The four new Neverness to Everness codes to try now are COMEBACK, NTEKokushi, NTEMusou, and DRAGONGIRL, while the biggest Version 1.3 highlights are summer cosmetics with beach volleyball, new vehicles, Zeno and the second-half character, Dragon’s Keep endgame, and stamina/costume quality-of-life changes.
Version 1.3 is scheduled for August 19, 2026, so the update content below is a pre-release scan as of August 10, 2026. The codes should be redeemed as soon as possible: one in-game warning points to August 10, 2026, while current code lists expect the August batch to carry into the Version 1.3 window.
- New Neverness to Everness codes and rewards
- Version 1.3 release status and five biggest additions
- Summer outfits, wardrobe settings, and beach volleyball
- Jet ski, ATV, and bicycle are the new vehicles
- Zeno and the second-half Version 1.3 character
- Dragon’s Keep is the new Warren Continent endgame mode
- City stamina and costume switching get practical upgrades
- Other Version 1.3 events and returning modes
New Neverness to Everness codes and rewards
| Code | Reward |
|---|---|
| COMEBACK | 1 high-tier premium draw cube/dice item |
| NTEKokushi | 30,000 Fons and 30,000 Beetle Coins |
| NTEMusou | 10,000 Fons and 10,000 Beetle Coins |
| DRAGONGIRL | 30 Annulith, 20,000 Fons, and 1 Puka Chocoa Ellie Tour Special |
Enter the codes exactly as written, including the mixed-case letters in NTEKokushi and NTEMusou. The COMEBACK reward label is inconsistent right now, appearing as either Crafted Cube or Fabricated Dice, but its function is the same broad premium-draw item category.

Redeem all four codes before doing anything else, because the August 10 warning is stricter than the wider Version 1.3 expectation.
Version 1.3 release status and five biggest additions
| Update | Details |
|---|---|
| Summer cosmetics and beach volleyball | New summer outfits, scenario-based wardrobe settings, and a 2v2 PvE volleyball event with an AI partner. |
| New vehicles | Jet ski, ATV, and bicycle additions tied to traversal, summer activities, and open-world flavor. |
| Version 1.3 characters | Zeno opens the banner cycle, with Linko or Lingo expected in the second half. |
| Dragon’s Keep | New Warren Continent endgame mode with a 99-floor reward path and an infinite-floor challenge. |
| Quality-of-life changes | Faster city stamina spending at Tycoon level 16 and smarter costume switching by scenario. |
Version 1.3 was not live at the August 10 research snapshot, and its English subtitle appears in two forms: Rising from the Moonlight Fog and Rising From The Moonlit Fog. The important part for planning is the date: August 19, 2026 is when the announced update package is meant to land.

Summer outfits, wardrobe settings, and beach volleyball
The summer push is built around a new wave of character cosmetics, with swimwear and beach-ready looks as the headline. That matters more than a normal outfit drop because Version 1.3 also adds scenario-based wardrobe customization, letting characters switch costumes depending on the settings players choose.
The beach volleyball event is previewed as a 2v2 PvE mode where the player pairs with an AI partner. The event is clearly part of the summer package, but whether it automatically supplies swimwear or uses costumes players already own is still not locked down, so plan around the event first and the outfit ownership details second.

Jet ski, ATV, and bicycle are the new vehicles
Version 1.3 adds three very different vehicle types: a jet ski, an ATV, and a bicycle. The bicycle was the expected one, since bicycle shops already existed around towns in Neverness to Everness and made the missing vehicle feel obvious.
The jet ski and ATV fit the update’s summer and open-world event angle. Treat them as traversal and activity-flavor additions for now: the preview shows the vehicle variety, beach energy, and racing fit, but does not lock down detailed handling stats or upgrade mechanics.
Zeno and the second-half Version 1.3 character

Zeno is the first banner character for Version 1.3. Her skill kit and combat cycle have been previewed, but the useful build questions still need live patch data before players can judge rotations, teams, and investment priorities properly.
The second-half character is shown as Linko or Lingo, with the English spelling still needing final in-game presentation. This should stay a banner preview for now, not a build guide; the skill kit, combo routes, and CN/global differences deserve a separate breakdown once the patch data is live.
Dragon’s Keep is the new Warren Continent endgame mode
Dragon’s Keep is the major long-term combat addition in Version 1.3. It is set in the Warren Continent and is built around two tracks: a 99-floor reward climb and an infinite-floor challenge after that.
The 99-floor side gives players a clear reward target to finish, while the infinite side is aimed at pushing boss fights and scaling difficulty as far as a roster can go. A four-unit lineup of Shinku, Roy, MC, and Mint is expected for this content, but the final team restriction should be checked in-game once Version 1.3 launches.
City stamina and costume switching get practical upgrades

KEY!
The most useful quality-of-life change is the new 200 percent city stamina burn boost at Tycoon level 16. City stamina clears can drag when there is no dedicated stamina event or Fishing Frenzy-style boost active, so this directly shortens the weekly routine.
The wardrobe system is the other lasting upgrade. Scenario-based costume switching gives owned outfits more value because characters can use different looks in different contexts instead of leaving most cosmetics buried in menus.
Other Version 1.3 events and returning modes
| Mode or event | Details |
|---|---|
| Jet ski event | A summer vehicle event built around the new water traversal theme. |
| Bricks by Bricks | A construction-style building event where players take on worker-style tasks. |
| Zombie/anomaly hunt | A combat mini-game about clearing multiple anomalies with powerups. |
| Hide and Seek | A returning mode expected to come back, with permanent-mode treatment mentioned for strong side games. |
| Going Going | A returning event mode aimed at players who enjoy replayable side activities beyond one-time rewards. |
Outside the five headline additions, Version 1.3 also brings a batch of mini-games and returning side modes. These are not the main update pillars, but they help fill the patch with repeatable activities beyond banners and endgame climbing.
The pattern is clear: Neverness to Everness is using Version 1.3 to test more event formats, keep the stronger ones around, and give players more reasons to log in without turning every activity into a hard grind. That mix is what makes this patch bigger than a normal banner refresh.
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