To unlock Overdesign IV, board a ship and kick a berserk enemy who is standing inside a Smoke Bomb cloud over the railing and into the water.
Overdesign IV is one of those trophies that reads simple and plays fiddly, because the game only registers it when three conditions line up at the same instant: the enemy is berserk, he is caught in smoke, and you kick him off a ship. It is a single clean setup rather than a grind, so once you know the exact order of inputs and where to stand, one good attempt during a boarding is all it takes.
What Overdesign IV requires
| Item | Detail |
|---|---|
| Trophy | Overdesign IV (Silver) |
| Requirement | Kick a berserk enemy caught in smoke off a ship |
| Where to attempt | During ship boarding or deck combat |
| Tools needed | Smoke Bomb and Berserk Dart |
| Unlocks when | The berserk, smoked enemy falls off the ship into the water |
KEY!The trophy’s condition is precise: kick a berserk enemy caught in smoke off a ship. All three states have to be true on the same enemy at the moment he goes overboard — a normal guard kicked into the water does nothing, and neither does a berserk enemy you kill instead of shove. You are not building toward a counter here; you are staging one enemy correctly and finishing him with a kick that sends him into the sea.
Smoke Bombs, Berserk Darts, and the right deck

You need two of Edward’s tools before this is even possible. The Smoke Bomb unlocks automatically during Sequence 2 – Memory 1: Lively Havana, and the Berserk Dart comes later, during Sequence 4 – Memory 4: Overrun and Outnumbered. Until both are in your kit, hold off — there is no way to force the berserk-plus-smoke combo without them.
Because the kill has to happen on a ship, set this up while boarding. Damage an enemy vessel, trigger the boarding, and fight your way onto the enemy deck rather than trying anything on docks or forts, which will not count. Look for a guard standing near an outer railing with open water beyond it — that is the space you need for the body to actually clear the edge.
Run straight at the target for a frontal kick next to a low railing — approaching from the side often triggers a Hidden Blade kill instead of the wall takedown you need.
How to kick a berserk enemy off a ship for Overdesign IV
This is the exact four-action sequence to stage all three conditions and finish the guard overboard.
STEP 1/4
Drop a smoke bomb near the railing

Press Down on the D-pad to throw a Smoke Bomb into a cluster of guards standing beside a ship’s railing.
STEP 2/4
Equip and fire Berserk Darts

Hold L2 and tap Left on the D-pad to cycle from Sleep Darts to Berserk Darts, then dart a guard inside the smoke so he turns berserk.
STEP 3/4
Kick him into the railing

Press R2 and Square for a wall takedown that shoves the berserk, smoked enemy against the railing.
STEP 4/4
Send him over the side

Finish the takedown so the guard tips over the railing into the water — the trophy only registers if he actually goes over the edge.
Video help
Why your attempt did not count
The most common miss is doing all of this in the wrong place. On land, docks, or forts the game never checks the “off a ship” condition, so even a perfect kick does nothing. The next culprit is the dart — reach for Sleep Dart by mistake and your enemy is unconscious, not berserk, and the setup silently fails.
Timing on the smoke matters just as much. Throw the Smoke Bomb too early or too far and the berserk enemy is no longer literally caught in smoke when you kick him. It is also easy to trigger a standard assassination or Hidden Blade animation instead of the kick, which usually happens when you approach from the side or aren’t close enough to the railing to prompt the wall takedown.
Finally, watch the target itself. A berserk guard can wander out of the smoke, get cut down by the other guards he’s fighting, or drift away from the edge before you close the distance. Keep him boxed near the railing, run in for the frontal kick quickly, and finish before the crowd does it for you.
Combat trophies to chase next

Since you already have Smoke Bombs out, Caught ‘Em All is a natural follow-up — it asks you to catch at least 5 enemies inside a single Smoke Bomb, which the same crowded boarding decks are perfect for. From there, Gun-kata wants 4 pistol kills in a row within five seconds, and The Hangman tasks you with 10 rope-dart hanging kills. If you enjoy timing-heavy combat, Let Me Explain — four takedowns after a perfect parry — pairs well with the same boarding scraps.
Frequently Asked Questions
Can Overdesign IV be done on land?
No. The kick has to happen on a ship during boarding or deck combat. Attempts on docks, forts, or any land encounter will not register, no matter how clean the takedown looks.
Do I need Berserk Dart, or does any berserk state work?
What the game checks is that the enemy is berserk when you kick him off the ship, so any way of making him berserk satisfies the condition. The reliable, easy-to-repeat route is the Berserk Dart, which is why it’s the method used here.
Why did the trophy not unlock after I kicked an enemy?
Usually one of the three conditions wasn’t true at the moment he fell: he wasn’t berserk, he wasn’t inside the smoke, you landed a Hidden Blade kill instead of a kick, or he never actually cleared the railing into the water. All three states plus a real kick-off have to happen together.
What is the best place or ship type to attempt it?
A Brig is a strong pick because its lower railings make enemies fall overboard more easily, and its busy deck gives you plenty of guards to work with. Any ship with a crowded deck and a railing over open water will do.
Can I retry it during another boarding if I miss it?
Yes. It’s a single setup, not a one-time event, so you can attempt it on every boarding until it pops. Just re-stage the smoke, the berserk dart, and the kick near a railing each time.







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