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All Mortal Shell 2 Tarstones and upgrade effects

Complete Mortal Shell 2 guide to tarstones and upgrade effects, with mined game data, helpful in-game visuals, practical comparisons, and quick answers.

Complete Mortal Shell 2 guide to tarstones and upgrade effects, with mined game data, helpful in-game visuals, practical comparisons, and quick answers.

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Official Mortal Shell II gameplay scene

Official Mortal Shell II gameplay screenshot from the game’s Steam store listing.

QUICK ANSWER
Tarstones are Mortal Shell 2’s build-defining modifiers for Support slots, weapons, and Sidearms; use this effect reference to choose which ones to equip and upgrade first.

Tarstones can reinforce a familiar playstyle or transform how an attack behaves. This reference contains 79 Tarstone names and supplied effect-line entries; collectible totals vary between 73 and 75 because some available text appears as separate effect lines rather than named stones.

Quick answer: what Tarstones do

Tarstones provide passive bonuses, altered attacks, weapon and Sidearm infusions, projectile modifiers, and Resolve-powered abilities. Compatibility determines which Support, weapon, or Sidearm slot can accept each one.

Equipped Tarstones earn Tarstone XP through combat and enemy kills. Once upgrades are unlocked, eligible stones can be improved at the Tarforge. This is an effects and upgrade-planning reference, not a pickup-location route.

Mortal Shell 2 Tarstones at a glance

Tarstone Effect
Accursed Stone Consume Resolve to infuse your Sidearm with Curse.
Acolyte’s Stone Consume Resolve to perform a Charged Light Attack.
Arbiter’s Prize Consume Resolve to infuse your Weapon with Bloodcurse.
Auspicious Stone Improves melee Critical Chance.
Barrage Stone Consume Resolve to launch a heavy round that scatters explosive projectiles below its target.
Berserker’s Stone Improves melee damage as your Health falls.
Blackblood Stone Projectiles explode in mid-air and deal splash damage.
Bulwark Stone Provides Damage Reduction to all characters.
Captive’s Scabstone Consume Resolve to unleash a violent close-range weapon arc.
Charged Stone Your Sidearm charges faster.
Clerik’s Stone Grants a special Heavy Combo Finisher.
Clockwork Shardstone Consume Resolve over time to keep the weapon’s chainsaw spinning.
Colossus Stone Consume Resolve to send shockwaves through nearby foes.
Confessor’s Keepsake Consume Resolve to charge your Sidearm and fire a devastating shot.
Conqueror’s Reward Consume Resolve to perform a series of swift, piercing thrusts.
Corroded Stone Projectiles deal damage over time after hitting.
Curseblood Stone Effect not listed.
Deadeye Stone Improves ranged Critical Damage.
Devout Stone Improves Resolve gain from melee attacks.
Duality Stone Your Weapon light attack combo strikes twice.
Emberseed Stone Consume Resolve to infuse your Sidearm with Burn.
Enfeebling Stone Projectiles inflict Fragile.
Frostshard Stone Effect not listed.
Fulminant Stone Consume Resolve to fire a heavy round that triggers multiple explosions.
Fusillade Stone At the required Resolve threshold, unleash consecutive shots.
Gloombound Stone Slain foes drop more Gloom.
Grudge Stone Your Weapon deals a guaranteed Critical Hit.
Hag Stone Effect not listed.
Hand of Rock Consume Resolve to unleash homing projectiles.
Headsman’s Stone Improves melee Critical Damage.
Hexapod Core Consume Resolve to carve through enemies with rapid strikes.
Infested Stone Consume Resolve to fire a clinging projectile that triggers a massive explosion after a brief delay.
Inflamed Clawstone Effect not listed.
Infused Stone Consume Resolve to throw your Weapon through multiple targets.
Ironpiercer’s Stone Projectiles pierce through enemies.
Justiciar’s Stone Slain foes drop more Coin.
Killing an enemy with your Sidearm: No separate effect listed.
Lost Clotstone Consume Resolve to spin and release your Weapon with brutal force.
Magdalena’s Memento Consume Resolve to rise and unleash a flurry of ruthless strikes.
Marksman’s Stone Improves ranged Critical Chance.
Meteor Stone Consume Resolve to fire a continuous Sidearm beam that deals damage over time.
Monarch’s Vestige Effect not listed.
Myriad Stone Your Sidearm fires multiple projectiles without consuming additional Resolve.
Nightgrasp Stone Effect not listed.
On killing an enemy: No separate effect listed.
Parasitic Stone Slaying foes grants the stone Leech stacks.
Projectiles that strike critically deal Break Damage No separate effect listed.
Pulse Stone Projectile impacts create a shockwave that pulls enemies inward.
Retribution Stone Improves Riposte damage.
Rupturing Stone Effect not listed.
Scholar’s Wormstone Effect not listed.
Serpent Stone Effect not listed.
Shattering Stone Improves melee Stagger Damage.
Shrike Stone Consume Resolve to leap and plunge your Weapon into the ground.
Shuddering Stone Projectile impacts generate a Knockback shockwave.
Siegebreaker’s Stone Improves ranged Stagger Damage.
Solnir Shard Effect not listed.
Spite Stone Improves ranged damage as your Health falls.
Splitting Stone Effect not listed.
Squall Stone Projectiles spin temporarily after hitting their target.
Stillblade’s Stone Grants a special Light Combo Finisher.
Strange Remnant Consume Resolve to unleash a stream of projectiles that chain between multiple targets.
Summoning Stone Consume Resolve to summon the last slain foe as an ally.
Tarred Fragment Consume Resolve to fire rapidly spinning tethered projectiles.
Thief’s Stone Striking foes grants Warp.
Torpor Stone Effect not listed.
Tyrant’s Stone Effect not listed.
Unstable Stone Repeated hits on one enemy trigger a splash-damage explosion.
Unwieldy Stone Improves Critical Chance.
Unyielding Stone Effect not listed.
Viletongue Hedron Effect not listed.
Volatile Fragment Enemies killed by ranged attacks explode and deal splash damage.
Voltaic Amber Effect not listed.
Voltaic Crown Effect not listed.
Warden’s Stone Effect not listed.
Weeping Stone Effect not listed.
Wounding Stone Melee attacks inflict Perforation.
Wretchcaller’s Stone Effect not listed.
Zealot’s Stone Effect not listed.

