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Anime Origins Tier List for Best Carries, Supports, Farms, and DPS

Anime Origins meta guide covering the best top carries, support picks, trait buffs, and build tips for stronger tower defense teams during the current release-window balance.

Anime Origins meta guide covering the best top carries, support picks, trait buffs, and build tips for stronger tower defense teams during the current release-window balance.

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Madaro (Edo Tensei), Cursed Lover (Pure Love), and Valcrad (Unleashed) are the top Anime Origins carries. Bon (Purgatory), Goju (Honored One), Bluma (Data Analyst), and the right trait rolls make teams far more efficient.

Anime Origins is a summon-and-place tower defense game where a handful of Mythic and Secret carries decide most runs, but the traits rolled onto them matter just as much as the units themselves. This guide ranks the launch meta after the mid-August balance changes that moved several units up and down. Use these rankings, trait rolls, and builds to get the most from every team slot.

Full unit tier list for Anime Origins Roblox

Tier Units
SSS Tier Madaro (Edo Tensei), Cursed Lover (Pure Love), Valcrad (Unleashed)
S Tier Starku (Primordial), Igritto (Commander), Goki (Super 3)
A Tier Bon (Purgatory), Goju (Honored One), Aneko (Queen), Melio (Assault)
B Tier Bluma (Data Analyst), Leorio
C Tier Noroto (Linked), Konpatchi (Unleashed), Vegita (Super), Gyutari (Upper Moon), Yoto (Calamity), Zeldo (Piety), Itsugo (Dangai), Tango (Star of Festivals), Sosuke (Eternal), Tojei (Sorcerer Killer)
D Tier Roxi, Mykie (Toman), Shinoru (Butterfly Dance), Oxi (Mage), Itsoda

Key These groupings rank units by the jobs they perform because a top farm unit and a top carry compete for different team slots. Several neighboring units are close at launch, and balance patches can change their order.

Top meta carries worth chasing

Unit Role Best use
Madaro (Edo Tensei) Hybrid carry Full-map damage across ground, hill, and air
Cursed Lover (Pure Love) Ability-copy DPS One-slot carry that steals up to four active abilities
Valcrad (Unleashed) High-end damage Boss and wave shredding through summons and abilities
Starku (Primordial) Burst / nuke Single-target spike damage on demand
Igritto (Commander) Mythic DPS + pressure Top raw damage plus a unique oppress debuff
Tojei (Sorcerer Killer) Boss killer Neutral-typing ground damage without buff supports

Madaro (Edo Tensei) is the unit to build around. He is a hybrid carry that hits ground, hill, and air enemies, giving him the coverage needed for Anime Origins’ air and hill lanes that most tower defense games dropped. He deals huge damage from a two-slot placement, and his quest-line route makes him obtainable without relying on a banner. That combination makes him the anchor of the meta.

Cursed Lover (Pure Love) is the ability-copy carry. A single placement deals heavy damage and steals active abilities from teammates. He can hold up to four at once, letting him borrow Starku’s nuke or Goju’s time stop and activate it himself. This makes him both a DPS carry and a flexible support.

Valcrad (Unleashed) is the high-end damage pick and the best boss shredder of the three. He is ground-locked, but his summons reach more of the field, while his abilities burst targets down. Pair him with a bleed unit to push his damage even higher.

Behind the top three, Starku (Primordial) handles burst damage. His base damage sits above the average Mythic, and he is one of the only units with a true nuke, covering any single-target damage spike your team lacks. Igritto (Commander) has the highest raw damage among Mythic units and applies the unique oppress debuff, adding pressure on top of his damage. His tougher, mode-specific unlock is the main obstacle. Tojei (Sorcerer Killer) is a sustained ground boss killer with neutral typing, so he always deals full damage regardless of enemy element. His passive blocks most buff supports, so build him as a self-sufficient carry instead of placing him inside a buff core.

