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The Sinking City 2: All Locations, Maps, and Named Areas

Complete The Sinking City 2 guide to locations, maps, and named areas, with mined game data, practical comparisons, visual references, and quick answers.

Complete The Sinking City 2 guide to locations, maps, and named areas, with mined game data, practical comparisons, visual references, and quick answers.

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Official The Sinking City 2 gameplay scene

Official The Sinking City 2 gameplay screenshot from the game’s Steam store listing.

QUICK ANSWER
The Sinking City 2 location list is best used as a spoiler-aware Arkham reference covering major hubs, interior maps, safe rooms, piers, boats, traversal routes, and named rooms rather than a linear walkthrough.

Arkham mixes district-scale hubs with multi-floor interiors and water links, so broad place names and local floor labels solve different routing problems. The groups below keep those layers separate while staying light on story details.

Quick answer

This is a location, map, and named-area index, not a door-by-door collectible route or a fixed count of final gameplay content. Match each entry against the labels available on your in-game map during the current chapter.

At a glance comparison

Area What to check
Arkham Machinery Safe rooms and traversal routes
Church Safe rooms, traversal routes, Chapel, and Graveyard
Devils Reef Piers, boats, safe rooms, traversal routes, and the hotel
Devil’s Reef Hotel Hotel rooms and the basement Generator Room
Ezra Manor Safe rooms and traversal routes
Holloway Manor Named manor location
Fish Market Floor maps, safe rooms, piers, boats, and traversal routes
Hospital Floor layouts, safe rooms, piers, boats, and traversal routes
Akeley Memorial Hospital Treatment Room, Chapel, Basement, and floor maps
Necropolis Safe rooms, piers, boats, and traversal routes
Ship Safe rooms, piers, boats, and traversal routes
R.M.S. Phorcys Named ship location and Expedition Map
Smugglers Hideout Piers and boats
Street Dungeon Safe rooms, piers, boats, and traversal routes
University Annex Safe rooms, piers, boats, and connected interiors
Library Annex Interior map and named rooms

Major areas, individual buildings, and floor maps operate at different scales. Use the area name for broad routing, then switch to room and floor labels when checking whether an interior branch remains unexplored.

How to use this list

Collect each available local map first, then sweep the interior floor by floor. Check side rooms while their connecting stairs, doors, and shortcuts are fresh in your mind, especially before advancing the chapter objective.

Use safe rooms as reset points for another search pass. Track piers and boats separately from interior paths, since water links and traversal routes can connect parts of Arkham that do not appear to meet inside a building.

Goal Best focus
Story progress Follow the active objective after checking nearby maps and side rooms
Collectible cleanup Sweep one named floor at a time and inspect uncleared rooms
Safe-room access Find the local safe room before starting a longer interior route
Route planning Pair piers and boats with routes returning to streets or adjoining interiors
QUICK WIN

Pair every new interior map with an immediate floor sweep. Missing rooms are much easier to spot while the surrounding layout is still fresh.

Complete reference

Entries beginning with “All” are category checklists for their named areas, not numerical totals. Open the relevant group upon entering an area and compare its rows with the labels and icons available during that visit.

Arkham Machinery
Entry Type
All safe rooms in Arkham Machinery Safe rooms
All traversal routes in Arkham Machinery Traversal routes
Church
Entry Type
All safe rooms in Church Safe rooms
All traversal routes in Church Traversal routes
Chapel Named interior
Graveyard Named exterior
Devils Reef
Entry Type
All piers and boats in Devils Reef Piers and boats
All safe rooms in Devils Reef Safe rooms
All traversal routes in Devils Reef Traversal routes
Devil’s Reef Hotel Named landmark
Room 202 Hotel room
Room 204 Hotel room
Room 215 Hotel room
Room 303 Hotel room
Generator Room Basement room
Ezra Manor
Entry Type
All safe rooms in Ezra Manor Safe rooms
All traversal routes in Ezra Manor Traversal routes
Fish Market
Entry Type
All piers and boats in Fish Market Piers and boats
All safe rooms in Fish Market Safe rooms
All traversal routes in Fish Market Traversal routes
Arkham Fish Market – 1st Floor Map pickup
Arkham Fish Market – 2nd Floor Map pickup
Arkham Fish Market – Basement Map pickup
Hospital and Akeley Memorial Hospital
Entry Type
All piers and boats in Hospital Piers and boats
All safe rooms in Hospital Safe rooms
All traversal routes in Hospital Traversal routes
Akeley Memorial Hospital Named landmark
First Floor Map pickup
Second Floor Map pickup
Basement Map pickup and named sub-area
Treatment Room Named hospital room
Chapel Named hospital room
Necropolis
Entry Type
All piers and boats in Necropolis Piers and boats
All safe rooms in Necropolis Safe rooms
All traversal routes in Necropolis Traversal routes
Ship and expedition spaces
Entry Type
All piers and boats in Ship Piers and boats
All safe rooms in Ship Safe rooms
All traversal routes in Ship Traversal routes
R.M.S. Phorcys Named ship
Expedition Map Map pickup
Smugglers Hideout
Entry Type
All piers and boats in Smugglers Hideout Piers and boats
Street Dungeon
Entry Type
All piers and boats in Street Dungeon Piers and boats
All safe rooms in Street Dungeon Safe rooms
All traversal routes in Street Dungeon Traversal routes
University Annex and Library Annex
Entry Type
All piers and boats in University Annex Piers and boats
All safe rooms in University Annex Safe rooms
Library Annex Map pickup and named interior
Annex Registry Named room
Corridor Named interior space
Conference Room Named room
Reading Hall Named room
Residential and manor interiors
Entry Type
Residential Map, Floor 1–2 Map pickup
Bathroom Named room
Bedroom Named room
Holloway Manor Named manor