The list spans dependable passive bonuses, modifiers that reshape normal attacks, and active techniques fueled by Resolve. Effect-line entries remain verbatim when a corresponding Tarstone label is unavailable.

How Tarstone slots, XP, and Tarforge upgrades work

Check both a Tarstone’s category and its equipment compatibility before investing in it. Even a strong effect will remain unavailable when the chosen slot, Weapon, or Sidearm cannot accept that stone.

Slot or system Use
Support Four character slots for passive critical, defensive, resource, and reward bonuses.
Combat Changes melee combos, projectile behavior, or another part of a normal attack.
Infusion Adds an elemental or status property to compatible attacks.
Ability Grants an active technique, commonly powered by Resolve.
Weapon compatibility A melee Weapon can accept compatible Ability, Combat, and Infusion Tarstones.
Sidearm compatibility A Sidearm can accept compatible Ability, Combat, and Infusion Tarstones.
Upgrade levels Tarstones have up to four levels, with later levels improving or transforming their effects.
Tarstone XP Accumulates for an equipped stone during combat and enemy kills; each new tier requires more XP.
Tarforge Upgrades eligible Tarstones in Marrow Keep after the Etching Needles unlock the relevant forge function associated with Franz.

Tarforge upgrades use Coin, while later progression can involve Tarcore. The required XP must be earned again after each level increase, so stones left outside the active loadout will not progress.

QUICK WIN

Equip a Tarstone you expect to reuse before clearing an enemy-heavy area. Its level belongs to the stone, so it remains upgraded when moved to another compatible Weapon or Sidearm.

How to choose Tarstones for your build

Start with the attack you use most, then use the remaining slots to correct a weakness. A melee setup that generates Resolve reliably can sustain a powerful Ability stone, whereas a Sidearm-centered loadout gains more from projectile behavior, charging, and ranged critical bonuses.

Build goal Look for
Melee critical Auspicious Stone for Critical Chance, Headsman’s Stone for Critical Damage, and Grudge Stone for guaranteed critical strikes.
Ranged critical Marksman’s Stone for Critical Chance, Deadeye Stone for Critical Damage, and the Break Damage effect line for critical projectiles.
Resolve ability Devout Stone for melee Resolve gain, paired with an Ability stone that supplies missing range or crowd pressure.
Projectile or Sidearm Charged Stone, Myriad Stone, Ironpiercer’s Stone, Pulse Stone, or another compatible projectile modifier.
Status or infusion Accursed Stone, Arbiter’s Prize, Emberseed Stone, Corroded Stone, Enfeebling Stone, or Wounding Stone.
Survivability Bulwark Stone for broad Damage Reduction. Berserker’s Stone and Spite Stone reward low Health but do not protect you.
Farming Gloombound Stone for additional Gloom or Justiciar’s Stone for additional Coin.
Crowd control Pulse Stone for grouping, Shuddering Stone for Knockback, or Blackblood Stone and Volatile Fragment for splash damage.

For a Resolve-heavy setup, pair one dependable generator with an ability you can activate at useful moments. Projectile builds should select a specific job—piercing, grouping, Knockback, delayed explosions, or splash damage—rather than filling several slots with effects that address the same problem.

