Gaming

The Sinking City 2: All Main Objectives and Case Chapters

Complete The Sinking City 2 guide to main objectives and case chapters, with mined game data, practical comparisons, visual references, and quick answers.

Complete The Sinking City 2 guide to main objectives and case chapters, with mined game data, practical comparisons, visual references, and quick answers.

0 Comments
Official The Sinking City 2 gameplay scene

Official The Sinking City 2 gameplay screenshot from the game’s Steam store listing.

QUICK ANSWER
The Sinking City 2 main-objective index is a spoiler-light lookup reference for matching visible objectives, rooms, route beats, puzzle items, posters, and notes to their case chapter, not a fixed count of released, reachable, or required gameplay content.

The reference groups entries under five known main case chapters: A New Day, The Wake-Up Call, A Sight For Sore Eyes, Time And Tide, and Cold Comfort; it separately includes The Holloway Manor as optional content. Its player-facing labels range from numbered rooms and short location names to full objective prompts and environmental text.

Quick answer

Open the disclosure for your active case chapter, then search for the exact tracker, room, item, poster, or note wording visible in your game. A matching row identifies the relevant case group, but it is not necessarily the next action in a fixed progression sequence.

Case chapters at a glance

Case chapter What to look for
A New Day Opening apartments, household rooms, the floodgate, and the library-annex route
The Wake-Up Call Hotel, church, library, printing house, crane, boat, and Lorelei objectives
A Sight For Sore Eyes Hospital rooms, prosthetics areas, Prism targets, and the boat escape
Time And Tide Fish market, wrecked ship, Leyden Jars, sea-creature labels, and the Antikythera
Cold Comfort Expedition areas, the temple and portal, Faye objectives, and Slither Prime
The Holloway Manor Optional manor rooms, a secret passage, heirlooms, museum trips, and the curse

These broad themes distinguish the major groups without revealing puzzle solutions, codes, route order, rewards, or endings. Keep later chapter disclosures closed to avoid learning upcoming destinations and objectives.

How to use this list

Begin with the active case chapter and match the most specific wording available. An action such as Activate the Portal is easy to isolate, while broad labels such as Kitchen or Storage need the chapter name and nearby rooms for context.

When backtracking, search for a numbered room, named office, puzzle item, or long note before relying on a generic location. If the tracker text is absent or worded differently, use the nearest room or associated item to find the appropriate group.

Repeated entry Case chapter to check
Crypt Cold Comfort or The Wake-Up Call
Gallery Cold Comfort or The Wake-Up Call
Kitchen A New Day, The Holloway Manor, or The Wake-Up Call
Living Room A New Day, The Holloway Manor, or The Wake-Up Call
Locker Room A Sight For Sore Eyes or Time And Tide
Staff Room A Sight For Sore Eyes or The Wake-Up Call
Storage A Sight For Sore Eyes or The Wake-Up Call
Guard Post A New Day or Time And Tide
Director’s Office / Director’s Office The Wake-Up Call or Time And Tide
Find Faye’s Body A Sight For Sore Eyes, Time And Tide, or Cold Comfort

If you remember a destination or puzzle item rather than the case title, use this route finder before opening the longer tables.

If you are looking for Check
Apartments, the floodgate, or the library annex A New Day
The hotel, library, printing house, crane, or Lorelei The Wake-Up Call
The hospital, prosthetics areas, Prism, or boat escape A Sight For Sore Eyes
The fish market, Leyden Jars, wrecked ship, or Antikythera Time And Tide
The expedition, portal, Faye, or Slither Prime Cold Comfort
The mansion, museum, heirlooms, or Ezra The Holloway Manor
QUICK WIN

Use your browser’s Find command with the full objective phrase instead of searching for a broad word such as “Room” or “Storage.”

