The tested Jujutsu Shenanigans update adds major Disaster Plants/Hanami changes, a new Reggie Star-style character called Register, a Hanami domain, Nanami balance polish, new emotes, and a new win screen.
This is a hands-on update breakdown for the Hanami/Register test build, not a full official patch-notes article. Several nearby update-log items point to different patches and content cycles, so the main list below stays focused on the changes directly tested: Disaster Plants/Hanami, Register, Nanami, six emotes, ranked behavior, and the new win screen.
- Hanami and Register update additions at a glance
- Disaster Plants/Hanami base-kit changes
- Hanami awakening and Shining Sea of Growing Branches
- Register receipt cycle and coupon moveset
- Nanami balance and Collapse timer
- Six new emotes in the Hanami/Register update
- Ranked match impressions for Register and Hanami
- Nearby update-log items to keep separate
- Frequently Asked Questions
Hanami and Register update additions at a glance
| Feature | What changed |
|---|---|
| Disaster Plants/Hanami base kit | Defense Response moved to Q dash, and the first move gained an aerial/root variant. |
| Root combo routing | The new root behavior can bounce enemies and extend into Root Swarm-style combos. |
| Hanami awakening | Awakened Hanami can use regular M1s and gains Cursed Buds. |
| Hanami domain | Shining Sea of Growing Branches locks down attacks, moves, and dashing with its sure-hit effect. |
| Register | A new Reggie Star-style character with a cycling receipt/coupon moveset. |
| Nanami | Balance polish plus a visible Collapse timer/tooltip for rock timing. |
| New emotes | I Hate You, Dance Alone, Macarena, Cursed Walk, Omega Flowery, and Irishima Talks. |
| Win screen | A new match-end win screen appeared during ranked testing. |
The update’s headline changes are split between Disaster Plants/Hanami getting real base-kit and awakening upgrades, and Register arriving with a receipt-based moveset that rotates instead of behaving like a normal four-move kit. The table below keeps the scan list limited to what was tested in this Hanami/Register build.
Disaster Plants/Hanami base-kit changes

Disaster Plants/Hanami now plays less stiffly in base form because Defense Response has moved onto the Q dash slot. That frees up the kit’s move layout and makes the character feel more active before awakening, especially for players who previously bounced off Hanami because of the limited normal pressure.
KEY!The first move also has a new aerial variant that summons a root and leaves it in place. The important part is not just the hit itself; the root can create a bounce, letting you route into follow-ups and build a small launcher-style sequence instead of ending pressure immediately. In testing, the root bounce chained cleanly into other plant pressure, including Root Swarm-style juggling.

Resurgent Thorns and Bud Shot are mostly unchanged here. The base-kit upgrade is really about the new dash placement and root combo potential, not a full redesign of every move.
Hanami awakening and Shining Sea of Growing Branches
Awakened Hanami gets a major feel change right away: regular M1s are available in awakening. That matters because Hanami no longer has to lean only on awkward plant spacing once transformed; the awakening can now pressure with normal close-range hits while still keeping the new front-dash behavior.
Cursed Buds is the standout awakened attack before the domain. It fires like a rapid, machine-gun-style plant barrage, giving Hanami a more direct ranged threat than the base kit. It also fits the awakened form’s new rhythm: use M1s and dash pressure to keep someone boxed in, then layer Cursed Buds when they are forced to respect your space.
The domain is Shining Sea of Growing Branches, and visually it turns the arena into a bright flower-and-branch space. Its sure-hit effect is the real problem for anyone trapped inside: affected players cannot use M1s, moves, or front dash. That means the victim is not simply slowed down; their normal defensive and offensive options are shut off while Hanami is free to set up.
Inside the domain, Hanami’s R special becomes a huge beam with very high pressure. The beam looked especially strong during domain testing, but exact damage scaling and clash modifiers are still not numbers to treat as settled. What does matter for play is simple: if Hanami gets the domain and lines up the beam, the trapped target has very little room to answer.
