Grip | Shots fired while moving deal more damage. |
| Keene’s Timeglass | Becoming fully focused slows time for a brief duration. |
| Keene’s Widowmaker | Weak-point shots break enemy armor and deal more damage. |
| Pyre’s Ocularum | A blast deals more damage when it catches multiple enemies. |
| Pyre’s Squid Barrel | Enemies are staggered when multiple targets are caught in the blast. |
| Voss’s Compensator | Fully focused shots slow enemies. |
| Voss’s Target Grip | Perfectly timed shots deal more damage. |
Cutter’s Sturdy Stock
Custom shotgun stock, built for punishing sneak attacks. They won’t get back up if you strike ‘em where they’re blind.
— M. Cutter
Cutter’s Tomahawk
Military-grade shotgun attachment, allowing for punishing melee strikes. If the shells run dry, the fight needn’t end.
— M. Cutter
Doyle’s Cold Blood
Custom submachine gun barrel, refined for sustained fire. You’re about to come down with a serious case of lead poisoning.
— F. Doyle
Doyle’s Hot Streak
Large-capacity submachine gun mag for a fiery assault. Don’t stop until you hear the bodies fall.
— F. Doyle
Empty Modification Slot
This is an unused modification position rather than an effect-bearing weapon part.
Kane’s Hefty Barrel
Front-weighted revolver barrel for wild, staggering hits. Keep moving, and your foes won’t.
— S. Kane
Kane’s Wrapped Grip
Crude leather binding for quicker revolver draws. Ain’t nobody got time for talking.
— S. Kane
Keene’s Timeglass
A rifle scope that stretches moments for the perfect kill. Reality slows when I bid it to.
— M. Keene
Keene’s Widowmaker
Trusty rifle recoil pad that helps deliver bone-breaking precision shots. You’ve shown me your weakness. Now you die.
— M. Keene
Pyre’s Ocularum
Wide-angle grenade launcher sight that captures the full panorama. Two is a party. Three is a crowd.
— Q. Pyre
Pyre’s Squid Barrel
Grenade launcher blasts knock foes flat, as if the earth itself was shaking. Let the ground swallow them, screaming.
— Q. Pyre
Voss’s Compensator
Weighted handgun muzzle for unerring aim in tense moments. Steady the world, then your breath, and your shot will follow.
— E. Voss
Voss’s Target Grip
Custom handgun grip, fitted to the millimeter. Perfection resides where steel and flesh align.
— E. Voss
Weapon-part visual reference
These visuals come from the in-game assets for The Sinking City 2. They are included as a practical identification reference for the names and entries in this guide.
Frequently Asked Questions
Does Empty Modification Slot grant an effect?
No. It indicates that no part occupies that modification position. Install an effect-bearing part before planning your combat rhythm around that slot.
What are the exact damage, slow, stagger, and time-slow values?
Exact numerical damage increases, slow strength, stagger duration, and time-slow duration are not specified. Compare the modifiers through combat testing instead of assigning unsupported percentages or durations to them.
Does this reference include weapon-part pickup routes?
No. It does not assign pickup locations, costs, chapter order, acquisition order, or final availability. Check each part’s in-game availability before building an acquisition route around it.

















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