Mortal Shell 2 Tarstone effects and upgrade changes

Tarstone Upgrade effect
Accursed Stone Consume Resolve to infuse your Sidearm with Curse.
Acolyte’s Stone Consume Resolve to perform a Charged Light Attack. Higher levels add Critical Chance to the charged attack and then improve its Critical Damage.
Arbiter’s Prize Consume Resolve to infuse your Weapon with Bloodcurse. Upgrades extend the infusion from a limited number of strikes to a persistent effect.
Auspicious Stone Improves melee Critical Chance.
Barrage Stone Consume Resolve to launch a heavy round that detonates above the target, scattering explosive projectiles below.
Berserker’s Stone Improves melee damage the lower your Health is.
Blackblood Stone Projectiles explode mid-air and deal splash damage.
Bulwark Stone Provides Damage Reduction to all characters.
Captive’s Scabstone Consume Resolve to swing your Weapon in a violent arc, striking down all who stand close.
Charged Stone Your Sidearm charges up faster.
Clerik’s Stone Grants access to a special Heavy Combo Finisher.
Clockwork Shardstone Consume Resolve over time to hold your Weapon before you with its chainsaw spinning at full speed.
Colossus Stone Consume Resolve to thrust your Weapon into the ground and send shockwaves rippling through nearby foes.
Confessor’s Keepsake Consume Resolve to charge your Sidearm, firing a powerful, devastating shot.
Conqueror’s Reward Consume Resolve to drive your Weapon forward in a series of swift, piercing thrusts.
Corroded Stone Projectiles start dealing damage over time after hitting their target.
Curseblood Stone Effect not listed.
Deadeye Stone Improves ranged Critical Damage.
Devout Stone Improves Resolve gain from melee attacks.
Duality Stone Your Weapon light attack combo strikes twice. Upgrades expand the doubled effect from the first attack to later attacks in the combo.
Emberseed Stone Consume Resolve to infuse your Sidearm with Burn.
Enfeebling Stone Projectiles inflict Fragile.
Frostshard Stone Effect not listed.
Fulminant Stone Consume Resolve to fire a heavy-caliber round that triggers multiple explosions around the target.
Fusillade Stone At the required Resolve threshold, unleash a flurry of consecutive shots.
Gloombound Stone Slain foes drop more Gloom.
Grudge Stone Your Weapon deals a guaranteed Critical Hit. Upgrades reduce the number of attacks required to trigger it.
Hag Stone Effect not listed.
Hand of Rock Consume Resolve to unleash a swarm of relentless homing projectiles.
Headsman’s Stone Improves melee Critical Damage.
Hexapod Core Consume Resolve to carve through enemies with a rapid succession of strikes.
Infested Stone Consume Resolve to fire a clinging projectile that triggers a massive explosion after a brief delay.
Inflamed Clawstone Effect not listed.
Infused Stone Consume Resolve to throw your Weapon to strike multiple targets before it circles back to you.
Ironpiercer’s Stone Projectiles pierce through enemies.
Justiciar’s Stone Slain foes drop more Coin.
Killing an enemy with your Sidearm: No separate effect listed.
Lost Clotstone Consume Resolve to spin in place and release your Weapon with brutal force.
Magdalena’s Memento Consume Resolve to rise into the air and unleash a flurry of ruthless strikes.
Marksman’s Stone Improves ranged Critical Chance.
Meteor Stone Consume Resolve to perform a Sidearm Ability that fires a continuous beam that deals damage over time.
Monarch’s Vestige Effect not listed.
Myriad Stone Your Sidearm fires multiple projectiles in an arc without consuming additional Resolve.
Nightgrasp Stone Effect not listed.
On killing an enemy: No separate effect listed.
Parasitic Stone Slaying foes grants the stone Leech stacks. Higher levels grant more stacks per kill.
Projectiles that strike critically deal Break Damage No separate effect listed.
Pulse Stone Projectiles generate a shockwave on impact that pulls enemies in.
Retribution Stone Improves Riposte damage.
Rupturing Stone Effect not listed.
Scholar’s Wormstone Effect not listed.
Serpent Stone Effect not listed.
Shattering Stone Improves melee Stagger Damage.
Shrike Stone Consume Resolve to leap high and plunge your Weapon into the ground ahead.
Shuddering Stone Projectiles generate a Knockback shockwave on impact.
Siegebreaker’s Stone Improves ranged Stagger Damage.
Solnir Shard Effect not listed.
Spite Stone Improves ranged damage the lower your Health is.
Splitting Stone Effect not listed.
Squall Stone Projectiles spin in place for a duration after hitting their target.
Stillblade’s Stone Grants access to a special Light Combo Finisher.
Strange Remnant Consume Resolve to unleash a stream of projectiles that chain between multiple targets.
Summoning Stone Consume Resolve to summon the last slain foe to fight on your side.
Tarred Fragment Consume Resolve to fire multiple tethered projectiles, spinning at high speed.
Thief’s Stone Striking foes grants you Warp.
Torpor Stone Effect not listed.
Tyrant’s Stone Effect not listed.
Unstable Stone Hitting the same enemy enough times triggers an explosion that deals splash damage.
Unwieldy Stone Improves Critical Chance.
Unyielding Stone Effect not listed.
Viletongue Hedron Effect not listed.
Volatile Fragment Enemies dying by a ranged attack will explode, dealing splash damage.
Voltaic Amber Effect not listed.
Voltaic Crown Effect not listed.
Warden’s Stone Effect not listed.
Weeping Stone Effect not listed.
Wounding Stone Melee attacks inflict Perforation. Higher levels increase the stacks applied by each strike.
Wretchcaller’s Stone Effect not listed.
Zealot’s Stone Effect not listed.