Supports, farms, and control units

Unit Utility Use
Bon (Purgatory) Food buffs + income Damage, range, and cooldown food plus extra cash per kill
Goju (Honored One) Slow + time stop Freeze dangerous waves and pin bosses
Aneko (Queen) Stun Area lockdown on whatever she hits
Goki (Super 3) Teleport Reposition your own units mid-wave
Bluma (Data Analyst) Mythic farm Passive income boost for gem economy
Leorio Epic farm Chance to refund upgrades spent in range
Roxi Magic support Buffs magic units; limited by a shallow magic pool
Mykie (Toman) Leader buff Ramps to +10% team damage under strict placement
Melio (Assault) Rotating effects Cycles petrify, slow, buff, and damage every 10s
Shinoru (Butterfly Dance) Poison Damage-over-time niche behind other supports

Raw damage alone will not complete a strong team. Bon (Purgatory) is the best support in the game and fills two jobs at once. His food buffs increase damage and range while reducing cooldowns for nearby units, and his kill-income bonus helps pay for upgrades. Goju (Honored One) is the premier control unit, applying a strong slow with his regular attacks and stopping time with his active ability. Use him to lock down dangerous waves and pin bosses inside your damage zones.

For area lockdown, Aneko (Queen) is one of the game’s few stun units and stuns everything she hits across an area. Goki (Super 3) combines damage with repositioning utility. He can teleport himself or another unit across his range, allowing you to move a carry into a different lane during a wave. He is also easy to evolve and deals solid damage.

For economy, Bluma (Data Analyst) is the Mythic farm whose passive increases income, while Leorio is the budget Epic farm. Units upgraded inside Leorio’s range can refund part of their upgrade cost. Roxi buffs magic damage, but the shallow pool of meta magic units limits her support value. She still works as a multi-placement hybrid killer. Mykie (Toman) grants the team a 10% damage buff as leader, but it builds one percent at a time and disappears when he is sold or moves out of range, demanding precise placement. Melio (Assault) rotates between petrify, slow, team buffs, and self-damage every ten seconds. Shinoru (Butterfly Dance) fills the poison role with low base damage and steady damage over time.

Trait buffs ranked by role

Trait Best for Effect
Immortal Top carries +200% damage, -15% cooldown, +20% range, +25% income; one per team
Overseer Any carry (safest) Damage, cooldown, range + true damage worth 30% of damage dealt
Rupture Boss killers ~+30% crit chance, +35% crit damage
Hawkeye Hill / hybrid snipers +30% range
Reach III Hill / hybrid DPS +15% range
Hustler Farm units +15% range, +30% income
Ace General DPS +10% damage, -5% cooldown, +10% range
Fury III Budget DPS +15% damage
Haste III Budget DPS -12.5% cooldown

Traits can change a unit’s output as much as rarity. Immortal has the highest ceiling, stacking +200% damage with cooldown, range, and income bonuses. It is limited to one per team, has a 0.1% roll rate, and reaches pity at 1,300 rolls, making it a long-term goal. Overseer is the practical best-in-slot trait for most carries. It adds damage, cooldown, and range with no downside, plus true damage equal to 30% of the damage dealt, and works without a specialized build.

For boss killers, chase Rupture. Its roughly +30% crit chance and +35% crit damage turn burst units into boss deleters. Hill and hybrid snipers such as Starku and Goju benefit most from the extra reach supplied by Hawkeye or Reach III. Farm units depend on income, making Hustler and its range-plus-income bonuses the right roll. If the premium traits do not appear, Ace, Fury III, and Haste III are dependable budget options that keep units competitive. Trait odds can change with balance patches, so check the current pity values before committing your reroll stockpile.

QUICK WIN

Anchor your board around Bon (Purgatory), not just your carry — place his food buffs and kill-income effect beside your main damage unit to improve the entire team’s output while funding upgrades. That single placement contributes more to a run than forcing in a second DPS.

