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Big Walk End-Game Puzzles: Requirements, Routes, and Solutions

Big Walk end-game puzzles guide covering all seven purple challenges, with clear requirements, routes, timing steps, co-op callouts, and solutions for collecting every purple piece.

Big Walk end-game puzzles guide covering all seven purple challenges, with clear requirements, routes, timing steps, co-op callouts, and solutions for collecting every purple piece.

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QUICK ANSWER
Big Walk has seven purple end-game puzzles after Big Goodbye. They reward purple pieces for the true-ending route, not the first Drawbridge key. Gourds are not the first Drawbridge key requirement.

Use the landmark-and-mechanic labels below to match your missing purple marker, then jump to the matching section for the route, timing, or co-op communication method.

When the purple route opens

The purple set opens only after the first ending path: finish the main towers, clear the Black Tower, go through the large black sphere route, and reach Big Goodbye. Before that point, you are still working through the normal island puzzle chain.

Keep the wording straight: Gourds are not the first Drawbridge key requirement. The rewards from these seven post-ending challenges are purple pieces, and they belong to the true-ending route.

Seven purple puzzles at a glance

Puzzle Where and solution
Golf-course arrow heavy-object return On the golf course, follow the arrow back to the original puzzle object, then bring it back with the train, Drawbridge, and careful carrying.
Thirty-minute button timer In the button timer room, press the timer button, leave it for 30 minutes, then collect the revealed purple piece.
Light-wall communication rooms One player reads the wall lights while the other enters the answers using agreed count signals.
Music box glass-tap room Number the music boxes, have the inside player listen, then tap the glass to call which box goes into each slot.
Nine-object alignment room Pull down all nine objects, number the lineup, and tap through the target order until the display matches.
Number and role matching room Compare the fixed reference side, remove mismatched extras, then solve with only matching numbers or roles left.
Purple flagpole course Move the item up the purple flagpole course in a steady rhythm until the gate opens.

KEY!

Route by the nearby puzzle setup instead of hunting for exact coordinates. Several of these are sealed-room communication puzzles, so decide your numbering system before anyone starts moving pieces around.

QUICK WIN

Number every shared option before solving, then use taps or clicks as counts so both players are talking about the same light, music box, or object.

Golf-course arrow heavy-object return

STEP 01 · OF 09

Find the golf-course arrow

Find the golf-course arrow
Find the golf-course arrow | MonkeyKingHero/YouTube

Start at the golf course purple puzzle marker and look for the arrow pointing away from the reward area.

STEP 02 · OF 09

Follow the arrow back

Follow the arrow back
Follow the arrow back | MonkeyKingHero/YouTube

Walk in the arrow’s direction until you reach the original puzzle spot where the heavy object is waiting.

STEP 03 · OF 09

Pick up the original object

Pick up the original object
Pick up the original object | MonkeyKingHero/YouTube

Get the object under control before moving it; this carry is awkward enough that two players can take about an hour.

STEP 04 · OF 09

Use the train route

Use the train route
Use the train route | MonkeyKingHero/YouTube

Work the object toward the return path using the train wherever it helps cover distance.

STEP 05 · OF 09

Cross through the Drawbridge path

Cross through the Drawbridge path
Cross through the Drawbridge path | MonkeyKingHero/YouTube

Use the Drawbridge route to keep moving the object back toward the golf-course arrow location.

STEP 06 · OF 09

Move in short handoffs

Move in short handoffs
Move in short handoffs | MonkeyKingHero/YouTube

Carry, kick, and reposition the object in small bursts so it does not roll away or get wedged.

STEP 07 · OF 09

Protect the edges

Protect the edges
Protect the edges | MonkeyKingHero/YouTube

Do not drop the object or lose it over the side, because recovering it can waste more time than the puzzle itself.

STEP 08 · OF 09

Bring more players if possible

Bring more players if possible
Bring more players if possible | MonkeyKingHero/YouTube

More players make the handoffs easier, especially when the object needs to be stabilized on slopes, bridges, or moving sections.

STEP 09 · OF 09

Return it to the arrow area

Return it to the arrow area
Return it to the arrow area | MonkeyKingHero/YouTube

Once the object is back at the golf-course purple puzzle, place it where the puzzle expects it to finish the challenge.

Thirty-minute button timer

STEP 01 · OF 04

Enter the timer room

Enter the timer room
Enter the timer room | MonkeyKingHero/YouTube

Find the purple room with the timer buttons.

STEP 02 · OF 04

Start the timer

Start the timer
Start the timer | MonkeyKingHero/YouTube

Press the timer button to begin the 30-minute wait.

STEP 03 · OF 04

Leave it running

Leave it running
Leave it running | MonkeyKingHero/YouTube

Go do something else on the island while the timer counts down.

STEP 04 · OF 04

Return for the reward

Return for the reward
Return for the reward | MonkeyKingHero/YouTube

Come back after the full timer finishes and take the revealed purple piece.

Light-wall communication rooms

STEP 01 · OF 07

Split between the two rooms

Split between the two rooms
Split between the two rooms | MonkeyKingHero/YouTube

Put one player on the side that can see the wall lights and the other on the side that can only receive the signal.

STEP 02 · OF 07

Number the light positions

Number the light positions
Number the light positions | MonkeyKingHero/YouTube

Assign the visible light positions from left to right, including lower lights and floor lights if they are part of your layout.

STEP 03 · OF 07

Use clock-style counts for shapes

Use clock-style counts for shapes
Use clock-style counts for shapes | MonkeyKingHero/YouTube

For clock-face style lights, count around the face in order so both players can name the same position without speaking freely.

