Permanent Pickup items in Mortal Shell 2 are reusable equipable items whose active and passive effects grow stronger as you find more copies and raise Familiarity.
- Quick answer
- At a glance comparison
- How Familiarity works
- Complete reference for Permanent Pickup items
- How to use this list for loadout decisions
- Planning Familiarity for New Game Plus
- Permanent-item visual reference
- Frequently Asked Questions
- Complete reference note: Weltcap familiarity
- More Mortal Shell II guides
Quick answer
Permanent Pickups remain in your inventory and can be equipped for either active use or an ongoing passive benefit. Finding duplicates raises that item’s Familiarity, turning repeated pickups into lasting character growth.
At a glance comparison
| Item | Active use | Passive effect | Best for |
|---|---|---|---|
| Bloodseed | Cures Bloodcurse and provides temporary mitigation | Bloodcurse mitigation proportional to copies found | Bloodcurse encounters |
| Burnt Effigy | Cures Burn and provides temporary mitigation | Burn mitigation proportional to copies found | Burn encounters |
| Common Moonshine | Restores Resolve | Damage reduction proportional to copies found | Resolve recovery and survival |
| Galvanic Shard | Cures Lightning and provides temporary mitigation | Lightning mitigation proportional to copies found | Lightning encounters |
| Grisha Remnant | Summons an allied Grisha | Melee hits can summon a Grisha | Summon pressure |
| Mango | Restores Health instantly | Unlocks Mango-related transformations and effects | Emergency healing and transformations |
| Martyr’s Ash | Cures Frost and provides temporary mitigation | Frost mitigation proportional to copies found | Frost encounters |
| Paradoxical Scripture | Cures Stasis and provides temporary mitigation | Stasis mitigation proportional to copies found | Stasis encounters |
| Seedbearer’s Scripture | Cures Cosmic Disease and provides temporary mitigation | Cosmic Disease mitigation proportional to copies found | Cosmic Disease encounters |
| Sheephead Totem | Becomes a sheep with stealth and attack options | Reduces enemy Max Health | Stealth and weakening enemies |
| Special Moonshine | TBD | Maximum Resolve proportional to copies found | Resolve-focused builds |
| Tarspore | Cures Poison and provides temporary mitigation | Poison mitigation proportional to copies found | Poison encounters |
| Trollweed | Becomes a bush | Grants total immunity | Transformation and immunity |
| Weltcap | Restores Health over time | Regenerates Health to a scaling maximum | Sustained healing |
The list divides into ailment counters, survival tools, Resolve support, summons, and transformations. Choose around the threat immediately ahead rather than treating one item as universally superior.
How Familiarity works
Collecting more copies of the same Permanent Pickup raises its Familiarity. Higher Familiarity strengthens the item’s active or passive effect, while many passive bonuses scale in direct proportion to the number found.
The collection landmarks are 1, 10, and 50 copies. These are broad tier milestones rather than universal scaling formulas, so an item without displayed values should not be assigned an exact amount or duration.
| Copies | Effect |
|---|---|
| 1 copy | Unlocks Tier I and the starting active and passive effects |
| 10 copies | Reaches the Tier II milestone and strengthens the effects |
| 50 copies | Reaches the Tier III milestone; proportional passives can continue growing with additional copies |
Complete reference for Permanent Pickup items
Each entry separates the item’s Active and Passive functions. Unspecified amounts and durations are left numerical-free while preserving how each effect scales.
Bloodseed
Active: Cures Bloodcurse and grants additional Bloodcurse mitigation for a limited duration.
Passive: Grants Bloodcurse mitigation proportional to the number of Bloodseeds found.
Burnt Effigy
Active: Cures Burn and grants additional Burn mitigation for a limited duration.
Passive: Grants Burn mitigation proportional to the number of Burnt Effigies found.
Common Moonshine
Active: Restores Resolve immediately.
Passive: Grants damage reduction proportional to the amount of Common Moonshine found.
Galvanic Shard
Active: Cures Lightning and grants additional Lightning mitigation for a limited duration.
Passive: Grants Lightning mitigation proportional to the number of Galvanic Shards found.
Grisha Remnant
Active: Summons a Grisha to fight on your side. The summoned Grisha deals damage proportional to the number of Remnants found.
