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House of The Locust Escape Guide — How to Complete the Full Escape Chain

House of the Locust rewards careful pathing over speed, guiding survivors to collect three colored cubes, a randomized cabinet key, and the Locust's keycard before unlocking the green exit door.

House of the Locust rewards careful pathing over speed, guiding survivors to collect three colored cubes, a randomized cabinet key, and the Locust’s keycard before unlocking the green exit door.

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QUICK ANSWER
To escape House of The Locust, place the red, yellow, and blue cubes on their matching floor pads to drop the wire cutters, find the randomized Key inside the cabinets, take the Keycard carried by the Locust, then use them on the green EXIT door to leave the nest.

House of The Locust drops you into a green-wallpapered maze of hallways, chandeliers, and wooden crawl-vents while a tall, red-faced Locust hunts every survivor, and the whole run comes down to one objective chain rather than outrunning the monster. This is a stealth-horror escape, so you win through awareness and pathing, not fighting. The build is still pre-alpha, which means cube, cabinet, and key spawns can shift between patches — learn the chain and let the objective order guide you instead of memorizing exact rooms.

The full escape chain in order

Item How to get it
Red, yellow, and blue cubes Carry each cube onto its matching floor pad to solve the puzzle.
Wire Cutters Drop from a rope on the ceiling once all three cubes sit on their pads.
Key Search cabinets around the house; the holding cabinet is randomized each run.
Keycard Carried by the Locust — take it off the monster, not from the environment.
Green EXIT door Use the Wire Cutters, Key, and Keycard at the far-end door to trigger the escape.

Five pieces stand between you and the door. The colored cubes only exist to unlock the wire cutters; your final escape inventory is the Wire Cutters, the Key, and the Keycard.

The movement inputs every new survivor needs

Action Input
Walk W A S D
Jump Spacebar
Sprint Left Shift
Crouch C
Slide Left Shift + C (while moving)
Interact E / on-screen prompt

Everything you do in the nest runs on a handful of Roblox movement inputs, and the on-screen controls overlay is the authority here. You walk with W A S D, jump with Spacebar, and sprint with Left Shift. Crouch is C, and the move that separates survivors from victims is the slide — hold Left Shift + C while moving.

That slide is worth practicing on its own. It lets you squeeze under the low wall gaps that stitch the maze together and change position fast mid-chase, which matters far more than raw speed when a corner is the only thing between you and the monster. If you ever lose track of a binding, PC players can hold V to pull the controls up on the wall, console players hold L2, and interactions like searching a cabinet fire with E or the on-screen prompt.

Breaking the Locust’s line of sight

Key The single biggest mistake is trying to outrun the Locust in a straight line. It is fast and relentless, so speed alone loses — you survive by using the map’s geometry to break its line of sight. Cut around corners, drop through vents, and put walls and dead ends between you and the chase so the monster loses track of where you went. Keep your game audio on while you do it: the nest uses sound as an environmental warning, and you can often hear the Locust closing in before it rounds the corner into view.

The map’s tight geometry also works against the monster. Slide and juke so the Locust repeatedly runs into a wall and gets stuck on the level, and you buy yourself quiet windows to work the puzzle. Because it physically carries the Keycard, a Locust wedged into a corner can even let you grab the card through the wall.

Be careful with that trick, though. Even when the Locust looks completely stuck in the geometry, it can still instantly kill you through the wall the moment you get too close to interact with the Keycard, so never treat a jammed monster as a safe monster. This wall steal is also the kind of exploit that gets patched — an improved Locust intelligence pass is announced for the next update, and it may make trapping the monster this reliably a thing of the past.

QUICK WIN

Know exactly where the green EXIT door is before you ever hold the Keycard — wandering the maze with the card in hand is how good runs die.

Learning the map in Free Roam and splitting up in co-op

If you are brand new, Free Roam mode is the best place to start. It strips out the escape puzzles but keeps the Locust active, so you get pure, pressure-free practice at reading the map layout and evading the monster without a run on the line.

Once you are comfortable, teammates turn the escape into a numbers game. Split up to search different areas, call out where cubes, cabinets, and pads are as you find them, and let one player pull the Locust away while the others collect. Just regroup before anyone commits to going for the Keycard, since that is the moment the run is most fragile.

Where first runs go wrong

Most failed first runs share the same causes. Chasing fixed cube and cabinet locations from an older guide is the biggest trap — the pre-alpha layout moves spawns between patches, so following the objective chain beats memorizing rooms every time. Searching cabinets or solving the cube puzzle while the Locust is nearby is the next killer; clear or reposition the monster first, then work in peace.

Two smaller habits sink the rest. Ignoring the slide leaves you slow through low gaps and clumsy in a chase, and wandering the maze with the Keycard already in hand hands the Locust free chances to catch you. Scout the green EXIT early so that the second the chain is complete, you already know your safest route straight to the door.

Frequently Asked Questions

Are there any working codes in House of The Locust right now?

No. The game is a pre-alpha Roblox release from NULLWORKS STUDIOS and has no active code system, so there are no reward codes to redeem at the moment. Anything claiming otherwise is unofficial — your only “shortcut” is learning the escape chain.

What’s coming next — the Boiled One and smarter Locust?

The in-game banner points to the next update adding improved Locust intelligence and a second antagonist called the Boiled One, recorded on the pre-alpha build as of late August 2026 with no official release date attached yet. Smarter AI is the change to watch, since it is most likely to weaken the wall-trap Keycard steal and force cleaner pathing and hiding.


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