To unlock “Let Me Explain” in Assassin’s Creed Black Flag Resynced, equip a sword with 4 Maximum Takedowns, group four regular enemies, land one Perfect Parry on a blue attack, then chain four total takedowns before the window ends.
“Let Me Explain” is one of the more satisfying combat trophies in Resynced because it rewards a single clean read of the fight rather than a grind. The whole thing hinges on one Perfect Parry and the sword you happen to have equipped when you throw it. Get those two pieces right and the chain does the rest.
What Let Me Explain requires

The condition is simple to say and easy to misread: after one Perfect Parry, perform a total of four takedowns in the same chain. That first enemy — the one you actually parried — counts as takedown number one, so you only need to pull three more off the same opening.
This is not about landing four separate parries, and it has nothing to do with the old stealth double-assassinations from the original Black Flag. In Resynced, a Perfect Parry instantly breaks a target’s defense and opens a cinematic takedown. With a standard sword you can usually only hit the enemy you parried plus one other. The trophy asks for the first guy plus three more, and the only way to get there is the sword stat below.
Setting up your sword and the fight
| Requirement | What to use |
|---|---|
| Sword stat | A sword listing Maximum Takedowns: 4 |
| Enemy count | Four enemies grouped close together |
| Enemy type | Regular foes only — avoid the big enemies |
| Parry cue | A blue-glowing attack, parried with L1 |
Every enemy in Resynced has a visible defense bar that has to break before a takedown lands, and a Perfect Parry breaks it in one hit. How far that opening chains, though, is capped by your weapon’s Maximum Takedowns stat. Open your inventory and read the equipped sword’s stats — you want an entry that reads Maximum Takedowns: 4.
Plenty of legendary swords don’t carry that stat, so don’t assume your best blade qualifies. If none of yours lists 4, head to a general store and buy a sword that does, equip it just for this encounter, and melt it down afterward if you don’t want it. One commonly cited option is the Officer’s Rapiers — said to be sold at the general store on Great Inagua once the hideout reaches Level 2 — but you don’t need that exact blade; any store sword that shows 4 Maximum Takedowns works.
KEY!
The other half of the setup is the crowd. You need four regular-sized enemies standing close enough to chain, so pick a fight that naturally clusters basic foes and keep them grouped rather than scattered.
Equip a 4 Maximum Takedowns sword just for this one fight — buy one from the general store if your legendary swords don’t list it, then melt it down when the trophy pops.
How to chain four takedowns from one Perfect Parry in AC Black Flag Resynced
Line the fight up first, then let a single Perfect Parry carry you through all four kills.
STEP 1/7
Check your sword’s Maximum Takedowns

Open your weapon stats and confirm the equipped sword reads a Maximum Takedowns value of four.
STEP 2/7
Buy a qualifying sword if needed

If none of your legendary swords lists four, grab one from the general store and melt it down when you’re done.
STEP 3/7
Equip it for this encounter

Swap the four-takedown sword in just for this fight so the chain isn’t capped short.
STEP 4/7
Gather four regular enemies

Pull four basic foes in close and keep any stragglers from wandering off.
STEP 5/7
Land a Perfect Parry on a blue attack

Wait for an enemy’s blue-glowing attack and press L1 at the exact moment it lands.
STEP 6/7
Chain all four takedowns

Follow the parry straight into the takedown input and roll it through the first enemy plus three more without pausing.
STEP 7/7
Steer clear of the big enemies

If a large foe walks in, avoid it and keep the chain on four regular-sized dudes.
The button you press to open the takedown after the parry can vary by platform, so the load-bearing input to nail is the L1 Perfect Parry timing — everything else flows from that one beat.
Video help
Why your takedown chain breaks early
If the chain keeps dying at two or three kills, the sword is the first thing to check. A blade with only 2–3 Maximum Takedowns physically can’t reach four, no matter how clean your parry is. Confirm the stat before you blame your timing.
The next culprit is spacing. Chain range is limited, so enemies that drift apart fall out of reach mid-animation — this is why tight, crowded fights are far more reliable. Timing matters too: hesitating after the Perfect Parry lets the window close, and mashing the attack button instead of the takedown input drops you back into a normal combo and cancels the cinematic chain entirely.
Finally, watch who’s in the group. Advanced enemies like Brutes, Captains, and Demolitionists can refuse a chain takedown while their defense is still intact — a quick Flintlock shot breaks that defense, but it’s cleaner to just keep them out of your four. And a passive wait-for-the-parry approach can backfire, since some enemies answer with Unstoppable Attacks that can’t be parried at all.
Best encounters to attempt the chain

You want any fight that naturally packs four basic enemies together. Boarding actions are ideal, and dense land fights like plantations or warehouses work well too. Really, any encounter where you can herd four regular foes into arm’s reach — without a big enemy crashing the party — is a good place to try it.
Combat topics worth lining up next
Once this one pops, a few adjacent mechanics are worth reading up on. Optimizing your loadout around the Takedown stat gives you a go-to sword for consistent four-enemy chains, and knowing how to break Brute, Captain, and Demolitionist defense with the Flintlock keeps tougher fights from stalling your combos. It’s also worth understanding how Perfect Parry chains differ from a Hidden Blade Takedown or a Gun Kata string, since each covers a different crowd-control situation.
Frequently Asked Questions
Does the first enemy after the Perfect Parry count toward the four takedowns?
Yes. The enemy you actually parried is takedown number one, so it’s the first guy plus three more — four total in the chain, not four on top of the parry.
Do I need four separate Perfect Parries?
No. It triggers from a single Perfect Parry followed by four chained takedowns. One clean parry opens the whole sequence.
Why does my chain stop after two or three takedowns?
Usually the sword’s Maximum Takedowns is below four, or the enemies drifted too far apart to chain. Hesitating after the parry or pressing attack instead of the takedown input will also cut it short, as will an advanced enemy whose defense is still up.
Can I use legendary swords for this trophy?
Only if a legendary sword actually lists Maximum Takedowns: 4 — many don’t. If yours falls short, a cheap general store sword with the right stat does the job, and you can melt it down afterward.
Should I avoid Brutes, Captains, or Demolitionists while attempting it?
Yes. Those archetypes can deny a chain takedown while their defense is intact, so keep your four to regular enemies. If one gets in the mix, a Flintlock shot breaks the defense — but avoiding them entirely is the safer play.






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