How locations connect with chapter progression

The Sinking City 2 takes place in flooded 1920s Arkham, where semi-open districts feed into multi-floor buildings, underground spaces, and routes across the water. Story transitions and rising floodwaters can change how these spaces connect.

Finish the optional rooms you care about before completing a major objective, and treat the map in your current story state as the authority on available shortcuts and return routes.

Named map pickups and floor layouts

Map Area
Residential Map, Floor 1–2 Residential building
Library Annex University Annex
Expedition Map Ship and expedition sequence
Arkham Fish Market – 1st Floor Fish Market
Arkham Fish Market – 2nd Floor Fish Market
Arkham Fish Market – Basement Fish Market
First Floor Hospital interior
Second Floor Hospital interior
Basement Hospital interior

Map pickups provide local floor layouts rather than replacing the wider Arkham map. Match their exact titles to the current interior, particularly where several levels share stairs, shortcuts, or similarly named rooms.

Extracted in-game maps and navigation icons

These visuals come from the in-game assets for The Sinking City 2. They are included as a practical identification reference for the names and entries in this guide.

Arkham Fish Market Map map in The Sinking City 2
Arkham Fish Market Map — extracted map from The Sinking City 2.
Flooded Interchange Map map in The Sinking City 2
Flooded Interchange Map — extracted map from The Sinking City 2.
Icon Boat Map in-game icon in The Sinking City 2
Icon Boat Map — extracted in-game icon from The Sinking City 2.
Icon Codex Map in-game icon in The Sinking City 2
Icon Codex Map — extracted in-game icon from The Sinking City 2.
Icon Evidence Map in-game icon in The Sinking City 2
Icon Evidence Map — extracted in-game icon from The Sinking City 2.
Icon Main Quest Map in-game icon in The Sinking City 2
Icon Main Quest Map — extracted in-game icon from The Sinking City 2.
Icon Perk Table Map in-game icon in The Sinking City 2
Icon Perk Table Map — extracted in-game icon from The Sinking City 2.
Icon Puzzle Map in-game icon in The Sinking City 2
Icon Puzzle Map — extracted in-game icon from The Sinking City 2.
Icon Save Map in-game icon in The Sinking City 2
Icon Save Map — extracted in-game icon from The Sinking City 2.
Icon Task Map in-game icon in The Sinking City 2
Icon Task Map — extracted in-game icon from The Sinking City 2.
Miskatonic General Map map in The Sinking City 2
Miskatonic General Map — extracted map from The Sinking City 2.
Tacs District Map map in The Sinking City 2
Tacs District Map — extracted map from The Sinking City 2.
Theater Map map in The Sinking City 2
Theater Map — extracted map from The Sinking City 2.

Frequently Asked Questions

Can locations become inaccessible after story progression?

Yes. Earlier spaces can close after a chapter advances, and there is no chapter select for revisiting them. Clear the side rooms and pickups you want before triggering the chapter’s final transition.

Is this a collectible route or only a location index?

It is a location index. For a precise pickup order, pair it with a chapter-specific route covering documents, evidence, ERC Crates, Pens, weapon attachments, Tales of Arkham radios, and Ex Oblivione Documents.

Which location types should I check before leaving an area?

Check safe rooms, piers and boats, and any remaining traversal routes. Collectible icons turn blue after collection, so unresolved markers also reveal where another sweep is needed.

Should I trust demo-era puzzle codes in the current game?

No. The 4-7-2 Saint Mary’s Hospital combination and the 9-3-6 Fish Market combination came from the demo and should not be used as current puzzle guidance.

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