Megumi and Kenpachi are the best release units in Anime Expeditions, with Yuta, Elf Mage, Gowther, a farm unit, and one strong support forming the safest meta core.
Anime Expeditions launch meta is already leaning hard toward secret carries, DOT mythics, and one dedicated economy slot. The short version: chase Megumi or Kenpachi first if you can, then build the rest of your team around Yuta, Elf Mage, Gowther, Ramen Guy, and a support that matches your roster.
- Anime Expeditions release tier list
- Megumi and Kenpachi as top chase units
- Yuta, Elf Mage, Gowther, and Lady Giant in S tier
- A-tier and starter units worth knowing
- Farm and support slots for release teams
- Release team cores by account stage
- Trait priorities for launch units
- Patch checks before rare rerolls
- Frequently Asked Questions
Anime Expeditions release tier list

| Tier | Units |
|---|---|
| Top S / secret chase | Megumi, Kenpachi |
| S | Yuta, Elf Mage / Frieren, Gowther, Lady Giant |
| A | Ichigo, Toso, Sabo, Toy Maker, Doflamingo, Gabimaru |
| B / starter value | True Saint, temporary legendary starters |
| Farm | Ramen Guy, weaker legendary farm option |
| Support | Salmon Sorcerer, magic damage buffer, physical damage buffer, Netero, slow/freeze backups |
| Skip / fodder | Most low-rarity epics and rares with no farm, buff, slow, freeze, or early carry role |
Megumi and Kenpachi sit above the normal S tier because they solve more of the game by themselves than the rest of the release roster. The regular S-tier units are still worth chasing, especially early, but they are the pieces you build around the secrets rather than replacements for them.
Megumi and Kenpachi as top chase units

KEY!Megumi is the most versatile release carry. He brings burst damage, stun, summons, and enough total pressure to carry most content once built, so he is not just a single-stat DPS unit. His banner secret pity sits at 10,000, which makes him a long chase, but the payoff is the strongest all-around kit at launch.
Kenpachi is the cleaner raw-damage answer. He comes from raids, is easier to target than Megumi, has full AoE, brings stun, and hits far harder than standard mythics. Compared with Elf Mage, he is the direct endgame upgrade: much higher damage, better coverage, and less need to lean on cooldown quality to feel strong.
The number one slot can swing between them. Megumi wins when you value flexibility and summons; Kenpachi wins when the map rewards pure full-AoE damage. Either way, both are well ahead of normal mythics and should be treated as the main release chase units.
Yuta, Elf Mage, Gowther, and Lady Giant in S tier
Yuta is the best normal mythic to chase first. He is easy to evolve through his unit quest, brings bleed, and can reach heavy DOT value with the right trait setup. His copy passive also keeps him relevant beside stronger carries, since placing him near Kenpachi lets him borrow a full-AoE attack cycle instead of only playing as a bleed unit.

Elf Mage / Frieren is the best bridge carry before Kenpachi. She is quick to build, strong through early and mid-game, and worth fully awakening if your account is not ready for raid farming. Her drawback is attack pacing, so she eventually gives way to Kenpachi once your roster reaches that point.
Gowther earns S tier through utility, not just damage. Rewind, multi-hit value, and strong early-game performance make him one of the most useful mythics to slot next to a main carry. Lady Giant is more straightforward: she brings high raw DPS and a tanky damage profile, but with less utility, which keeps her near the bottom of S rather than in the secret chase group.
A-tier and starter units worth knowing

