The Sinking City 2’s challenge, achievement, and trophy list spans story milestones, investigations, collectibles, weapon-part combat tasks, difficulty and ranking clears, restrictive runs, and full-set completion.
Some objectives unlock through regular progression, while others require a specific loadout or an entire playthrough built around one restriction. The grouped reference below preserves each requirement and separates run-long commitments from objectives suited to later cleanup.
Quick answer
Plan one-playthrough collectibles, restrictive runs, difficulty clears, and ranking targets before starting. These objectives can be compromised by ordinary actions such as opening the Stash, using the Talent Table, healing, dodging, or lowering the difficulty.
Story and system objectives can follow natural progression. Leave most weapon-part challenges for focused cleanup, when you can equip the named attachment and concentrate on its required enemy, attack, or effect.
Objective types at a glance
| Objective type | What to track |
|---|---|
| Story and progression | Story milestones, weapon acquisition, crafting, Talents, inventory expansion, and Photo Mode |
| Investigations | Eight named mysteries, including the sixteen punishments |
| Collectibles and completion | Writings, broadcasts, Emergency Relief Crates, Talents, and base-game weapon parts |
| Combat and weapon parts | Required weapons, equipped parts, enemy types, hit conditions, and repeated actions |
| Difficulty and ranking | The selected difficulty and, where specified, the lowest difficulty used during the playthrough |
| Restrictive runs | Stash and Talent Table use, healing, dodging, Night Shade saves, completion time, and Ex Oblivione mode |
| Meta completion | The full achievement set available on the player’s platform |
Read the scope language literally. “Base game” excludes added content, while “in one playthrough” makes the objective a run-long commitment rather than account-wide cleanup.
How to use this list for playthrough planning
Protect the objectives that explicitly require one playthrough, especially Mushroom Jack broadcasts and Emergency Relief Crates. Sweep base-game writings alongside them, but track each category separately because its requirement uses different wording.
Choose restriction goals before opening the Stash or Talent Table, and count healing items and dodges from the beginning. If you are pursuing difficulty or ranking objectives, start at the required setting and avoid lowering it because only the lowest difficulty used will count where that condition appears.
| Playstyle | Best focus |
|---|---|
| Casual clear | Follow story progression, finish investigations, and collect straightforward system objectives |
| Completionist run | Protect one-playthrough collections and any chosen run-wide restrictions from the start |
| Combat cleanup | Equip each named weapon part and concentrate on its matching enemy, hit type, or trigger |
| High-difficulty player | Select the intended difficulty before starting and maintain it throughout the playthrough |
Keep a running count of healing items and dodges. If you are also protecting the no-Stash and no-Talent-Table objectives, a short run note can prevent hours of uncertain cleanup.
Complete reference for The Sinking City 2 objectives
Story, progression, and system objectives
| Name | Requirement |
|---|---|
| A Blast From The Past | Obtain the grenade launcher. |
| Bigger Fish To Fry | Survive the Arkham Fish Market. |
| Bodysnatchers | Discharge yourself from Akeley Memorial. |
| Career Progression | Unlock a higher tier of Talents. |
| Deep Pockets | Expand your inventory size. |
| Fast Friends | Obtain the submachine gun. |
| I Banish You! | Temporarily repel the Shadow in the Hospital. |
| Out Of Your Shell | Obtain the shotgun. |
| Perks of the Job | Equip a Talent. |
| Photogenic | Open the Photo Mode. |
| Relieved | Open an Emergency Relief Crate. |
| Resourceful | Craft any item. |
| Soulmates | Perform the ritual. |
| Sterilizer | Defeat three nightmares in the hospital. |
| Timeless Dawn | Awaken. |
| Upgraded | Equip any weapon part to a weapon in the base game. |
| We Aim To Please | Obtain the rifle. |
| Welcome To Arkham! | Reach Miskatonic University. |
Investigation objectives
| Name | Requirement |
|---|---|
| The Damned | Investigate the sixteen punishments. |
| The Drowned | Investigate the mysterious locker. |
| The Inheritance | Investigate the wall safe. |
| The Other Gods | Investigate the church mystery. |
| The Red Press | Investigate the cursed press. |
| The Siren’s Call Also shown as The Siren’s Call |
Investigate the alluring song. |
| The Vault | Investigate the locked storage. |
| The Whisperers | Investigate the machine connected to the brains. |
Collectible and equipment-completion objectives
| Name | Requirement |
|---|---|
| Academic Rigor | Read all the writings in the base game. |
| Behind Every Crate Man… Also shown as Behind Every Crate Man… |
Unlock every Emergency Relief Crate in one playthrough, excluding DLC. |
| From Oblivion | Read all the writings that weren’t there before. Also shown as “Read all the writings that weren’t there before.” |
| Mycophile | Listen to every Mushroom Jack broadcast in one playthrough. |
| What Dreams Are Made Of | Obtain all Talents. |
| ‘Til Death Do Us Part Also shown as ‘Til Death Do Us Part |
Equip every weapon part to every base game weapon. |
Combat and weapon-part challenges
| Name | Requirement |
|---|---|
| Armor-Piercing | Hit five armored weak points on Slither with the rifle when Keene’s Widowmaker is equipped. |
| Backstabber | Shoot 20 enemies in the back with the shotgun with Cutter’s Sturdy Stock equipped. |
| Bulk Purchase | Hit two or more Slither with one grenade 20 times with either of Pyre’s weapon upgrades equipped. |