Complete reference by case chapter

A New Day objectives and locations
Entry Case chapter
Apt. 1 A New Day
Apt. 2 A New Day
Apt. 5 A New Day
Apt. 6 A New Day
Arkham Music Festival – 1929 CANCELED DUE TO FLOOD A New Day
Bedroom for sublet. Ask for Lavinia Whateley. A New Day
Best Prices — Since 1908! A New Day
Bid farewell A New Day
Dining A New Day
Feed tonic A New Day
Fix the gate mechanism A New Day
Foyer A New Day
Give eye drops A New Day
Guard Post A New Day
Kitchen A New Day
Last night’s walk. Wish you were here. A New Day
Living Room A New Day
No Trespassing A New Day
Open the floodgate A New Day
Opulent Building A New Day
Radio Shop A New Day
Reach the Miskatonic Library Annex A New Day
Remove mask A New Day
They Laugh at Short Circuits Arkham Electrician Renewable Fuses A New Day
W. Gilman, Calvin Rafferty, Faye A. Bennett, J. H. Armitage, F. C. Ashley, Dr. F. Morgan. March 1926 A New Day
Wash face A New Day
Wear layers. The water chills you to the bone. A New Day
Workroom A New Day
The Wake-Up Call objectives and locations
Entry Case chapter
201 The Wake-Up Call
202 The Wake-Up Call
203 The Wake-Up Call
204 The Wake-Up Call
301 The Wake-Up Call
303 The Wake-Up Call
304 The Wake-Up Call
Apparatus Bay The Wake-Up Call
Archive The Wake-Up Call
Bar The Wake-Up Call
Book Depository The Wake-Up Call
Bring Lorelei to Corentin The Wake-Up Call
Cabaret Floor The Wake-Up Call
Classroom The Wake-Up Call
Conference Room The Wake-Up Call
Corridor The Wake-Up Call
Crypt The Wake-Up Call
Day Room The Wake-Up Call
Director’s Office The Wake-Up Call
Empty House The Wake-Up Call
External Storage The Wake-Up Call
Find a crane gear The Wake-Up Call
Find gasoline The Wake-Up Call
Find the Ritual Book in the Annex The Wake-Up Call
Find the Source of the Noise The Wake-Up Call
Fix the crane The Wake-Up Call
Gallery The Wake-Up Call
Generator Room The Wake-Up Call
Kitchen The Wake-Up Call
Leave the Apartment with Faye The Wake-Up Call
Library The Wake-Up Call
Linen Storage The Wake-Up Call
Linotype Room The Wake-Up Call
Living Room The Wake-Up Call
Lobby The Wake-Up Call
Main Office The Wake-Up Call
Move the Whale The Wake-Up Call
Nave The Wake-Up Call
Open the floodgate The Wake-Up Call
Open the Lorelei Lock The Wake-Up Call
Press Room The Wake-Up Call
Professor’s Apartment The Wake-Up Call
Reach Lorelei the Siren The Wake-Up Call
Reading Hall The Wake-Up Call
Registry The Wake-Up Call
Restricted Section The Wake-Up Call
Restroom The Wake-Up Call
Return to the Boat The Wake-Up Call
Saloon The Wake-Up Call
Save the Woman at the Devil’s Reef Hotel The Wake-Up Call
Staff Room The Wake-Up Call
Stage The Wake-Up Call
Storage The Wake-Up Call
Study 1 The Wake-Up Call
Study 2 The Wake-Up Call
Transfer Lorelei to the Boat The Wake-Up Call
Trap Room The Wake-Up Call
Watch Room The Wake-Up Call
Wine Cellar The Wake-Up Call
A Sight For Sore Eyes objectives and locations
Entry Case chapter
Access the Anatomical Theater A Sight For Sore Eyes
Anatomical Theater A Sight For Sore Eyes
Asylum Gates A Sight For Sore Eyes
Chapel A Sight For Sore Eyes
Chapel Courtyard A Sight For Sore Eyes
Charge the Prism at Three Stations (Prism) A Sight For Sore Eyes
Emergency Exit A Sight For Sore Eyes
Escape the Anatomical Theater A Sight For Sore Eyes
Examination Room A Sight For Sore Eyes
Find Another Way into the Theater A Sight For Sore Eyes
Find Faye’s Body A Sight For Sore Eyes
Find the other half of the face A Sight For Sore Eyes
Find the prosthetic workbench A Sight For Sore Eyes
Founders’ Hall A Sight For Sore Eyes
Gazebo A Sight For Sore Eyes
General Ward A Sight For Sore Eyes
Head Surgeon’s Office A Sight For Sore Eyes
Inner Yard A Sight For Sore Eyes
Isolation Wards A Sight For Sore Eyes
Locker Room A Sight For Sore Eyes
Lower Yard A Sight For Sore Eyes
Maintenance Room A Sight For Sore Eyes
Manipulations A Sight For Sore Eyes
Medical Records A Sight For Sore Eyes
Morgue A Sight For Sore Eyes
Nurse Station A Sight For Sore Eyes
Observation Ward A Sight For Sore Eyes
Operating Room A Sight For Sore Eyes
Orthotic Consulting A Sight For Sore Eyes
Outpatient Room A Sight For Sore Eyes
Parking A Sight For Sore Eyes
Pharmacy A Sight For Sore Eyes
Priest Room A Sight For Sore Eyes
Prosthetics Lobby A Sight For Sore Eyes
Prosthetics Workshop A Sight For Sore Eyes
Reach the Boat A Sight For Sore Eyes
Reach the Boat before the Slither A Sight For Sore Eyes
Reassemble the Face Mask A Sight For Sore Eyes
Reception A Sight For Sore Eyes
Resource Stash A Sight For Sore Eyes
