To fight Auri and Shaolong, disable all six defense beacons around the tower to remove the tornado barrier, then return to the tower entrance and start the timed boss fight.
The tornado swirling around the Auri and Shaolong tower isn’t bad weather you can wait out — it’s a scripted barrier that shoves you back every time you get close. It only drops once you’ve dealt with every defense system planted on the surrounding islands. Clear all of them and the tower door becomes reachable, letting you start the boss fight on your own terms.
Why the tornado keeps blocking the tower

The wind wall is tied directly to the six defense beacons scattered around the area, not to a timer or a random event. As long as one is still active, the tornado keeps pushing you away from the entrance, so there’s no way to force the door while any of them are running.
Your starting reference point is the Azure Covenant Tower entrance, sitting at roughly -432, 1424. In-game the door reads as the Azure Covenant Tower, though some regional notes for this area call it the Sunreach Tower in the Azure Tapestry / Sky Island region — same fight, just inconsistent naming. From that entrance you’ll fan out to each beacon, hold to disable it, and only then head back in.
All six defense systems and where to find them
| Defense system | Where to go |
|---|---|
| System 1 | North / northwest of the Azure Covenant Tower entrance (~-432, 1424); approach for it to appear (~0:23) |
| System 2 | West / northwest, up near where the jet spawns (~1:10) |
| System 3 | South from System 2, at the top of a structure (~1:36–2:23) |
| System 4 | East of System 3, marked on the map (~2:34) |
| System 5 | Far east, sitting out in the open (~3:28–3:54) |
| System 6 (hidden) | North of System 5, down a hole at ~-259, 1399 — the easiest one to miss (~4:06–4:33) |
Work through them roughly in this order and you’ll trace an efficient loop around the tower. The one that trips people up is the sixth: it’s tucked down a hole just north of the fifth beacon, so it’s easy to walk right past even after you’ve cleared the other five.
Gear and route setup before you start
Line up your starting point at the Azure Covenant Tower entrance first — everything else is measured from there. A fast mount or a flying Pal makes a huge difference, since the beacons are spread across separate islands and several stretches are quicker in the air than on foot.
Expect a fight at most systems. Enemies guard the beacons, and you’ll usually have to punch through a pack to reach the interaction. If you’re strong enough you can just barrel in on a fast mount, aggro everything, and hold to disable — but that’s also a good way to get killed, so there’s no shame in slowing down and thinning the guards first.
KEY!One quirk to expect: the beacons often only appear once you get close. If you’re standing where a system should be and see nothing, move in a little further and it should pop into view before you write it off.
How to disable all six defense systems and remove the tornado in Palworld
- INTRO: Trace this loop around the tower, holding to disable each beacon in turn — once all six are down the tornado stops and the door opens.
- Start at the Azure Covenant Tower entrance — Begin at the tower door, around the -432, 1424 area, before heading out to the beacons.
- Find the first system to the north — Look north from the entrance and move north / northwest; the beacon only shows up once you get close.
- Fight in and hold to disable it — Ride a fast mount into the guards, aggro them, then hold the interaction to shut the first system down.
- Reach the second system near the jet spawn — Go west, a little northwest, and climb up near where the jet spawns to disable the second beacon.
- Fly south toward the third system — Lift back into the air and head south from the second beacon.
- Climb to the top for the third system — Keep going south to the next structure and make your way to the very top before disabling it.
- Turn east for the fourth system — From the third beacon, look east and travel to the next system marked on your map.
- Fly far east to the fifth system — Take to the air again and head well over to the east.
- Disable the fifth beacon in the open — This one sits out in the open with no cover, so grab it and move on.
- Find the hidden sixth system down a hole — North of the fifth beacon, look for a hole at roughly -259, 1399 — the hardest one to spot.
- Drop into the hole and disable it — Go down into the hole and disable the last beacon; watch for the beam if you can’t see it right away.
- Head back to the tower — With all six down, the tornado stops pushing you away, so return to the tower door.
- Start the boss fight when ready — Interact with the tower to begin the Auri and Shaolong battle whenever you want.
Before you head back to the tower, double-check the hidden sixth beacon down the hole at ~-259, 1399 — if the tornado is still active after five kills, this is almost always the one you missed.
Fighting Auri and Shaolong inside the tower

With the tornado gone, interacting with the door drops you into a standard tower boss arena — and this is a genuinely late-game fight, with Auri sitting around level 68. The encounter opens with Auri hurling a blue crystal ball, and Shaolong materializes from it as the Pal you actually battle. Like every tower, you’re on a 10-minute timer, so stalling isn’t an option.
The arena’s pillars are your lifeline. Shaolong leans on wide, dragon-style attacks that punish anyone standing still in the open, so keep moving, break line of sight behind cover, and chip away with ranged damage between his swings. Later phases only ramp up the pressure, so the run gets harder the longer it drags.
Bring your best — high-level Pals with strong ranged attacks and solid endgame gear. Shaolong’s exact attack names and elemental weaknesses aren’t fully pinned down, so treat this as preparation rather than a fixed counter list: constant movement, cover, and raw damage output matter more here than any single hard counter.
Mistakes that get you pushed back or timed out
The most common one is simply missing the hidden sixth beacon. Five out of six feels like progress, but the tornado won’t budge until all six are off, and the hole to the north is easy to overlook. If you’re still getting shoved away, you haven’t finished the set.
Don’t treat the route order as law, either. The loop above is an efficient path, but the systems don’t have to be disabled in that exact sequence — grab them in whatever order suits your position, as long as every one is down before you head back.
The other traps are combat ones. Charging through the guard packs underleveled gets you killed fast, so match the level-60-to-70 range this content expects. Trying to enter while the tornado is still active just wastes trips to the door. And once inside, fighting out in the open instead of using the pillars makes Shaolong’s wide attacks far deadlier than they need to be.
Where Auri and Shaolong sit in late-game Palworld

This fight is positioned as one of the late-game tower bosses tied to Palworld’s 1.0 progression, near the top of the tower sequence. Clearing it feeds into the World Tree content and, further on, the Zenara and Astralym tower boss — so beating Auri and Shaolong is more of a gateway to the endgame than a finish line.
Frequently Asked Questions
How many defense systems do you need to disable?
All six. The tornado stays up until every beacon around the tower is off, so clearing five still leaves you getting pushed away from the door.
Where is the hidden defense system for the tornado?
It’s north of the fifth beacon, down a hole, at roughly -259, 1399. It’s the hardest to spot, but once you’re near the hole you can usually pick it out by the beam.
Why does the tornado keep pushing me away from the tower?
Because it’s a scripted barrier, not weather. It’s locked to the six defense systems and only switches off once all of them are disabled — until then it will keep shoving you back every time you approach.
Do you have to disable the defense systems in this exact order?
No. The route above is an efficient loop, but the order isn’t mandatory — you just need every one of the six down before heading back to the tower.
Can you fight Auri and Shaolong before removing the tornado?
No. The tornado physically pushes you off the tower, so the door interaction only becomes reachable after all six systems are disabled. Clear them first, then start the fight whenever you’re ready.
More questions⤵
What should you bring for the Auri and Shaolong boss fight?
High-level Pals with strong ranged attacks and solid endgame gear, aimed at roughly the level-60-to-70 range. Plan to use the arena pillars for cover, keep moving, and race the 10-minute timer.
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