Entries marked Effect not listed remain neutral rather than assigning an unsupported category, behavior, location, or value.

Tarstone icon reference

These visuals come from the in-game assets for Mortal Shell 2. They are included as a practical identification reference for the names and entries in this guide.

Accursed Stone in-game icon in Mortal Shell II
Accursed Stone — extracted in-game icon from Mortal Shell II.
Charged Stone in-game icon in Mortal Shell II
Charged Stone — extracted in-game icon from Mortal Shell II.
Colossus Stone in-game icon in Mortal Shell II
Colossus Stone — extracted in-game icon from Mortal Shell II.
Deadeye Stone in-game icon in Mortal Shell II
Deadeye Stone — extracted in-game icon from Mortal Shell II.
Fusillade Stone in-game icon in Mortal Shell II
Fusillade Stone — extracted in-game icon from Mortal Shell II.
Infested Stone in-game icon in Mortal Shell II
Infested Stone — extracted in-game icon from Mortal Shell II.
Infused Stone in-game icon in Mortal Shell II
Infused Stone — extracted in-game icon from Mortal Shell II.
Myriad Stone in-game icon in Mortal Shell II
Myriad Stone — extracted in-game icon from Mortal Shell II.
Rupturing Stone in-game icon in Mortal Shell II
Rupturing Stone — extracted in-game icon from Mortal Shell II.
Serpent Stone in-game icon in Mortal Shell II
Serpent Stone — extracted in-game icon from Mortal Shell II.
Shuddering Stone in-game icon in Mortal Shell II
Shuddering Stone — extracted in-game icon from Mortal Shell II.
Spite Stone in-game icon in Mortal Shell II
Spite Stone — extracted in-game icon from Mortal Shell II.
Splitting Stone in-game icon in Mortal Shell II
Splitting Stone — extracted in-game icon from Mortal Shell II.
Squall Stone in-game icon in Mortal Shell II
Squall Stone — extracted in-game icon from Mortal Shell II.
Torpor Stone in-game icon in Mortal Shell II
Torpor Stone — extracted in-game icon from Mortal Shell II.
Unstable Stone in-game icon in Mortal Shell II
Unstable Stone — extracted in-game icon from Mortal Shell II.
Unyielding Stone in-game icon in Mortal Shell II
Unyielding Stone — extracted in-game icon from Mortal Shell II.

Frequently Asked Questions

Does every Tarstone in this reference include a location?

No. Tarstones can come from story progression or pickups across different locations, but these tables are organized around effects and upgrade planning rather than individual routes, merchant inventories, or pickup directions.

Why does a Tarstone not appear for my Weapon, Sidearm, or slot?

The equipment must support that Tarstone’s type. Check whether you are editing a Support, Combat, Infusion, or Ability slot, then try another compatible Weapon or Sidearm if the stone remains unavailable.

What if Resolve costs or upgrade values differ after a patch?

Use the current in-game tooltip and Tarforge screen for exact calculations. Resolve costs, XP thresholds, Coin costs, Tarcore requirements, hit counts, and level scaling can change while the Tarstone’s core function remains recognizable.

Should I upgrade Ability or Support Tarstones first?

Prioritize the stone that affects the greatest share of your fights. A passive Support stone is the steadier early investment, but an Ability stone should go first when your build generates enough Resolve to use it consistently and its attack solves a recurring range, damage, or crowd-control problem.

How to use this Tarstone reference

Use the comparison tables to identify the Tarstone you own, then check its effect against your current weapon, sidearm, or combat plan before spending resources.

Complete reference: Resolve-consuming sidearm effects

Tarstone Confirmed effect wording
Infested Stone Consumes Resolve to fire a clinging projectile that triggers a massive explosion after a brief delay.
Strange Remnant Consumes Resolve to unleash a stream of projectiles that chain between multiple targets.

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