Beast of Reincarnation has a 21-sword named set and a separate bonus blade that increases the Amber gained from defeated enemies.
The collection covers straightforward Slash and defensive blades alongside weapons built around Poison, Flame, Shock, Acid, critical hits, healing, and crowd control. Early swords teach attack-chain timing, while late-game weapons combine stronger utility with increasingly elaborate elemental effects.
- All swords at a glance in Beast of Reincarnation
- Mechblade (Standard)
- Purifier Blade
- First Moon
- Cirrus Sword
- Mechblade (Light)
- Mechblade (Heavy)
- Thunderwave Sword
- Purity
- Bell Sword
- Hunter’s Sword
- Sunrise Sword
- Resonance Sword
- Hazebringer
- Shark Cutter
- Fall Thunder
- Winterwake
- Spring Storm
- Silverlight
- Black Blossom
- Camellia
- Kanzashi
- Possible deluxe Amber-farming sword
- Best swords to prioritize by use
- Completion, New Game Plus, and sword stats
All swords at a glance in Beast of Reincarnation
| Sword | Where/how | Effect |
|---|---|---|
| Mechblade (Standard) | Starting sword | Combo damage |
| Purifier Blade | Starting sword | Stagger defense |
| First Moon | Chapter 1 Golem collectible | Weaken buildup |
| Cirrus Sword | Chapter 1 Golem reward | Impact and team damage |
| Mechblade (Light) | Chapter 1; precise pickup location unavailable | Alternate combo boost |
| Mechblade (Heavy) | Precise pickup location unavailable | Heavy Mechblade damage |
| Thunderwave Sword | Ancient Civilization Zone story reward | Lightning and Shock buildup |
| Purity | Merchant Golem near the end of Chapter 3 | HP recovery |
| Bell Sword | Merchant Golem near the end of Chapter 3 | Impact and knockback |
| Hunter’s Sword | Chapter 3 Golem reward | Poison buildup |
| Sunrise Sword | Early Chapter 4 | Flames and Flame buildup |
| Resonance Sword | Precise pickup location unavailable | Puppet control |
| Hazebringer | Precise pickup location unavailable | Acid damage |
| Shark Cutter | Fuji Frontier Zone, beside the Bridge Control Room: Approach campsite | Critical-hit chance |
| Fall Thunder | Precise pickup location unavailable | Shocking current |
| Winterwake | Precise pickup location unavailable | Nearby-foe lightning effect |
| Spring Storm | Precise pickup location unavailable | Water damage |
| Silverlight | Inukami River Zone | Slash damage |
| Black Blossom | Complete Chapter 11 in Starfall Tower | Poison lightning |
| Camellia | Chapter 12 reward | Lightning-charged swings |
| Kanzashi | Endgame collection | Rejuvenating light barrier |
| Bonus sword | ||
| Amber-farming sword | Possibly tied to the deluxe version | More Amber from defeated enemies |
Use the menu order to identify collection gaps, including swords whose precise pickup routes are unavailable.
Mechblade (Standard)
Mechblade (Standard) is the basic Slash option. It focuses on completing the normal attack sequence instead of applying an element or status.

Its passive increases Attack 3 damage for a short window. Complete the chain to trigger the bonus, and choose the sword for that combo effect rather than its upgraded inventory number.
Purifier Blade
Purifier Blade is the defensive starter. Taking damage temporarily reduces Emma’s stagger, helping her retain control when an enemy interrupts her offense.
This is a stability weapon rather than a flashy damage or status sword. Use it while learning enemy attack patterns or whenever interruptions keep breaking Emma’s offense.
First Moon
From the Giant Tree Zone, start north of the Cableway – Line 0: Base Station campsite, climb the stairs to the top of the building, and cross toward the Line 1 gondola. Give the Curious Golem the box dropped by the first Corvus boss to receive First Moon.
Each strike applies Weaken to the target. Use this accessible early status sword to reduce an enemy’s effectiveness through continuous offense.
Cirrus Sword
Collect Cirrus Sword from the Retired Gatekeeper at the Nushi’s Lair: Gate Approach campsite in the Ogouchi Buffer Zone.
This Impact sword briefly raises both Emma’s and Koo’s damage. Its short effect window rewards coordinated bursts instead of slow status buildup.
Mechblade (Light)
Mechblade (Light) retains the familiar appearance and straightforward feel of the standard model instead of switching to elemental damage.
Its attack-chain passive shifts the Mechblade’s damage emphasis to another attack in the sequence. Use the variant whose boosted hit matches your usual combo rhythm.
Mechblade (Heavy)
Mechblade (Heavy) is visibly heavier and slower than the standard version. It is the weightier form of the same mechanical blade design.
Its strength remains boosting Mechblade attack damage, not applying a separate status or elemental effect.
Thunderwave Sword
Every slash with Thunderwave Sword calls lightning around nearby foes while adding Shock buildup. Each attack pressures the main target and disrupts the enemies surrounding it.
Shock makes this sword especially effective against groups because affected enemies have a harder time collapsing on Emma together. Use it as both a control weapon and an elemental damage option.
You receive it during the main story in the Ancient Civilization Zone, alongside the Thunder Stone.
Purity
Purity converts offense into sustain. Its active effect restores HP equal to 3.5–8.5% of damage dealt during a five-second window.
The healing only lasts for that window rather than functioning as permanent lifesteal, so activate it when Emma can stay aggressive. A safe damage window against a boss can refill her health without forcing a defensive reset.