Efficient builds for every unit

Character Best buff Build role
Madaro (Edo Tensei) Immortal (or Overseer) Hybrid full-map damage carry
Cursed Lover (Pure Love) Overseer Ability-copy damage carry
Valcrad (Unleashed) Rupture Boss killer / high-end DPS
Starku (Primordial) Rupture (or Hawkeye) Burst nuke DPS
Igritto (Commander) Overseer Mythic damage + oppress pressure
Goki (Super 3) Rupture Boss killer with teleport utility
Gyutari (Upper Moon) Ace (or Fury III) Bleed DPS, pairs with Valcrad
Tojei (Sorcerer Killer) Rupture Boss killer, no buff supports
Vegita (Super) Ace Hill DPS with Goki crit synergy
Noroto (Linked) Overseer Off-meta sustained DPS
Konpatchi (Unleashed) Immortal (or Overseer) Reliable boss DPS
Yoto (Calamity) Ace Mid-tier DPS
Zeldo (Piety) Ace Mid-tier DPS
Itsugo (Dangai) Fury III Mid-tier DPS
Tango (Star of Festivals) Ace Mid-tier DPS
Sosuke (Eternal) Haste III Mid-tier DPS
Itsoda Fury III Budget DPS
Goju (Honored One) Hawkeye (or Reach III) Control: slow and time stop
Aneko (Queen) Reach III Stun control / AoE
Melio (Assault) Haste III Rotating status support
Bon (Purgatory) Immortal (or Overseer) Support and economy buffer
Roxi Ace Magic support / hybrid killer
Mykie (Toman) Ace Conditional leader buff
Bluma (Data Analyst) Hustler Mythic farm / economy
Leorio Hustler Budget farm
Shinoru (Butterfly Dance) Fury III Poison / status DoT
Oxi (Mage) Ace Mage support

Match each character with the trait and role shown in the table. When a unit’s ideal trait is a rare Secret-tier roll, use the alternative in the same cell until your economy can sustain repeated rerolls. Only chase the top roll after the rest of the team is properly built.

Elements and rounding out a team

Elemental typing can decide a stage. Matching an element against an enemy weakness can produce a huge damage swing — around 150% extra against the wrong-typed enemy — so building one powerful unit while ignoring elemental coverage will stall the run. Bring units from several elements to avoid hitting waves with a weak matchup. Tojei bypasses this problem through neutral typing and always deals 100% damage regardless of the enemy’s nature, keeping him useful even outside a buff core.

A complete team needs more than damage. Build for lane coverage with an answer to hill and air enemies, a hybrid carry such as Madaro, at least one support or control unit such as Bon or Goju, and an economy unit to fund upgrades. Five DPS units without a slow, stun, or farm will stall long before a balanced board.

Build mistakes that waste resources

Players most often stall their progress by pouring resources into low-rarity units for endgame content. Rare and Epic units work as early stopgaps, but Mythic and Secret units carry late stages, so reserve evolution materials for them. Rerolling a strong utility trait is just as costly. Cooldown and range bonuses often contribute more than a small increase to a unit’s damage number.

Several other mistakes repeatedly weaken teams. Stacking economy units without an income trait such as Hustler limits the benefit and slows reroll progress. Ignoring hill and air coverage leaves the board unable to handle those enemies. Forcing Tojei into a buff-based setup wastes a slot because his passive rejects the buffs. Balance patches also change unit rankings, so rebuild around the current values after each update instead of treating the launch tier list as permanent.


Related Anime Origins guides

Frequently Asked Questions

Should I build Rare, Epic, and Legendary units before Mythic and Secret ones?

Yes, early in the game. A well-leveled Epic clears the starting stages, so field the strongest unit already available. Avoid spending evolution materials on it for endgame use, because sub-Mythic units fall off in later content. Use them as stepping stones and direct your best resources into Mythic and Secret carries as you obtain them.

Which strong trait should I keep instead of rerolling?

Keep Overlord. Immortal’s low roll rate can consume the economy needed to build the rest of the team, while a good Overlord already puts a unit at or near its ceiling. Reroll only when you have spare gems and the unit still has a weak trait. Never remove a good Overlord to gamble for an upgrade.

Will this tier list change after release balance updates?

Yes. These rankings cover the release window, and units have already moved. Gyutari, for example, dropped from five placements to three without receiving a damage increase, pushing him far below his starting position. After every major update, re-check the placements of Goki, Gyutari, Tojei, Goju, and Valcrad.


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