Prioritize Gowther, Doflamingo, Yuta, Choso if you are buying the Battle Pass, and Frieren as your Day 1 carry targets, then support them with economy units like Ramen Guy or Stone Alchemist and utility Legendaries such as Noel, The Hero, Forbidden Teacher, and Ice Queen.
Day 1 in Anime Expeditions is about building one reliable carry core, then keeping the utility units that let that core survive harder waves. Do not feed every lower-rarity pull immediately; several Legendaries and economy units have real jobs while your Mythics are still unevolved.
Best Day 1 units by priority
| Priority | Units |
|---|---|
| Build first | Gowther, Doflamingo (String Demon), Yuta (Cursed Student), Frieren (Elf Mage) |
| Paid Battle Pass option | Choso (Crimson) |
| Economy keepers | Ramen Guy, Stone Alchemist |
| Legendary support bench | Noel, The Hero, Forbidden Teacher, Ice Queen, Ban |
| Secondary watchlist | Flame Emperor, Lady Giant, Salmon Sorcerer, Shadow, 8th Sword, Puppet, Toy Maker |
| Late secret chases | Negone, Kenpachi |
KEY!This is a practical Day 1 priority list, not a permanent ranking of every unit in the game. The fastest early progress comes from pairing a carry with control, keeping one economy option for long stages, and saving support Legendaries that solve shields, buffs, freezes, and boss pressure.
Top carry units to build first

Gowther is the first Mythic to make room for because his rewind sends enemies back for 2 seconds on a 30-second cooldown. Pair him with String Demon: after evolution, String Demon attaches a string to the nearest unit, and on his regular attack the stringed unit performs a follow-up for 100% of String Demon’s damage on about a 15-second cycle. Early max-upgrade numbers have put Gowther near 62,000 damage and String Demon near 25,000, but Gowther’s number can be stage-boosted, so value the rewind and follow-up loop more than that exact stat line.
Cursed Student is the damage-over-time carry to keep building once you have a control core. His bats hit for 50% of his damage, and his bleed continues over 6 seconds, which makes him useful while rewind, freeze, or stagger effects are buying time.
Crimson is the premium Battle Pass unit to consider if you are spending. His evolved kit marks enemies with Crimson Lark, makes marked enemies explode for 50% of his damage, leaves Crimson pools for 6 seconds, allows up to 3 pools, and adds a targeted active on a 90-second cooldown that hits a selected area for 75% of his damage.
Elf Mage is the carry to evolve after your first damage core is stable. Her arcane charges build into a line AoE at 3 charges, an eruption circle AoE with mana burn at 5, and a full AoE storm at 7, so she gets better in longer waves where extra casts can stack up.
Economy units and Legendary supports to keep
| Unit | Use |
|---|---|
| Ramen Guy | Battle money economy for longer runs. |
| Stone Alchemist | Battle money economy when you need a second income option. |
| Noel | Shield and cleanse utility for the nearest unit in range. |
| The Hero | Physical damage buff that scales by 5% per upgrade, up to 30%. |
| Forbidden Teacher | Magical-team buffer. |
| Ice Queen | 2-second freeze control on hit. |
| Ban | Boss-focused damage. |
| Riyo | Early DPS value before your Mythic roster is settled. |
| Greed | Early DPS filler while you build stronger carries. |
Ramen Guy and Stone Alchemist are the economy units to keep because battle money decides how quickly your carry gets online in longer stages. Their exact income breakpoints belong in the upgrade panel, but the Day 1 rule is simple: keep at least one economy option instead of treating every non-carry slot as disposable.
Flame Emperor, Lady Giant, Salmon Sorcerer, and secrets
Flame Emperor is worth watching because his evolved kit adds burn and can create a wall of fire that damages enemies walking through it. Lady Giant has a wall, follow-up rock damage, and a 60-second active that boosts her damage, SPA, and range for 25 seconds.
Salmon Sorcerer is more of a support pick: when evolved, enemies within 15 studs of his range get staggered for 2 seconds, delaying movement and slowing attacks. Among broader high-end banner names, keep an eye on Shadow, 8th Sword, Puppet, Cursed Student, and Toy Maker, especially if your account still lacks a true carry.
Negone and Kenpachi are secret-unit chases, with Kenpachi tied to Spirit City raid progress. They should come after your first evolved Mythics, because secret chasing is much easier once your team can already clear the farms that feed pity, tokens, and raid rewards.
Day 1 progression order for evolutions and raids
Claim group and milestone rewards

Join the group and collect level milestone rewards before heavy grinding so your early summons and upgrades stretch further.
Clear Story stages

Push through the 5 Story stages before harder modes, since Story gives your account its first steady path for levels and farming.
Finish the Beginner Path

Complete it early before overspending gems, because it feeds early rewards and access to the Beginner Banner.
Run daily, weekly, and regular challenges

Challenges are your evolution-item lane; regular challenges can be run up to 10 times a day and refresh every 30 minutes.
Pick regular challenge rewards deliberately

Choose what your next build needs most, such as trade crystals, stat locks, or unit drops.
Check evolve passives before spending materials

Open the upgrade menu, select the unit, and read passives and abilities before committing evolution items.
Farm raids after your core is stable

Start with easier Spirit City raid stages, earn Spirit tokens, and save the harder raid push for upgraded carries and supports.
Spend Spirit tokens on raid power

Use the raid shop for useful items like sprites, trade rolls, or Spirit City tokens that raise raid damage by 10%.
Traits, evolutions, gear, and placement

Prioritize evolutions for units whose kit changes the whole run: your main carry first, then the support or economy unit that helps that carry scale. Spreading materials across every Mythic you own will slow down the first team that can actually clear challenges and raids consistently.
For String Demon, chase Undawned only if that exact trait appears in your trait menu; trait names can shift around launch, and rare rerolls should follow the menu text. After evolutions and traits, gear becomes the next layer: units can equip weapons, raids can drop a sword, and equipment such as Boulder, Calamity’s Eye, Elven Battle Staff, Emperor’s Attire, Hair Bells, Hell’s Flower, and Hexed Blade gives your best units more room to scale.
Turn auto start off before the run starts so you can queue early placements; units drop onto the map in order as soon as you have enough money.
Frequently Asked Questions
What is the single best unit to chase first on Day 1?
Gowther is the best single first chase because rewind adds value even when your damage upgrades are still behind the wave.
Are Legendary units worth keeping in Anime Expeditions?
Yes. Keep Legendaries with buffs, freeze, shield, cleanse, or boss-focused damage instead of feeding every non-Mythic pull on Day 1.
Is Choso worth getting from the Battle Pass?
Choso is worth it if you plan to buy the Battle Pass and want immediate damage, ground pressure, and a manual active without waiting on banner luck.
Should I chase secret units before evolving Mythics?
No. Negone and Kenpachi are late targets; evolve your main Mythics first so your account can clear the farms that make secret chasing realistic.
Which units help with stuns, shields, or buffs?
Use Ice Queen for freeze, Noel for shield and cleanse support, The Hero for physical teams, and Forbidden Teacher for magical teams.
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