That combination makes Purity one of the strongest practical choices for exploration and attrition-heavy encounters.
Bell Sword
Bell Sword is an Impact option that temporarily increases knockback. Use it to move and disrupt enemies rather than relying on exceptional raw damage.
Equip it when creating space matters more than elemental buildup, particularly when nearby foes are limiting Emma’s room to attack.
Hunter’s Sword
In The Great Wall Terraces, speak with the Mysterious Golem, marked as the Storyteller, beside the Great Forest: Entrance campsite to collect Hunter’s Sword.
The blade inflicts Poison buildup on hit. Repeated contact keeps advancing the status, making the sword stronger in longer encounters where Emma can maintain pressure.
This is the focused Poison choice for dependable status application without relying on a late-game reward.
Sunrise Sword
Sunrise Sword is the dedicated Flame blade. Each swing casts flames that deal Slash damage and add Flame buildup.
Because the elemental effect is tied directly to normal swings, Emma builds Flame while continuing her regular melee offense. It suits aggressive play that keeps her close to the target.
The sword becomes available near the beginning of Chapter 4.
Resonance Sword
Resonance Sword gives slashes a chance to turn an enemy into a puppet. Use that control effect to manipulate encounters instead of relying on direct elemental or critical-hit bonuses.
The sword has a comparatively simple appearance, but its passive offers one of the collection’s most unusual control mechanics.
Hazebringer
Hazebringer adds Acid to the blade, causing attacks to inflict Acid damage on enemies.
Choose it for direct status damage when you want another form of buildup instead of Poison, Flame, or Shock.
Shark Cutter has no elemental ability. Equipping it instead boosts the critical-hit chance of attacks from Emma and Koo.
Use it as a strong conventional damage option when you prefer critical hits over maintaining an elemental status. Its passive works across targets without requiring a particular elemental weakness.
The weapon is easy to recognize by the distinctive saw blade incorporated into its edge.
Fall Thunder
Fall Thunder is an electric sword that surrounds its attacks with a shocking current.
It delivers a focused lightning spectacle distinct from Thunderwave Sword’s nearby lightning drops and Camellia’s crackling heavy swings.
Winterwake
Winterwake is a striking white sword that sends lightning toward nearby foes.
Its visual identity is lighter and cleaner than the darker electrical blades while still providing a nearby-target lightning effect.
Spring Storm
Spring Storm is the collection’s Water-damage blade. Its elemental identity separates it from the Flame, Poison, Acid, and lightning choices.
Choose it for water-based sword damage without adding a more complicated control mechanic to the build.
Silverlight
Silverlight is a late-game Slash sword found in the Inukami River Zone.
It is a strong, direct melee option rather than a blade built around Poison, puppets, healing, or another specialized effect.
Equip Silverlight for dependable late-game sword pressure without managing a separate status setup.
Black Blossom
Black Blossom is a spoiler-adjacent late-game reward obtained after completing Chapter 11 in Starfall Tower.
Each slash calls down poison lightning on nearby foes. The combination of Poison and lightning provides status pressure and reaches beyond the enemy directly in front of Emma.
Its multi-target effect is especially useful once encounters begin mixing tougher targets with surrounding enemies.
Camellia
Camellia is a large late-game sword earned after completing Chapter 12.
Every swing of the blade crackles with lightning, matching its heavy silhouette with an equally forceful elemental effect.
Choose Camellia for a substantial endgame blade that channels lightning through its normal swings.
Kanzashi
Kanzashi is an endgame centerpiece built around utility instead of simply chasing the highest damage.
Its special effect creates a rejuvenating light barrier, giving the sword defensive and recovery value while retaining the feel of a late-game weapon.
Use it when survivability matters but Purity’s short damage-to-healing window does not suit the encounter.
Possible deluxe Amber-farming sword
A final inventory entry increases the Amber obtained from defeated enemies. It is separate from the 21 named swords; its menu name and connection to the deluxe version remain unknown.
If it appears in your inventory, equip it for Amber farming rather than expecting it to outperform combat-focused swords.
Best swords to prioritize by use
| Use | Swords |
|---|---|
| Healing and survivability | Purity, Kanzashi |
| Poison pressure | Hunter’s Sword, Black Blossom |
| Flame buildup | Sunrise Sword |
| Lightning and crowd control | Thunderwave Sword, Fall Thunder, Winterwake, Camellia |
| Acid damage | Hazebringer |
| Critical hits | Shark Cutter |
| Impact and knockback | Bell Sword, Cirrus Sword |
| Puppet control | Resonance Sword |
| Amber farming | Possible deluxe bonus sword |
Match the sword to the problem in front of you. Sustain carries attrition fights, status buildup rewards repeated attacks, and control effects become more valuable when several enemies pressure Emma at once.
Prioritize the effect that counters the current encounter instead of relying only on the displayed Attack value. A specialized sword will outperform a nominally stronger blade when its status, sustain, or control effect fits the fight.
Keep one sustain sword and one matchup sword ready. Switch when healing, crowd pressure, or status buildup becomes the limiting problem.
Completion, New Game Plus, and sword stats
The complete collection shown together comes from a New Game Plus state. Most of those weapons are upgraded, but investment differs between swords, so their displayed Attack values are not reliable base-stat comparisons.
Use the 21 consistently named swords as the standard collection checklist and count the Amber-farming entry separately as a possible 22nd sword. This keeps an unnamed bonus item from blocking completion of the named collection.
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