Sacristy A Sight For Sore Eyes
Staff Room A Sight For Sore Eyes
Storage A Sight For Sore Eyes
Survive the Onslaught A Sight For Sore Eyes
Therapeutic Garden A Sight For Sore Eyes
Treatment Room A Sight For Sore Eyes
Upper Hall A Sight For Sore Eyes
Use the Prism at the Eye (Prism) A Sight For Sore Eyes
Waiting Area A Sight For Sore Eyes
Wireless Room A Sight For Sore Eyes
Time And Tide objectives and locations
Entry Case chapter
Abandoned Office Time And Tide
Accounting Office Time And Tide
Anglerfish Time And Tide
Auction Room Time And Tide
Broken Hold Time And Tide
Cargo Hold Time And Tide
Charge the Depleted Leyden Jar (Depleted Leyden Jar; Leyden Jar) Time And Tide
Coelacanth Time And Tide
Cold Storage Time And Tide
Come one, come all! Become An Adventurer! Join Ma’s dungeon and fight dragons! Time And Tide
Construction Site Time And Tide
Crew Cabin Time And Tide
Cutting Area Time And Tide
Director’s Office Time And Tide
Dispel the magic ward Time And Tide
East Gallery Time And Tide
East Pier Time And Tide
East Staircase Time And Tide
Entrance Hall Time And Tide
Explore the Wrecked Ship Time And Tide
Fangtooth Time And Tide
Find Faye’s Body Time And Tide
Find Faye’s Body and the Eye Time And Tide
Find the handwheel (Handwheel) Time And Tide
Find three Leyden Jars (Leyden Jar) Time And Tide
Find three Leyden Jars – 1/3 (Leyden Jar) Time And Tide
Find three Leyden Jars – 2/3 (Leyden Jar) Time And Tide
Find three Leyden Jars – 3/3 (Leyden Jar) Time And Tide
Fishing Goods Time And Tide
Fishing Shop Time And Tide
Get Past the Three Starfish Time And Tide
Get the Antikythera from the Workshop (Antikythera) Time And Tide
Goblin Shark Time And Tide
Guard Post Time And Tide
Gulper Eel Time And Tide
Jewelry Storage Time And Tide
Jewelry Workshop Time And Tide
Lanternfish Time And Tide
Locker Room Time And Tide
Logistics Office Time And Tide
Ma Fishface’s Shop Time And Tide
Market Floor Time And Tide
Old Shop Time And Tide
Open Cold Storage Time And Tide
Orlop Time And Tide
Packing Area Time And Tide
Pub Time And Tide
Retrieve the charged jar Time And Tide
Return the Antikythera to Ma Fishface (Antikythera) Time And Tide
Salt Storage Time And Tide
Search 2F for Leyden Jars (Leyden Jar) Time And Tide
Shipping Records Time And Tide
Side Entrance Time And Tide
Stop the steam leak Time And Tide
The Tyde Runners Time And Tide
Upper Deck Time And Tide
Warehouse Time And Tide
Weighing Station Time And Tide
West Gallery Time And Tide
West Staircase Time And Tide
Cold Comfort objectives and locations
Entry Case chapter
Activate the Portal Cold Comfort
Cavern Cold Comfort
Columbarium Cold Comfort
Corniche Cold Comfort
Crypt Cold Comfort
Defeat Slither Prime Cold Comfort
Enter the Temple Cold Comfort
Expedition Camp Cold Comfort
Find Faye’s Body Cold Comfort
Gallery Cold Comfort
Main Tent Cold Comfort
Portal Room Cold Comfort
Restore Faye Cold Comfort
Unknown Location Cold Comfort
Upper Storage Cold Comfort
The Holloway Manor objectives and locations
Entry Case chapter
Ancestral Path The Holloway Manor
Archives A The Holloway Manor
Archives B The Holloway Manor
Basement Kitchen The Holloway Manor
Boiler Room The Holloway Manor
Butler’s Pantry The Holloway Manor
Cabinet The Holloway Manor
Cave The Holloway Manor
Closet The Holloway Manor
Defeat the Shadow to Stop the Curse The Holloway Manor
Dining Room The Holloway Manor
Fetch the Medallion from the Museum The Holloway Manor
Find the Living Room The Holloway Manor
Game Room The Holloway Manor
Go through the Portrait to the Museum The Holloway Manor
Guest Bathroom The Holloway Manor
Investigate the Secret Passage The Holloway Manor
Kitchen The Holloway Manor
Library The Holloway Manor
Living Room The Holloway Manor
Museum The Holloway Manor
Nursery The Holloway Manor
Old Utility Room The Holloway Manor
Parlor Room The Holloway Manor
Pursue Ezra Before It’s Too Late The Holloway Manor
Return One More Heirloom to the Museum The Holloway Manor
Return the Cane to the Museum The Holloway Manor
Return the Medallion to Ezra The Holloway Manor
Return the Mirror to the Museum The Holloway Manor
Return the Pistol to the Museum The Holloway Manor
Return Three Heirlooms to the Museum The Holloway Manor
Return Two More Heirlooms to the Museum The Holloway Manor
Servants’ Quarters The Holloway Manor
Shrine The Holloway Manor
Speak to Ezra Holloway The Holloway Manor
Trophy Room The Holloway Manor
Utility Room The Holloway Manor
Vestibule The Holloway Manor
Wardrobe The Holloway Manor
Wine Storage The Holloway Manor
Yard The Holloway Manor