Passive: Your melee hits have a chance to summon a Grisha that attacks your enemies. The chance to summon a Grisha is proportional to the number of Remnants found.
Mango
Active: Restores Health instantly.
Passive: The Mango mask is available, Ova become Mangos, and Sitting turns you into a giant Mango.
Martyr’s Ash
Active: Cures Frost and grants additional Frost mitigation for a limited duration.
Passive: Grants Frost mitigation proportional to the number of Martyr’s Ashes found.
Paradoxical Scripture
Active: Immediately cures Stasis and grants additional Stasis mitigation for a limited duration.
Passive: Grants Stasis mitigation proportional to the number of Paradoxical Scriptures found.
Seedbearer’s Scripture
Active: Cures Cosmic Disease and grants additional Cosmic Disease mitigation for a limited duration.
Passive: Grants Cosmic Disease mitigation proportional to the number of Seedbearer’s Scriptures found.
Sheephead Totem
Active: Turns you into a sheep. While in sheep form, you can graze to become undetectable or perform a jump attack.
Passive: Reduces the Max Health of enemies.
Special Moonshine
Active: TBD.
Passive: Increases maximum Resolve proportional to the amount of Special Moonshine found.
Tarspore
Active: Cures Poison and grants additional Poison mitigation for a limited duration.
Passive: Grants Poison mitigation proportional to the number of Tarspores found.
Trollweed
Active: Turns you into a bush.
Passive: Grants total immunity.
Weltcap
Active: Restores Health gradually over a period of time.
Passive: Slowly refills Health to a maximum proportional to the number of Weltcaps found.
How to use this list for loadout decisions
Build around the problem causing your failed attempts. An active slot provides an immediate response, while a passive slot suits a condition or combat pressure that persists throughout an area.
| Situation | Items to consider |
|---|---|
| Bloodcurse, Burn, Lightning, Frost, Stasis, Cosmic Disease, or Poison | Bloodseed, Burnt Effigy, Galvanic Shard, Martyr’s Ash, Paradoxical Scripture, Seedbearer’s Scripture, or Tarspore |
| Need immediate or sustained survival | Mango, Weltcap, or Common Moonshine |
| Building around Resolve | Common Moonshine or Special Moonshine |
| Need an ally to split enemy pressure | Grisha Remnant |
| Need stealth, transformation, or immunity | Sheephead Totem, Trollweed, or Mango |
Mango covers emergency recovery, while Weltcap supports gradual healing after smaller mistakes. Common Moonshine pairs Resolve restoration with defensive support, and Grisha Remnant adds another combatant when controlling enemy attention matters more than direct healing.
Equip the passive that counters the ailment or damage currently stopping your run; a lower-Familiarity counter can be more useful than an unrelated high-Familiarity bonus.
Planning Familiarity for New Game Plus
Your Permanent Pickup inventory and accumulated Familiarity progress persist into New Game Plus, preserving the investment made in active and passive tiers.
Permanent Pickups respawn in the next cycle, so long-term passives can keep growing as you collect them again. This lets you spread Familiarity progression across multiple runs without turning the first cycle into a dedicated farming route.
Permanent-item visual reference
These visuals come from the in-game assets for Mortal Shell 2. They are included as a practical identification reference for the names and entries in this guide.
Frequently Asked Questions
Can Permanent Pickup items run out?
No. Activating one consumes an active charge, not the pickup itself. Resting at a Beacon restores its charges.
Do a Permanent Pickup’s active and passive effects work together?
A Permanent Pickup is assigned as either an active or a passive, and the chosen slot determines which effect is enabled. Equipping it in one role does not simultaneously enable the other.
Should I farm duplicates before starting New Game Plus?
Farm only when reaching the next Familiarity tier would solve an immediate build problem. Otherwise, begin New Game Plus and collect the respawned pickups during the next cycle.
What should I do when exact Familiarity numbers are not shown?
Compare the in-game description and observable result after crossing a Familiarity milestone. Judge healing by the recovery provided, mitigation by the damage survived, and summon effects by their consistency instead of assigning an undisplayed number.
Complete reference note: Weltcap familiarity
Weltcap passive effect: Slowly refills Health to a maximum proportional to Weltcaps found.














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