| Bullseye | Kill a Slither by only attacking its weak points. |
| Chin Music | Kill an enemy with a melee attack. |
| Delicate Touch | Shoot 40 weak points on enemies. |
| Don’t Skip Leg Day | Kill three Stygians by stomping on them. |
| Germophobic | Destroy an Acheronian’s slime ball before it hits you. |
| Hack and Slash | Hit 30 Slither with the shotgun’s axe cleave when Cutter’s Tomahawk is equipped. |
| Killing Time | Hit 20 enemies with perfectly-timed handgun shots with Voss’s Target Grip equipped. |
| Psych! | Perfectly dodge a Slither so that it falls over. |
| Right Place, Right Time | Hit 10 weak points with slow motion rifle shots when Keene’s Timeglass is equipped. |
| Safety Violation | Kill 10 enemies with environmental hazards. |
| Skitter Shooter | Kill three Stygians while they are jumping. |
| Slow and Steady | Hit 30 enemies with fully-focused handgun shots with Voss’s Compensator equipped. |
| Sustained Release | Trigger the submachine gun spree effect 20 times with either of Doyle’s weapon upgrades equipped. |
Difficulty and ranking objectives
| Name | Requirement |
|---|---|
| Initiate | Achieve a ranking of Initiate or higher. |
| Cultist | Achieve a ranking of Cultist or higher. |
| Devotee | Achieve a ranking of Devotee or higher. |
| Chosen One | Achieve a ranking of Chosen One. |
| Skilled | Complete the base game on any difficulty. |
| Experienced | Complete the base game on Restless Slumber or above. Only the lowest difficulty used in a playthrough will be counted. |
| Expert | Complete the base game on Hard Night or above. Only the lowest difficulty used in a playthrough will be counted. |
| Immortal | Complete the base game on Sleep Demon. Only the lowest difficulty used in a playthrough will be counted. |
| Expert Chosen One | Achieve the ranking of Chosen One on Hard Night or above. Only the lowest difficulty used in a playthrough will be counted. |
| Immortal Chosen One | Achieve the ranking of Chosen One on Sleep Demon. Only the lowest difficulty used in a playthrough will be counted. |
Restrictive runs and special modes
| Name | Requirement |
|---|---|
| Healthy | Complete the base game using fewer than five healing items. |
| Pack Light | Complete the base game without opening the Stash. |
| Power Nap | Complete the base game in under three hours. |
| Steadfast | Complete the base game while dodging once at most. |
| Unmasked | Complete the base game without being saved by the Night Shade. |
| Untalented | Complete the base game without opening the Talent Table. |
| The Definition of Insanity | Complete Ex Oblivione mode. |
Meta-completion objective
| Name | Requirement |
|---|---|
| For Her | Unlock all achievements. |
Repeated-hit challenges suit deliberate farming, but their conditions are exact: the correct weapon, equipped part, target, and attack type must align. A similar attachment or different hit method will not satisfy the written objective.
Completionist priority checklist
There is no universal one-playthrough route for this entire reference. Protect objectives that can be invalidated across a run first, then reserve repeatable combat conditions for focused cleanup.
| Priority | Do this |
|---|---|
| First-run preservation | Collect broadcasts, crates, and writings consistently while completing the named investigations and maintaining chosen restrictions |
| Difficulty and rank planning | Start on the intended difficulty, keep it there, and pursue the required ranking during that playthrough |
| Ex Oblivione cleanup | Reserve From Oblivion and The Definition of Insanity for the writings or mode identified by their requirements |
| Combat farming | Group challenges by weapon, equip the required part, and track each hit, kill, or triggered effect separately |
| Final meta objective | Leave For Her until the other achievements available on your platform have been unlocked |
Frequently Asked Questions
Why do The Sinking City 2 achievement and trophy counts differ?
Public platform catalogs do not present one universal set. Steam and PlayStation listings show 23 entries, pre-release Xbox coverage listed 25 achievements, and older community collections contained roughly 41–42 objectives. Match names and requirements against the live list on your platform rather than treating the broader reference as a guaranteed platform count.
Do DLC crates count toward Behind Every Crate Man…?
No. The requirement explicitly excludes DLC, so only the qualifying Emergency Relief Crates from the main game belong to that one-playthrough objective.
Can collectible progress be combined across playthroughs or New Game Plus?
The wording for Mycophile and Behind Every Crate Man… requires each respective set within one playthrough, so partial broadcast or crate collections from separate runs cannot be combined. New Game Plus carryover details may differ by category; use its in-game tracker before relying on previous progress, and treat Academic Rigor and From Oblivion as separate writing objectives.
Can restrictive achievements be attempted together?
Nothing in their wording demands separate playthroughs, so Pack Light, Untalented, Healthy, and Steadfast can be attempted together by avoiding the Stash and Talent Table while carefully limiting heals and dodges. Adding Power Nap or a high-difficulty ranking target makes the run more demanding, but it does not change the written requirements.
What does For Her require on each platform?
For Her depends on the achievement set exposed by the platform you are playing on. Unlock every achievement in that live set; objectives appearing only in a broader challenge collection do not automatically become part of another platform’s meta-completion requirement.







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