The best Anime Expeditions units in Update 1.0 are Judar, Gowther, Gohan, Vegeta, Toy Maker, and the other SS/S-tier carries and supports, while the six new Dragon Ball units range from strong support to high-end main DPS.
Update 1.0 shifts the Anime Expeditions meta around six new units and gives older SS and S picks a clearer job in Story, Expeditions, and Tower. This ranking covers the full current unit pool named in the research, not just the new banner additions.
- Anime Expeditions Update 1.0 tier list for every ranked unit
- How Update 1.0 changed the rankings
- Best meta units to build first
- Every new Update 1.0 unit ranked
- Support and sub-DPS units still win teams
- Lower-tier units and outdated priorities
- Best Update 1.0 team-building takeaways
- Frequently Asked Questions
Anime Expeditions Update 1.0 tier list for every ranked unit
| Tier | Units |
|---|---|
| SS | Judar, Gowther, Gohan, Vegeta, Toy Maker, 8th Sword (Berserk), Elf Mage (Unleashed), Puppet (Telekinetic), Shadow (Divine), String Demon (Awakened), True Saint (Holy) |
| S | Goku, Trunks, Cell, Cubert, Crimson (Brother), Cursed Student (True Love), Flame Emperor (Reincarnate), Lady Giant (Envy), Salmon Sorcerer (Grade 1) |
| A | Ice Queen, Greed, Hollow (Blaze), Ramen Guy, Scissor, The Hero, Water Princess |
| B | Bounty Hunter, Corps Captain, Ice Mage |
| C | Curly Brow, Rubber Boy, Stone Alchemist |
| D | Carrot, Kid Assassin, Thunder Shinobi, Reishi Archer |
| Unsettled | Crow, Dark Mage, Razor Jaw, Cursed Immortal |
Judar holds the top DPS spot, while Gowther stays near the top because Puppet Mark becomes even more valuable beside Cell. Gohan and Vegeta are the big Update 1.0 prizes, with Gohan pushing close to Judar and Vegeta landing as a premium light magical DPS.

How Update 1.0 changed the rankings
Update 1.0 added six new units, Tower, East Town story content, a new Expedition map, Auto Play, events, equipment, and cosmetics. Because Tower and Expeditions reward more than raw damage, this list weighs DPS, support utility, synergy, element coverage, and mode flexibility together.

The new units plug real gaps. Trunks helps Hydro and follow-up teams, Cell gives Terra a strange but valuable scaling support, Goku brings Gale physical DPS with relocation, and Gohan plus Vegeta strengthen Light teams immediately.
Best meta units to build first
| Unit | Best use |
|---|---|
| Judar | Best main DPS and top Hydro carry. |
| Gowther | Puppet Mark support and Cell synergy. |
| Gohan | Light physical carry for status-heavy teams. |
| Vegeta | Light magical carry beside crit, follow-up, and transforming units. |
| Toy Maker | SS-tier meta support/carry slot. |
| 8th Sword (Berserk), Elf Mage (Unleashed), Puppet (Telekinetic), Shadow (Divine), String Demon (Awakened) | Current SS-tier core options for high-end teams. |
KEY!
Judar remains the cleanest answer for best main DPS. Gohan is close enough to be a priority pull, but Judar still gets the top slot in real team damage.
Gowther is still one of the most important units to own because Puppet Mark has premium team value, and Cell makes that value sharper. Cell can scale from the highest damage unit nearby, and Gowther can reach the kind of high damage number that turns Cell into a much better sub-DPS.

True Saint (Holy) is included in SS here, but Update 1.0 creates the hardest older-vs-current ranking split around it. Use it as a strong unit, but chase Judar, Gowther, Gohan, and Vegeta first.
Every new Update 1.0 unit ranked
| New unit | Role |
|---|---|
| Gohan | SS-tier light physical main DPS. |
| Vegeta | SS-tier light magical main DPS. |
| Goku | S-tier physical Gale DPS with relocation and follow-ups. |
| Trunks | S-tier Hydro DPS/support for follow-up and physical teams. |
| Cell | S-tier Terra support/sub-DPS that scales from nearby damage. |
| Cubert | S-tier support with cube buffs, stuns, and extra damage. |
Gohan is the standout new unit. He is a light physical main DPS who gains Super Saiyan on upgrade three, then starts hitting all enemies in range every four regular attacks. His status-effect scaling is the real reason he ranks so high: regular attacks deal more damage against enemies with status stacks, and DOT effects can be refreshed once per DOT type with Gohan taking over the DOT.
At upgrade five, Gohan gains a meter that fills from regular attack damage and enemies leaving his range. At full meter, he enters Super Saiyan 2, gains a 25% damage buff, and changes his area hit to every three regular attacks for 75% damage to all enemies in range. His final ability is a 90-second cooldown nuke that fires in a chosen direction for 10 seconds, making him one of the best Update 1.0 carries and the closest rival to Judar.
Vegeta is a light magical main DPS and the other must-have new unit. Enemies take 10% of his damage when they leave his range, his own regular attacks build a damage increase up to 25%, nearby crits raise his crit chance, and nearby follow-ups raise his crit damage. His patience meter empties on takedowns, and a nearby transformation empties it instantly while giving the transformed unit 15% more damage.

