To upgrade Strength and Dexterity in Gothic 1 Remake, find Diego near the Old Camp castle entrance, complete his early Old Camp proving tasks, then spend Learning Points on +1 or +5 Strength or Dexterity training.
Strength and Dexterity are not random upgrades you pick up from loot. You raise them by spending Learning Points with a trainer, and Diego is the early route inside the Old Camp.
KEY!
Leveling gives you LP, but those points are limited and compete with weapon skills, utility skills, and later build choices. Treat each attribute point as part of a build plan, not as a casual stat bump whenever the menu appears.
- How Strength and Dexterity training works
- How to train Strength and Dexterity with Diego in Gothic 1 Remake
- Pick Strength or Dexterity before spending LP
- Early Strength weapon targets
- Dexterity for bow and crossbow builds
- Training costs, caps, and potion timing
- Fix common Strength and Dexterity problems
- Next upgrades after attribute training
- Frequently Asked Questions
How Strength and Dexterity training works

Strength mainly serves melee progression. It lets you equip stronger melee weapons, and it pairs naturally with One-Handed early because better weapons still feel poor if your swings are unreliable.
Dexterity is the ranged route. If you want bows or crossbows to carry your run, you can invest into Dexterity early, but sprinkling points into it while also building Strength usually leaves both sides underpowered.
Diego’s early training options let you buy +1 or +5 in either attribute by spending 1 LP or 5 LP. That makes the first upgrades easy to understand, but the hard part is choosing where those points should go.
How to train Strength and Dexterity with Diego in Gothic 1 Remake
This is the early Old Camp route for opening Diego’s Strength and Dexterity training menu.
STEP 1/6
Go to the Old Camp

Enter the Old Camp before looking for the early attribute trainer.
STEP 2/6
Head to the castle entrance

Move toward the castle entrance area inside the camp.
STEP 3/6
Find Diego near the cooking pan

Look for Diego by the cooking pan or sitting near the nearby house.
STEP 4/6
Speak to Diego

Talk to him, and if this is your first meeting, accept the Old Camp proving tasks he gives you.
STEP 5/6
Talk to Diego again

After handling his early Old Camp dialogue, speak to him again to open his training options.
STEP 6/6
Choose Strength or Dexterity training

Spend 1 LP for +1 or 5 LP for +5 Strength or Dexterity.
Video help
Pick Strength or Dexterity before spending LP
| Build | Early LP priority | Weapon skill |
|---|---|---|
| Melee Strength | Strength first, with enough LP reserved for weapon handling | One-Handed early, Two-Handed later if the build moves that way |
| Ranged Dexterity | Dexterity as the main attribute from the start | Bow or Crossbow |
The safest early path is Strength with One-Handed training. It gives you a clear melee route, opens up stronger early weapons, and keeps your LP concentrated on the combat style you will use most often.
Dexterity is a real path, but it should be a commitment. If you want a bow or crossbow build, start feeding Dexterity early and plan around ranged weapon skills instead of treating it as a side stat for a melee character.
Pick one main damage attribute early: Strength for melee or Dexterity for ranged, then spend LP on the matching weapon skill before buying utility perks.
Early Strength weapon targets
| Weapon | Strength | Damage |
|---|---|---|
| Farmer’s Defense | 5 | 14 |
| Rusty Sword | 5 | |
| Short Sword | 6 | |
| Lurker’s Bite | 8 | 16 |
| Mace | 10 | 23 |
Strength upgrades feel much better when you know what they are unlocking. The first few points can move you into usable early weapons quickly, especially if you are still fighting with weak starter gear.
These are useful early breakpoints to keep in mind while training with Diego. This is not a full weapon list; it is a short set of practical targets for the opening stretch.
Dexterity for bow and crossbow builds
If you are going ranged, commit to Dexterity early instead of building it as a backup stat. Bow and crossbow characters need enough Dexterity to equip the weapons they are planning around, and they still need LP for the matching ranged skill.
Some players push Dexterity hard toward 100 and then route into crossbows, with community advice mentioning a Light crossbow, a Heavy crossbow from Jackal at the south gate of the Old Camp, and a Crossbow of War from a chest in the Mountain Fortress with a bloodfly transform scroll. Treat that as an optional ranged plan, not the default route for a first melee-leaning run.
The important part is the LP discipline: Dexterity builds need early commitment. If you split points between Strength and Dexterity too soon, you can end up unable to equip the next good melee weapon while also not being far enough along for ranged combat to carry you.
Training costs, caps, and potion timing

Diego’s early menu gives clean LP packages: 1 LP for +1 or 5 LP for +5 in Strength or Dexterity. In this route, those Diego upgrades do not require Ore Nuggets.
Later LP scaling, exact training caps, and the best moment to use permanent attribute potions are still messy across early player numbers. The practical rule is simple: train with LP first, save permanent Strength or Dexterity boosts until your build direction is stable, and avoid burning them while you are still deciding between melee and ranged.
Fix common Strength and Dexterity problems
| Problem | Fix |
|---|---|
| Diego will not teach you yet | Progress the Old Camp gate setup and speak with Thorus, then return to Diego. |
| You split Strength and Dexterity early | Choose one main path and stop feeding the other until your combat core is stable. |
| Your melee still feels weak after Strength upgrades | Put LP into One-Handed so your weapon handling matches your Strength investment. |
| You spent too much LP on utility | Delay low-priority utility until your main attribute and weapon skill can handle fights. |
| You used permanent potions early | Save future permanent potions until trainer progression and build direction are clearer. |
If training is unavailable or your damage still feels poor, the issue is usually not the attribute menu itself. It is usually a progression gate, a split build, or missing weapon training.
Also be careful with early utility spending. Skills such as hunting, Lockpicking, Pickpocketing, and diving can be useful in the right context, but combat stability comes first if you are struggling to survive normal fights.
Next upgrades after attribute training
After buying your first Strength upgrades, look at One-Handed and eventually Two-Handed training so your melee build has both the stats and the handling to make better weapons matter.
After buying Dexterity, plan around Bow or Crossbow training instead. Money-making utility, especially hunting trophy skills, can come after your main combat loop works and you can afford to spend LP outside your damage plan.
Frequently Asked Questions
Can Diego train both Strength and Dexterity?
Yes. Diego can train both Strength and Dexterity once his early Old Camp training dialogue is available.
Does upgrading Strength or Dexterity cost Ore Nuggets?
Diego’s early +1 and +5 training options cost 1 LP or 5 LP and do not cost Ore Nuggets.
Why won’t Diego teach me yet?
If Diego does not offer training yet, progress his early Old Camp proving tasks. If he still refuses, speak with Thorus around the castle gate setup, then return to Diego.
Should I upgrade Strength or Dexterity first?
Upgrade Strength first for the safer early melee path, especially if you are also learning One-Handed. Upgrade Dexterity first only if you are committing to a bow or crossbow build.
Do Strength and Dexterity increase damage or only unlock weapons?
They definitely matter for equipping stronger weapons: Strength for melee weapons and Dexterity for ranged weapons. Early player testing is split on how much direct damage scaling applies beyond meeting weapon requirements, so plan around equipment breakpoints and the matching weapon skill first.
More questions⤵
When should I use permanent Strength or Dexterity potions?
Use permanent attribute potions after your build path is clear and you have taken the trainer upgrades you care about. Drinking them too early can make it harder to plan around LP spending and later training limits.







Leave a Reply