Ichigo is the strongest A-tier damage pick, but the raid evolution path makes the payoff feel underwhelming compared with the effort. He is good enough to use, just not the first place to spend rare resources if any S-tier option is still missing.
Toso is a Battle Pass unit that helps mid-to-endgame accounts, but he is not essential. Sabo is better for burn pressure, though his five-placement setup makes him expensive to run at full value. Gabimaru works as the easier burn/DOT alternative when you do not want to commit that many slots and upgrades.
Doflamingo is a solid starter mythic with good placement value, but he does not bring enough extra utility to compete with the better mythics later. True Saint is a B-tier chamber starter: useful while your roster is thin, but not a long-term trait or evolution priority. Most lower epics and rares should be fed or benched unless they give economy, buffs, slow, freeze, or a real early carry role.
Toy Maker stays in A tier because launch access and gameplay volume are still limited; summons could move her higher once more players can test her in full teams.
Farm and support slots for release teams
| Role | Best picks |
|---|---|
| Farm economy | Ramen Guy; weaker legendary farm only if you lack him or want a second farm slot |
| Damage buff | Magic damage buffer, physical damage buffer |
| Slow/control | Salmon Sorcerer |
| Backup control | Netero, other slow/freeze supports |
Ramen Guy is the preferred farm unit. There are two farm options in the launch set, but Ramen Guy is the better economy pick because his three placements generate stronger value once upgraded, especially with money traits.
Damage buffers matter once your carries are upgraded because the buff sits around 20-30%. The magic and physical labels are easy to mix up at launch, so check the in-game unit panel before locking one into a team.
Salmon Sorcerer is the main pure support because his slow starts around 20% and improves as you upgrade him. Netero and the other slow/freeze supports are backup options, useful when you need control but do not own Salmon Sorcerer yet.
Bring Ramen Guy unless your carries are already clearing comfortably; the extra economy keeps expensive five-placement and max-upgrade units from choking your run.
Release team cores by account stage
| Setup | Units |
|---|---|
| Best-case secret core | Megumi, Kenpachi, Yuta, Gowther, Ramen Guy, damage buffer or Salmon Sorcerer |
| No-secret mythic core | Yuta, Elf Mage, Gowther, Lady Giant, Ramen Guy, support slot |
| Early starter core | Doflamingo, Sabo or Gabimaru, True Saint, Ramen Guy, Netero, any damage buffer |
| Farm-heavy setup | Megumi or Kenpachi, Yuta or Elf Mage, Gowther, Ramen Guy, second farm, support slot |
A strong release team usually wants two or three carries, one farm, and one support. The final slot should flex around your account: use another carry if damage is low, a second farm if upgrades are too expensive, or control if enemies are leaking late.
Trait priorities for launch units
| Trait plan | Best targets |
|---|---|
| 0.1% Unbound chase | Megumi, Kenpachi |
| DOT / Draconic-style rolls | Yuta, Sabo, Gabimaru |
| Cooldown/stat quality | Elf Mage / Frieren |
| Money traits | Ramen Guy, other farm units |
| Placement-focused stat rolls | Toso, Toy Maker if you already plan to use them |
KEY!Trait rerolls should go to units that stay in your team after the first few roster upgrades. That means secrets first, DOT carries second, and economy units only when the trait directly improves money generation.
Yuta does not need the rarest secret-only chase trait to be valuable because bleed and copy-passive scaling already carry much of his kit. Save the most expensive reroll attempts for Megumi and Kenpachi, then clean up your core mythics after your main team is stable.
Patch checks before rare rerolls
This list reflects the EA+/launch-window state from July 15-16, 2026. Before spending pity, evolution materials, or rare trait rolls, check the current patch notes and each in-game unit panel; a small change to placement count, SPA, buff type, or DOT scaling can move a unit between tiers quickly.
Frequently Asked Questions
Who is the best unit in Anime Expeditions at release?
Megumi and Kenpachi share the top release spot. Pick the one your account can realistically finish first: raid farming points toward Kenpachi, while banner pity points toward Megumi.
Is Megumi better than Kenpachi?
Megumi is better for versatility because he combines summons, burst, and stun. Kenpachi is better when a map rewards direct full-AoE damage and fast raid access.
What are the best mythics to chase first?
For normal mythics, start with Yuta, then chase Elf Mage and Gowther. Lady Giant is still S tier, but she is more replaceable because her value is mostly raw damage.
Do you need a farm unit in your team?
Most players should use one because upgrade costs stack quickly, especially with five-placement units like Sabo. Drop farm only when your carries already clear the stage without economy help.
Which support is better: damage buff or slow?
Use a damage buffer when enemies are almost dying before they leak. Use Salmon Sorcerer when bosses or late waves need more time inside your carries’ attack range.
More questions⤵
Is Toy Maker worth ranking yet?
Toy Maker belongs in A tier until more release play settles her summon value. Do not prioritize her traits or upgrades over Megumi, Kenpachi, Yuta, or Gowther.
Which traits should you roll on the best units?
Roll the rarest chase traits on Megumi and Kenpachi, DOT traits on Yuta and Sabo, cooldown/stat quality on Elf Mage, and money traits on Ramen Guy.
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