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All Mortal Shell 2 Sidearms and how they work

Complete Mortal Shell 2 guide to sidearms and how they work, with mined game data, helpful in-game visuals, practical comparisons, and quick answers.

Complete Mortal Shell 2 guide to sidearms and how they work, with mined game data, helpful in-game visuals, practical comparisons, and quick answers.

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Official Mortal Shell II gameplay scene

Official Mortal Shell II gameplay screenshot from the game’s Steam store listing.

QUICK ANSWER
Mortal Shell 2 has eight sidearms: Naylshotte, Forgotten Crossbow, Troubadour’s Lute, Caged Hystrix, Triarch Repeater, Salvaged Trebuchaxe, Ballistazooka, and Cursed Child, each filling a different Resolve-powered offhand role.

A sidearm supplements your main weapon with ranged damage, control, burst, or sustained pressure; it does not replace your primary melee option. The right choice creates an opening for melee or solves a problem your current weapon cannot handle efficiently.

Quick answer

Jump to: Naylshotte, Forgotten Crossbow, Troubadour’s Lute, Caged Hystrix, Triarch Repeater, Salvaged Trebuchaxe, Ballistazooka, or Cursed Child.

At a glance comparison of every sidearm

Sidearm Best use
Naylshotte Explosive, shotgun-like burst before returning to melee
Forgotten Crossbow Precise chip damage and pulling isolated enemies
Troubadour’s Lute Inflicting Confusion to disrupt groups
Caged Hystrix Rapid multishot pressure against crowds or exposed targets
Triarch Repeater Sustained suppression when there is time to wind up
Salvaged Trebuchaxe Heavy single-target burst during clear openings
Ballistazooka Slow, deliberate shots against predictable enemies
Cursed Child Aggressive offense at close range

No sidearm is universally best because firing rhythm and Resolve economy matter as much as impact. Fast options fit moving fights more naturally, while wind-up and heavy weapons reward preparation and a clean firing window.

How sidearms work in Mortal Shell 2

You can equip one sidearm at a time and swap it at Beacons. Beacons therefore serve as loadout checkpoints where you can prepare an offhand suited to the enemies ahead.

Every sidearm use consumes Resolve, the same resource needed for Shell skills. Sidearm hits do not restore Resolve, so repeatedly firing can leave an important Shell ability unavailable when the fight turns against you.

Sidearms have their own upgrade path, while Tarstones can interact with and support the equipped sidearm. Exact damage values, upgrade costs, numerical multipliers, and launch tuning may differ from earlier versions, so prioritize firing behavior and resource efficiency when planning a loadout.

Complete reference for Mortal Shell 2 sidearms

Each sidearm has a distinct mechanical identity, from controlled single shots to rapid pressure and status-based disruption.

Sidearm How it works
Naylshotte Delivers an explosive, shotgun-like ranged burst.
Forgotten Crossbow Fires well-calibrated bolts with precise pacing.
Troubadour’s Lute Inflicts Confusion rather than acting like a conventional damage weapon.
Caged Hystrix Rapidly releases multiple projectiles for sustained pressure.
Triarch Repeater Winds up before reaching its full firing rate.
Salvaged Trebuchaxe Launches axes as heavy single-target projectiles.
Ballistazooka Fires slow, weighty shots with substantial impact.
Cursed Child Produces its useful damage at close range.

Naylshotte

Naylshotte is an explosive sidearm and the first one obtained. Its shotgun-like burst complements melee-heavy play: fire when a threatening enemy presents a short opening, then switch back to your main weapon instead of draining Resolve through repeated attempts.

Naylshotte background

Accursed arms birthed by a malevolent forge rumored to have a will of its own.

Forgotten Crossbow

Forgotten Crossbow favors accuracy and controlled pacing. Its calibrated bolts let you soften a target from relative safety or pull an isolated enemy away from a larger group before committing to close combat.

Forgotten Crossbow background

Traded to a merchant by a desperate addict, this crossbow is surprisingly well-calibrated.

Troubadour’s Lute

Troubadour’s Lute is a special control sidearm that inflicts Confusion. Confused enemies can attack one another, making the Lute particularly effective when several threats are positioned to become each other’s problem.

Troubadour’s Lute background

A relic of a simpler time. Favored by wanderers, this lute soothes man and beast alike.

Caged Hystrix

Caged Hystrix rapidly fires multiple projectiles, giving it a more sustained rhythm than single-shot sidearms. Use it to sweep pressure across lesser enemies or keep damage flowing while a durable target remains exposed.

Caged Hystrix background

The contraption pierces the creature trapped inside, prompting a violent and often useful reaction.