STEP 04 · OF 07

Send the first count

Send the first count
Send the first count | MonkeyKingHero/YouTube

The player reading the lights clicks the signal the same number of times as the chosen numbered position.

STEP 05 · OF 07

Confirm before entering

Confirm before entering
Confirm before entering | MonkeyKingHero/YouTube

The receiving player repeats or checks the count; use two taps for yes and one tap for no to keep corrections quick.

STEP 06 · OF 07

Enter the matched answer

Enter the matched answer
Enter the matched answer | MonkeyKingHero/YouTube

Once both players agree on the number, the receiving player selects the matching light answer.

STEP 07 · OF 07

Repeat the system

Repeat the system
Repeat the system | MonkeyKingHero/YouTube

Keep using the same left-to-right numbering for each light until the puzzle accepts the full sequence.

Music box glass-tap room

STEP 01 · OF 06

Spread out the music boxes

Spread out the music boxes
Spread out the music boxes | MonkeyKingHero/YouTube

Place the boxes around the room with enough space between them that each one is easy to identify.

STEP 02 · OF 06

Number every box

Number every box
Number every box | MonkeyKingHero/YouTube

Give each music box a number before anyone starts listening or placing boxes.

STEP 03 · OF 06

Listen from inside

Listen from inside
Listen from inside | MonkeyKingHero/YouTube

Have the inside player trigger or hear the required sequence for the slots.

STEP 04 · OF 06

Tap the glass for the box number

Tap the glass for the box number
Tap the glass for the box number | MonkeyKingHero/YouTube

If the needed box is number three, tap the glass three times so the outside player knows which one to use.

STEP 05 · OF 06

Place the called box

Place the called box
Place the called box | MonkeyKingHero/YouTube

The outside player picks up that numbered music box and puts it into the current slot.

STEP 06 · OF 06

Work through each slot

Work through each slot
Work through each slot | MonkeyKingHero/YouTube

Repeat the tap-count callout for every slot until the music sequence is accepted.

Nine-object alignment room

STEP 01 · OF 06

Pull all nine objects down

Pull all nine objects down
Pull all nine objects down | MonkeyKingHero/YouTube

Get every object off its starting position and onto the floor.

STEP 02 · OF 06

Line them up together

Line them up together
Line them up together | MonkeyKingHero/YouTube

Put the nine objects in a clear row so both players can refer to the same order.

STEP 03 · OF 06

Assign numbers to the lineup

Assign numbers to the lineup
Assign numbers to the lineup | MonkeyKingHero/YouTube

Number the row from one end to the other before trying to match the target display.

STEP 04 · OF 06

Read the displayed targets

Read the displayed targets
Read the displayed targets | MonkeyKingHero/YouTube

The player who can see the targets identifies which numbered object is needed next.

STEP 05 · OF 06

Tap the glass for each item

Tap the glass for each item
Tap the glass for each item | MonkeyKingHero/YouTube

Use tap counts to call the object number, such as four taps for the fourth object in the row.

STEP 06 · OF 06

Place and align the objects

Place and align the objects
Place and align the objects | MonkeyKingHero/YouTube

Move the called objects into position until the nine-object setup matches the displayed targets.

Number and role matching room

STEP 01 · OF 05

Inspect the fixed reference side

Inspect the fixed reference side
Inspect the fixed reference side | MonkeyKingHero/YouTube

Have both players look at the side where the matching numbers or roles stay the same.

STEP 02 · OF 05

Identify useful matches

Identify useful matches
Identify useful matches | MonkeyKingHero/YouTube

Compare the reference side against the loose options and mark the pieces that actually correspond.

STEP 03 · OF 05

Kick away extras

Kick away extras
Kick away extras | MonkeyKingHero/YouTube

Remove the numbers or role pieces that do not match so they stop cluttering the solve area.

STEP 04 · OF 05

Keep only relevant pieces

Keep only relevant pieces
Keep only relevant pieces | MonkeyKingHero/YouTube

Once the junk is gone, the remaining choices are the set you need to arrange.

STEP 05 · OF 05

Solve from the reduced set

Solve from the reduced set
Solve from the reduced set | MonkeyKingHero/YouTube

Match the remaining numbers or roles to the reference side and finish the puzzle patiently.

Purple flagpole course

STEP 01 · OF 05

Start the purple flagpole course

Start the purple flagpole course
Start the purple flagpole course | MonkeyKingHero/YouTube

Find the course with the purple flagpole setup and the movable item.

STEP 02 · OF 05

Remove backpacks first

Remove backpacks first
Remove backpacks first | MonkeyKingHero/YouTube

Take off backpacks before pushing through the course, because they can catch and get you stuck.

STEP 03 · OF 05

Move the item upward

Kick or carry the item farther up the course in controlled bursts.

STEP 04 · OF 05

Keep a steady rhythm

Keep a steady rhythm
Keep a steady rhythm | MonkeyKingHero/YouTube

Stay patient and keep the object moving in the same direction instead of overcorrecting every bounce.

STEP 05 · OF 05

Reach the gate

Reach the gate
Reach the gate | MonkeyKingHero/YouTube

Continue up the course until the item opens the gate and the purple puzzle completes.

After collecting all seven purple pieces

Take the seven purple pieces and the remaining red tower pieces to the 15-slot green structure near the Map Room. That structure uses seven purple slots and eight red-piece slots.

Do not put the purple pieces into the Black Tower. They are for the green completion structure, and using them there leads to the final white key.

Once you have that white key, use it at the cracked black sphere route or the secret entrance near the starting tutorial wall. That sends you into the true ending path and unlocks the Big Game achievement.


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