The Sinking City 2’s known Radio Episodes and Tales of Arkham collectibles are missable chapter entries, so check each chapter before advancing and interact with every radio until the codex updates.
These broadcasts are tucked into apartments, shops, a church, and institutional spaces along the early routes. This spoiler-light index uses room-level location cues without revealing story outcomes.
- Quick answer: Radio Episodes and Tales of Arkham collectibles
- Radio Episodes and Tales of Arkham at a glance
- How to use this list before chapter lockouts
- Complete reference for Radio Episodes and Tales of Arkham
- Later chapter radio and codex-label checks
- Frequently Asked Questions
- More The Sinking City 2 guides
Quick answer: Radio Episodes and Tales of Arkham collectibles
Radio Shop and Radio Station are route reference points, not substitute episode titles. Use them as cleanup landmarks, then match each activated broadcast to the player-facing name added to your codex.
Radio Episodes and Tales of Arkham at a glance
| Collectible | Where to check |
|---|---|
| Radio Shop | A New Day — objective-route reference |
| The Woman At The Door | A New Day — Apartment 1 |
| The Perfect Day | The Wake-Up Call — top of the church ladder |
| The Missing Mayor | The Wake-Up Call — store safe-room route |
| The Insatiable Beast | A Sight For Sore Eyes — Pharmacy off Reception |
| The Eyes Decide Everything | A Sight For Sore Eyes — central courtyard radio |
| Radio Station | A Sight For Sore Eyes — chapter-route reference |
Plan cleanup chapter by chapter because these areas close as the story advances rather than remaining available for one endgame sweep.
How to use this list before chapter lockouts
The map and codex answer different questions during a collectible sweep. The map directs you toward unfinished locations, while the codex shows whether listening to a broadcast actually added its entry.
| Situation | What to do |
|---|---|
| Approaching a chapter finale | Search every reachable side room and resolve remaining collectible locations before advancing. |
| A map marker remains non-blue | Backtrack to it while access remains open; a blue marker indicates that its collectible has been claimed. |
| You reach a radio | Interact with it directly and remain there until the broadcast begins. |
| Checking collection progress | Open the codex after listening and look for the new Radio or Tales of Arkham entry. |
| Planning a first playthrough | Collect the reachable radios now and leave Ex Oblivione documents for Ex Oblivione Mode in New Game Plus. |
Recheck the codex immediately after every broadcast. If the expected entry is missing, interact with the radio again before leaving the area.
Complete reference for Radio Episodes and Tales of Arkham
A New Day: Radio Shop and The Woman At The Door
A New Day connects its radio hunt to the early apartment and Radio Shop routes. Return to the apartment building after handling the fuses, since the changed conditions open a room that was inaccessible during the first pass.
| Entry | Location cue |
|---|---|
| Radio Shop | Follow the Radio Shop objective route |
| The Woman At The Door | Activate the radio in Apartment 1 after its door opens |
Radio Shop
Use the Radio Shop as a fixed objective and collection-route reference during A New Day. A note found there identifies 1908, the year the shop was established, as the combination for the Apartment 5 wall safe.
The Woman At The Door
After collecting the fuses, head outside and return to the apartment building. As you pass the door on the left, an enemy bursts through it and opens Apartment 1. Enter the apartment and activate the radio inside.
The Wake-Up Call: The Perfect Day and The Missing Mayor
The two named broadcasts in The Wake-Up Call occupy separate indoor routes. Collect the church radio first, then check the store route when it takes you through the safe room and behind the bar.
| Entry | Location cue |
|---|---|
| The Perfect Day | Church — radio at the top of the ladder |
| The Missing Mayor | Store — beyond the safe room and behind the bar |
The Perfect Day
Return inside the church and climb the ladder. Activate the radio at the top to collect The Perfect Day before leaving the church route.
The Missing Mayor
Inside the store, go left into the safe room and leave through its opposite door. This exit brings you behind the bar, where the radio for The Missing Mayor is directly ahead.
A Sight For Sore Eyes: Pharmacy, courtyard, and Radio Station
A Sight For Sore Eyes spreads its supplied checkpoints across Reception, the Pharmacy, the courtyard, and the wider Radio Station route. Give the gazebo area its own sweep rather than treating the central courtyard radio as the chapter’s only broadcast.
| Entry | Location cue |
|---|---|
| The Insatiable Beast | Pharmacy off Reception |
| The Eyes Decide Everything | Central radio in the courtyard |
| Radio Station | Chapter-route reference; inspect beneath the gazebo |
The Insatiable Beast
Unlock the Pharmacy connected to Reception and activate the radio inside. Its broadcast adds The Insatiable Beast to the codex.
The Eyes Decide Everything
During the later courtyard encounter, find and activate the radio positioned in the central area. This broadcast adds The Eyes Decide Everything.
Radio Station
Keep Radio Station as the named route reference for this part of the chapter. During the surrounding cleanup sweep, enter the gazebo area and look to the right beneath the gazebo for another radio to activate.
Later chapter radio and codex-label checks
This named index stops with A Sight For Sore Eyes. For later chapters, compare the active chapter’s map with its in-game codex before leaving the area instead of assigning names or locations to empty numbered slots.
Radio Codex, Tales of Arkham, and Arkham Stories may overlap in the player-facing labels. Follow the wording displayed in your current codex when matching later broadcasts.
Frequently Asked Questions
Can I recover a radio after leaving a sealed chapter area?
No. Once the chapter permanently seals that location, the missed radio cannot be recovered in the same playthrough. With no chapter select, collecting it requires a fresh run.
Is entering a radio room enough to collect its episode?
No. Collection is tied to activating the radio and starting its broadcast, not merely entering the room or passing the device.
Do Ex Oblivione documents belong to the first-run radio route?
No. Ex Oblivione documents form a separate codex category that appears in Ex Oblivione Mode during New Game Plus.
What if The Woman At The Door has a different codex name?
Match the entry by its Apartment 1 radio location. The same early broadcast may appear as Woman at the Window instead of The Woman At The Door, depending on the player-facing wording.







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