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The Sinking City 2: New Game Plus: Items, Lore, and Carryover

Complete The Sinking City 2 guide to new game plus: items, lore, and carryover, with mined game data, practical comparisons, visual references, and quick.

Complete The Sinking City 2 guide to new game plus: items, lore, and carryover, with mined game data, practical comparisons, visual references, and quick.

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Official The Sinking City 2 gameplay scene

Official The Sinking City 2 gameplay screenshot from the game’s Steam store listing.

QUICK ANSWER
New Game Plus in The Sinking City 2 unlocks after the main story and carries over all perk points, unlocked perks, and items while adding NG+-only Ex Oblivione lore and a five-entry infinite supply reference set.

This is a progression-focused replay rather than a blank reset. Your developed character returns to Arkham for new challenges, reward goals, and lore unavailable during the initial campaign.

Quick answer: New Game Plus carryover

New Game Plus preserves your broader character build while opening a replay intended for additional challenges and completion goals.

Question Answer
When does New Game Plus unlock? After completing the main story.
What carries over? All perk points, unlocked perks, and items.
What new lore appears? Ex Oblivione documents reserved for New Game Plus.
What is the reward purpose? Pursuing certain achievements, cosmetic rewards, and gameplay rewards.

The individual achievement, cosmetic, and gameplay reward lists are separate goals rather than automatic rewards granted solely for starting the mode.

At a glance: first playthrough vs. New Game Plus

Feature New Game Plus impact
Progression Starts the replay with the perk points and unlocked perks earned previously.
Items Brings items from the completed playthrough into the new run.
Ex Oblivione lore Adds a collectible category that does not appear in the standard campaign.
Achievements and rewards Supports additional challenges tied to certain achievements and cosmetic or gameplay rewards.
Difficulty expectations Provides a stronger starting build for harder challenge attempts, although New Game Plus is not merely a fixed difficulty setting.
Replay purpose Combines lore collection, missed-content cleanup, reward goals, and a story replay with an established build.

A standard first run remains the natural choice for a spoiler-light visit to Arkham. New Game Plus is better suited to completion-focused routing and experimenting with equipment and perks that took time to develop.

When and how to start New Game Plus

Complete the main story in Arkham, then select the completion-linked New Game Plus option. Its exact menu wording may vary, so look for the option associated with your finished campaign rather than a particular quoted label.

The new run restarts the story using your carried progression. Before beginning, finish any cleanup that depends on the current campaign state and keep the completed save intact as a fallback.

Complete reference: New Game Plus infinite supplies

The New Game Plus reference set contains five infinite supply entries. Each covers one ammunition or explosive family, letting you align your combat setup with the weapon type you prefer.

Entry Provides
Frag Grenades ∞ Infinite fragmentation grenades
Handgun Ammo ∞ Infinite .45 ACP handgun cartridges
Rifle Ammo ∞ Infinite .30-06 rifle cartridges
Shotgun Ammo ∞ Infinite 12-gauge shotgun shells
Submachine Gun Ammo ∞ Infinite .45 auto-shot submachine gun cartridges
Frag Grenades ∞

Supply type: Frag Grenades

Description: A sturdy wooden box that never seems to run out of fragmentation grenades.

Item text: A box of infinite fragmentation grenades.

“Bury it. Destroy it. No man can know such power; no world shall survive it.” — M. Zubreckyj, scientist

Handgun Ammo ∞

Supply type: Handgun Ammo

Description: A carton that never seems to run out of .45 ACP handgun cartridges.

Item text: A carton of infinite handgun cartridges.

“I’ve seen a lot of things in my time, but this? This is something else.” — E. G. Palmer, weapons dealer

Rifle Ammo ∞

Supply type: Rifle Ammo

Description: A military-issue carton that never seems to run out of .30-06 rifle cartridges.

Item text: A carton of infinite rifle cartridges.

“If our army is capable of developing such technology, they have too much money.” — B. Reichstein, senator

Shotgun Ammo ∞

Supply type: Shotgun Ammo

Description: A box that never seems to run out of 12-gauge shotgun shells.

Item text: A box of infinite shotgun shells.

“Get that thing away from me! I want nothing to do with it!” — Officer C. Shane, Arkham Police Department

Submachine Gun Ammo ∞

Supply type: Submachine Gun Ammo

Description: A carton that never seems to run out of .45 auto-shot submachine gun cartridges.

Item text: A carton of infinite submachine gun cartridges.

“Boys, you thinkin’ what I’m thinkin’? We just found our golden goose.” — A. Johnston, gangster

Ex Oblivione lore and collectible hunting

Ex Oblivione documents are a New Game Plus collectible layer. They are absent from a standard first playthrough, so failing to find one during the initial campaign does not mean that you missed an interaction.

Examples include The Loss Of Calvin Rafferty and The Joys Of Discomfort. These entries are distinct from the ordinary lore documents available throughout the standard campaign.

Collectible hunters should therefore treat the second run as a new lore sweep rather than only retracing locations previously cleared. Ordinary missed collectibles can be pursued alongside the Ex Oblivione set, but only the latter specifically requires New Game Plus.

How to use this list for your New Game Plus route

Choose your priorities before restarting so the carried build supports what you want from the replay. You can pair combat or achievement goals with a collectible sweep without relying on an unlisted item location or presumed unlock order.

Playstyle Prioritize
Combat-first Your strongest carried gear and the infinite supply matching your most-used weapon
Collectible hunter Ex Oblivione documents alongside any ordinary collectibles missed previously
Achievement cleaner Outstanding achievement requirements that can be combined during one replay route
Story replay A preferred difficulty and developed perk setup for revisiting the campaign

Choose Handgun Ammo ∞, Rifle Ammo ∞, Shotgun Ammo ∞, or Submachine Gun Ammo ∞ around your favored firearm. Prioritize Frag Grenades ∞ when explosives matter more to your setup than sustained gunfire.

QUICK WIN

Preserve your completed-story save before starting New Game Plus so you retain a clean fallback for unfinished content and carryover checks.

Frequently Asked Questions

Why are Ex Oblivione documents missing from my first playthrough?

Their absence is intentional. Ex Oblivione documents only become available in New Game Plus, so they cannot be collected during the standard campaign.

Is HDR support part of New Game Plus?

No. HDR belongs to a separate free post-launch update and is not a New Game Plus feature.

Does New Game Plus add alternate endings or extra story scenes?

Alternate endings, additional scenes, and unique dialogue are not established New Game Plus features. Its stated narrative addition is the Ex Oblivione lore.

Will story keys and one-off quest items carry over?

The broad item carryover rule does not identify exceptions for story-critical keys or one-off quest objects. Check those objects after the replay begins instead of planning a route that depends on retaining them.

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