Domain clash visuals were also tested against Hakari, Gojo, and Yuta. Against Hakari, Hanami’s flowered domain cuts against the casino-like space; against Gojo, the result looks like a garden pressing into Infinity; against Yuta, the flower side and grave-like side make the clash read like life versus death. Beam interactions were also tested against Ryu/Yuta-style beams, with a clash prompt appearing briefly in one exchange and Hanami’s beam holding up better inside the domain than outside it.
Use Hanami’s domain before committing to the beam; the sure-hit lockdown gives you the space needed to charge and aim instead of trying to force the beam raw.
Register receipt cycle and coupon moveset
| Receipt | Effect |
|---|---|
| Gushing Wound | Knife-style attack that starts the receipt cycle. |
| Home Run | Batting attack; buffed use adds a baseball-style animation. |
| Litter | Throws cards/items forward; buffed use can add extra hits. |
| Coupon | Buffs the selected move and marks the slot with a visible indicator. |
| Piano Drop | Drops a piano-style hitbox, useful when the target is held or distracted. |
| Garage Sale | Rotating receipt attack used as part of the flexible slot system. |
| Blunt Trauma | Combo-style strike sequence that can leave the target dizzy/stunned. |
| Repeat | The order loops back to Gushing Wound; the receipts are not random. |
Register is the new Reggie Star-style character, and the name may still need an in-game spelling check because early wording around the character is inconsistent. The actual kit identity is clear, though: Register does not work like a fixed four-move character. Its moves rotate through a receipt/coupon cycle, letting different attacks land on different slots as you continue using or skipping through the list.
The R special does not truly delete a move forever. It works more like a skip/cycle tool, letting you move past the current receipt instead of waiting through the entire order. That is what makes Register flexible: if the next receipt is not what you want for the situation, you can cycle toward something more useful.
Coupon is the important modifier in the rotation. When used on a selected move, it buffs that move, and the buff shows with a visible indicator on the move slot, such as a red circle. Buffed moves can gain stronger behavior, like Litter adding extra hits or Home Run getting a special baseball-style follow-up animation.
KEY!The fixed order is Gushing Wound, Home Run, Litter, Coupon, Piano Drop, Garage Sale, Blunt Trauma, then repeat. Because there is no RNG in the receipt order, good Register play is about memorizing the cycle and knowing when to spend R to skip into the receipt you actually need.
Nanami balance and Collapse timer

Nanami received general balance changes in this update, but the clearest visible change is tied to Collapse. The move now shows a small timer/tooltip that helps track when the rocks are about to fall.
That is a useful quality-of-life change because old Collapse timing relied more on feel. With the timer visible, Nanami players can plan the rock drop more deliberately, and opponents have a clearer read on when the threat is about to resolve.
Six new emotes in the Hanami/Register update
| Emote | Behavior |
|---|---|
| I Hate You | Dance-style emote with a short staged animation. |
| Dance Alone | Simple solo dance emote. |
| Macarena | Group dance emote that lets nearby players join the routine. |
| Cursed Walk | Slow aura-style walk, shown with a Yuta-like vibe. |
| Omega Flowery | Transformation-style pose emote. |
| Irishima Talks | Four-person seated talk emote with chairs and dialogue-style staging. |
The update also adds six emotes, ranging from solo dances to group interactions. Two of them matter most for social use: Macarena works as a group emote, and Irishima Talks is built around four seated players.
No price, unlock route, or shop requirement was shown for these emotes, so the useful part for now is their behavior. Macarena is the obvious lobby emote, while Irishima Talks is the more elaborate group setup because it appears to be capped around the four-chair arrangement.
Ranked match impressions for Register and Hanami
Register looks strong on paper because the receipt system can put many different attacks into many different slots. Under ranked pressure, though, that flexibility becomes harder to manage. If you have not memorized the cycle, it is easy to miss Home Run, mistime Piano Drop, or cycle past the move you wanted while someone is already hitting you.