The tables preserve capitalization and punctuation, including numbered rooms, apostrophes, dashes, and full poster or note text. Terms in parentheses—such as Prism, Leyden Jar, Handwheel, and Antikythera—are associated item names for the same entry rather than additional objectives.

Spoilers and launch-window labels

Labels can reveal character names, bosses, later destinations, and puzzle items. Keep future case groups closed if you want to preserve those discoveries.

Wording can differ by version or player-facing state. When the text in your copy does not match exactly, compare your active case, nearby room names, and associated item names instead of treating the index as a final-release progression checklist.

Objective and investigation icons

These visuals come from the in-game assets for The Sinking City 2. They are included as a practical identification reference for the names and entries in this guide.

Icon Evidence Map in-game icon in The Sinking City 2
Icon Evidence Map — extracted in-game icon from The Sinking City 2.
Icon Main Quest Map in-game icon in The Sinking City 2
Icon Main Quest Map — extracted in-game icon from The Sinking City 2.
Icon Task Map in-game icon in The Sinking City 2
Icon Task Map — extracted in-game icon from The Sinking City 2.

Frequently Asked Questions

Are optional side cases part of the main chapter list?

No. Smaller optional investigations sit outside this main chapter index. The Holloway Manor appears here because it has a substantial set of supplied labels, but it is bonus or optional content, not a required core-story chapter.

Why does the case chapter matter when a label appears more than once?

Identical wording can refer to unrelated places or goals. After finding a repeated label, check one nearby unique entry—such as a named office, numbered room, item, or character objective—to identify the correct instance.

How can I avoid puzzle and story spoilers while using the reference?

Search for text already visible on your screen and open only its matching disclosure. The index omits puzzle codes, ordered solutions, rewards, and ending details, so you do not need to inspect later groups.

Why is a listed label missing from my objective tracker?

Some entries are environmental labels, room names, posters, or readable notes rather than tracked actions. Look for the nearby location or associated puzzle-item name and continue following the active case until the relevant state appears.

Leave a Reply

Your email address will not be published. Required fields are marked *