Triarch Repeater

Triarch Repeater needs a wind-up before reaching its full firing rate. It excels at suppressing an area or maintaining pressure through a stable opening, but distant moving targets can make it difficult to connect with the entire stream.

Triarch Repeater background

Carved bone and grafted metal reinforcements hint at this strange weapon’s otherworldly origins.

Salvaged Trebuchaxe

Salvaged Trebuchaxe delivers concentrated single-target burst by launching heavy axe projectiles. Save it for a dependable opening against an elite or another durable enemy; it also suits a sidearm setup focused on critical hits.

Salvaged Trebuchaxe background

Surprisingly sophisticated for a device that utilizes axes as projectiles.

Ballistazooka

Ballistazooka rewards deliberate timing with slow, heavy shots. Create space, wait for a predictable enemy animation, and fire into the opening rather than forcing it into a rapid skirmish.

Ballistazooka background

Heavy and unwieldy, scholars argue if the weapon was ever used in battle or just executions in Muraden.

Cursed Child

Cursed Child is a close-range sidearm that asks you to remain near an enemy to produce useful damage. It suits aggressive play where you can manage that exposure, but it gives up the comfortable distance provided by conventional ranged choices.

Cursed Child background

Stranded between life and death, this child yearns to be held and will desperately protect its caretaker.

How to use this sidearm list

Choose according to the problem presented by the next encounter rather than following a fixed ranking. A crowd-control option can be wasteful against one isolated opponent, while a slow projectile becomes awkward when several fast enemies are already pressing you.

Need Sidearms to consider
Safe chip damage Forgotten Crossbow
Elite burst Salvaged Trebuchaxe or Naylshotte
Crowd control Troubadour’s Lute, Caged Hystrix, or Triarch Repeater
Sustained pressure Caged Hystrix or Triarch Repeater
Deliberate heavy shots Ballistazooka or Salvaged Trebuchaxe
Close-range aggression Cursed Child
Confusion utility Troubadour’s Lute

Keep enough Resolve available for the Shell skills central to your playstyle. If your current offhand is not solving the fights ahead, swap it at the next Beacon instead of spending extra Resolve trying to force a poor matchup.

QUICK WIN

Match your sidearm to the next encounter before leaving a Beacon. The right firing rhythm saves Resolve by solving the fight with fewer forced shots.

Common sidearm mistakes

The most damaging mistake is treating Resolve like free ammunition and entering a difficult encounter with the resource already depleted. Expecting sidearm hits to refill the gauge compounds the problem, since even accurate shots cannot fund the next one.

Do not dismiss Troubadour’s Lute simply because it is not built around pure damage; Confusion serves a valuable purpose in crowded fights. Likewise, avoid forcing Ballistazooka, Triarch Repeater, or another commitment-heavy option into frantic encounters that deny the space or wind-up time it needs.

Sidearm icon reference

These visuals come from the in-game assets for Mortal Shell 2. They are included as a practical identification reference for the names and entries in this guide.

Ballistazooka in-game icon in Mortal Shell II
Ballistazooka — extracted in-game icon from Mortal Shell II.
Caged Hystrix in-game icon in Mortal Shell II
Caged Hystrix — extracted in-game icon from Mortal Shell II.
Cursed Child in-game icon in Mortal Shell II
Cursed Child — extracted in-game icon from Mortal Shell II.
Forgotten Crossbow in-game icon in Mortal Shell II
Forgotten Crossbow — extracted in-game icon from Mortal Shell II.
Naylshotte in-game icon in Mortal Shell II
Naylshotte — extracted in-game icon from Mortal Shell II.
Salvaged Trebuchaxe in-game icon in Mortal Shell II
Salvaged Trebuchaxe — extracted in-game icon from Mortal Shell II.
Triarch Repeater in-game icon in Mortal Shell II
Triarch Repeater — extracted in-game icon from Mortal Shell II.

Frequently Asked Questions

Does Resolve work like sidearm ammunition?

It pays for each use, but it is a shared combat budget rather than an independent ammunition supply. Spend it when the sidearm will remove an immediate threat or create a decisive opening, and reserve it when a Shell skill offers the stronger answer.

Can sidearm hits create a self-sustaining Resolve loop?

No. Connecting every shot still will not fund continued sidearm fire, so return to main-weapon combat when you need to rebuild your resource pool.

When is Troubadour’s Lute worth equipping?

Equip it when several enemies can be caught in the same engagement and redirected against one another. Its utility falls sharply against a lone target because Confusion has no second enemy through which to disrupt the fight.

Should open-beta sidearm information be treated as launch balance?

No. The open beta covers a limited early portion of Mortal Shell 2, making it useful for recognizing broad weapon behavior but not for locking in launch damage, upgrade, or balance expectations.

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