Hanami felt more immediately impactful. The new root routes give base form better combo texture, and the awakened domain can swing a fight when it catches the right target. The biggest execution check is the beam: it needs enough time and aim to matter, especially in 2v2 chaos where teammates and enemies can cross the line of fire.
Double Hanami was also tested in ranked, and the idea is obvious: stack root pressure, awaken, then use domains and beams to overwhelm. It still did not secure a win in the test run, mainly because domain timing, beam charge, target selection, and survival inside enemy domains all mattered more than simply picking two Hanamis.
Nearby update-log items to keep separate
| Item | Status |
|---|---|
| Kurourushi | Part of V1.76 BLACK DEATH; described as a damage-over-time character. |
| Yuta Copy Wheel | Listed with a Yuta rework centered on Copy Wheel during awakening. |
| True Cannon | Moved to free access in the nearby V1.76 notes. |
| Beam Clashing | Reworked into a dedicated beam-clash interaction, with exact values still better checked in-game. |
| Roulette modes | Prison Realm and Soul Swap are tied to the V1.75 mini update. |
| Puppet Master | Released to the public in a separate update-log set, with Energy Output changes. |
| Crow Charmer | Listed with many move changes, including Flock, Dive-Bomb, Murmurate, and Spatial Transference. |
| Workshop tools | Workshop, Workshop Access, and Creator Clash appear as builder/private-server additions. |
| Real Knife | Crossover item listed with a 30-minute spawn cycle. |
| Jump Showdown X Jujutsu Shenanigans | Crossover content involving the train station portal to Judgement Hall’s Entrance. |
| Other emote batches | Ship, Stretch2, Kazotsky Kick, Glass Heart, Hippocampal Reload, Crazy, Absolute Cinema, and Legend2 are nearby-list items, not part of the six-emote Hanami/Register test list. |
There are several other Jujutsu Shenanigans update-log items circulating around the same general window, but they do not belong inside the Hanami/Register tested list unless you are checking that specific patch in-game. Keep them separate so you do not mix V1.76 BLACK DEATH, V1.75, Puppet Master/Crow Charmer changes, and crossover content into one oversized patch claim.
The clean way to read the current situation is this: the Hanami/Register build adds the Disaster Plants changes, Register, Nanami polish, six emotes, and a new win screen, while the other named items belong to nearby update sets. Blend them only after checking the exact in-game version or official update log for the server you are playing on.
Frequently Asked Questions
Is Register/Reggie Star random?
No. Register uses a fixed receipt order, not RNG. The kit can feel random at first because moves rotate through slots, but the cycle itself repeats predictably.
What is the fixed Register receipt order?
The order is Gushing Wound, Home Run, Litter, Coupon, Piano Drop, Garage Sale, Blunt Trauma, then back to Gushing Wound.
What does Hanami’s new domain do?
Shining Sea of Growing Branches traps targets in Hanami’s domain and applies a sure-hit effect that stops M1s, moves, and front dashing. That lockdown gives Hanami time to set up attacks, especially the R beam.
Can Hanami’s beam clash with other beams?
Hanami’s beam showed beam-clash behavior against Ryu/Yuta-style beams, including a brief clash prompt. The strongest observed use was inside Hanami’s domain, but exact clash damage and win/lose values are not settled from the available test run.
Which new emotes were shown in the update?
The six shown emotes are I Hate You, Dance Alone, Macarena, Cursed Walk, Omega Flowery, and Irishima Talks. Macarena works as a group dance, while Irishima Talks uses a four-chair group setup.
More questions⤵
Are the nearby update-log items part of the same update as Hanami and Register?
Treat them as separate nearby update sets unless your in-game version lines them up. Items like Kurourushi, Yuta Copy Wheel, True Cannon becoming free, Roulette modes, Puppet Master, Crow Charmer changes, Workshop tools, Real Knife, and crossover content should not be folded into the Hanami/Register list without checking the active patch.
Video help







Leave a Reply