Goku is a physical Gale DPS whose value is higher than early tier chatter gives him. Every four attacks, he lands a guaranteed crit, and crits build Fighting Spirit toward a timed Super Saiyan transformation that adds stagger and crit damage. His best mechanic is Instant Transmission: he can relocate within his own range and immediately perform a follow-up, making him a strong partner for Vegeta and a useful moving-map unit.
Trunks is a Hydro DPS/support who applies Drink Mark, boosts follow-up damage, gives enemies a physical weakness, and performs follow-ups alongside other follow-up units in range. His transformation has a 120-second cooldown and lasts 60 seconds, making his empowered window cycle around the next minute of downtime.
Cell is a Terra support/sub-DPS who cannot attack independently. He needs to sit in range while takedowns happen, then borrows damage from the highest-damage unit nearby. When unbound, he can apply a 20% damage buff to the strongest unit in range; build him around passive scaling, Biomass utility, slow, stun, and Cell Jr. extra damage.
Cubert is a support built around cubes. Every 10 seconds he gains an ability charge, up to two, and his cubes deal 35% of his damage per attack. Cubes can be linked to allies, stack through nearby units, explode at three stacks to stun and deal damage, and provide up to a 10% damage boost plus 6% range boost with only six cubes placed globally. His kit earns its S-tier placement as another support layer for teams that want buffs, stuns, range, and chip damage.
Build Gohan with status and DOT appliers so his bonus damage, DOT refresh, and Super Saiyan 2 area hits all work at the same time.
Support and sub-DPS units still win teams
Support units are not consolation prizes in Update 1.0. Trunks increases follow-up damage, adds physical weakness, and contributes his own follow-up hits, so he improves the whole team while still dealing respectable DPS.
Cell is valuable because he turns your strongest nearby unit into his own damage engine. That makes him a better support/sub-DPS than a normal independent attacker, especially beside Gowther or another high-damage anchor.
Cubert gives teams damage, range, stuns, and extra cube hits rather than trying to replace a carry. Older supports still matter too: Salmon Sorcerer (Grade 1) brings Slow and Stagger utility, while The Hero remains useful for physical-damage aura support even from A tier.
Lower-tier units and outdated priorities
| Tier | Units |
|---|---|
| A | Ice Queen, Greed, Hollow (Blaze), Ramen Guy, Scissor, The Hero, Water Princess |
| B | Bounty Hunter, Corps Captain, Ice Mage |
| C | Curly Brow, Rubber Boy, Stone Alchemist |
| D | Carrot, Kid Assassin, Thunder Shinobi, Reishi Archer |
A tier still has usable units, but these are no longer the first things most players should chase if they can build SS and S options. Ramen Guy is the cleanest example: he was a higher-priority economy support near launch, but Update 1.0 rankings place him in A tier instead.
B tier and below are mostly niche, early-progression, or low-priority units once your roster has stronger carries and supports. Crow, Dark Mage, Razor Jaw, and Cursed Immortal sit in the Unsettled row, so spend resources on ranked SS, S, and A staples first.
Best Update 1.0 team-building takeaways

Gohan wants teammates who stack status effects and DOTs because his attacks gain damage from those stacks and can refresh DOT duration once per DOT type. Put him in teams where enemies enter his range already marked, burning, slowed, staggered, or carrying other effects.
Vegeta wants nearby units that transform, crit, and follow up. Goku helps by transforming through Fighting Spirit and triggering follow-ups with Instant Transmission, while Trunks raises follow-up and physical value around the same cluster.
Cell should sit near your highest-damage unit, not off by himself. His kit scales from that nearby damage anchor, then adds Biomass slow and stun utility while his own sub-DPS climbs with the carry beside him.
Related Anime Expeditions guides
Frequently Asked Questions
Is Gohan worth pulling in Update 1.0?
Yes. Gohan is one of the two biggest new Update 1.0 targets because he gives Light teams a top physical carry, scales hard with status effects, and adds a manual nuke for priority waves.
Is Vegeta better than Goku for most teams?
Yes, for most rosters. Vegeta ranks higher because his damage ceiling, Light magical coverage, crit scaling, follow-up scaling, and transformation synergy make him easier to justify as a premium carry; Goku is still strong when you need Gale physical damage or relocation.
Should I use Cubert if I already have Cell or Trunks?
Use Cubert when your team has room for another support layer. Cell gives stronger scaling beside a high-damage unit, and Trunks is better for follow-up and physical teams, but Cubert adds cube buffs, range, stuns, and extra chip damage without competing for the same exact job.
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