Subnautica 2 Update 1.1’s leaked files point to a more functional Trident submarine, a new radio/transmission system, new small fish, Seafrog docking pieces, and several mining-focused objects that may connect to future deep-sea resource gathering.
Subnautica 2 Update 1.1 has more unreleased items sitting behind spawned access and game-file discoveries, and the pattern is getting clearer. The biggest finds are a more active Trident submarine, a proper Seafrog setup, a new radio, strange fish variants, and a cluster of objects that look built around heavy resource gathering.
- Leaked Update 1.1 items are still preview content
- Notable unreleased items found in Update 1.1
- Trident hull damage is now active
- Seafrog parts now show the intended vehicle shape
- Ore chunks and crushers point toward mining
- The new radio fits a lost-transmission role
- Quadrate, shadow Gordy, and urchin pudding
- Buildables, decor, and loose resource items still in the files
- Current access is mostly Creative, cheats, and mods
- Future updates look aimed at bigger systems
- Frequently Asked Questions
Leaked Update 1.1 items are still preview content


The headline change is that the Trident is no longer just a static curiosity: it can be driven, it warns before crashes, and it now reacts to impacts with damage behavior. Beside it, the new radio, quadrate, shadow Gordy, pudding urchin, and urchin pudding make this leak feel broader than a simple vehicle pass.
These are still not normal public Survival unlocks. Many of the items are spawned, file-found, or only partially working, so this is a look at where the systems are heading rather than a finished Update 1.1 gameplay route.
Notable unreleased items found in Update 1.1

| Item | What it appears to do |
|---|---|
| Trident submarine | Drillable spawned vehicle with crash alerts, hull damage, repair marks, and heavy energy use. |
| Seafrog body/chassis/storage | Shows the body shell, detachable chassis, docking behavior, and temporary storage. |
| Resource crusher | Large machine associated with raw material processing. |
| Raw ore chunks | Carryable chunks of loose ore. |
| Mining platforms | Spawnable drilling platforms that generate minerals. |
| Geothermal recharger location | Unfinished heat-based recharge location piece. |
| New radio | Radio model tied to PDA-style distress transmissions. |
| Shadow Gordy | Dark Gordy variant found through files and spawning. |
| Quadrate | Bright red Gordy-like fish with a risky-eat PDA entry. |
| Pudding urchin / urchin pudding | Ingredient and edible food item. |
| Nickel | Glowing green resource item. |
| Prismatic swirling shells | Shell resource with a drill-like shape. |
| Cyan pigment | Loose material item. |
| Sensor pod | Pod that may support sonar or large-creature scouting. |
| Cyan glow stick | Spawnable light object. |
| Axum decorative pots | Plant pots tied to Axum assets. |
| Axum furniture / trash can | Interior props with placeholder-like gray and tan models. |
| World tree relic | Updated relic with platform-like structures. |
| Booster rings | Spawnable rings with no active function yet. |
| Gateway crystals | Crystal objects tied to possible booster-ring use. |
| Superconducting foundations | Powered foundation pieces with electrical effects. |
| Superconducting solar panels | Solar pieces with visible particle effects. |
| S-shaped modular sofa | Modular furniture still present in the files. |
The spread of items splits into three clear lanes: vehicle systems, resource-processing systems, and background buildables. The strongest shared thread is that the vehicles and mining objects seem designed to meet in deeper, rougher areas where regular swimming and small-scale harvesting would not be enough.
Trident hull damage is now active
The Trident submarine has moved into a more usable spawned state. You can climb inside, drive it around, spin it, and get crash warnings before the vehicle hits terrain or objects.
Impacts now trigger hull damage, flashing interior lights, and repeated damage alerts. The outside of the submarine can develop visible pockmark-style damage spots, and those marks are the points the repair interaction is built around.
The Trident also tracks multiple damage points through a simple HUD, which makes the damage system feel like a vehicle-wide status layer rather than a single health meter. Its energy drain is aggressive, and in the current spawned state, unloading and reloading the area can reset the submarine back to a clean condition.
The bigger implication is that vehicle damage may not be isolated to the Trident. If the same kind of system expands to seabases later, building in Collector Leviathan territory could become much more dangerous than it is right now.
Seafrog parts now show the intended vehicle shape

The Seafrog now has a more complete body-and-chassis setup in the unreleased items. The chassis can sit inside the larger body, the docking layout is visible, and the vehicle includes temporary storage that can be opened and used in its current form.
Its movement looks built for the ocean floor rather than open-water cruising. It moves quickly across the ground, and holding Space makes it jump, which fits terrain with obstacles, ledges, tar fields, or broken seabed paths.
KEY!The arm models are where the mining connection starts to show. One arm has prongs and a suction-cup-like center that look suited to grappling, while the other side may be a mining arm or sonic-blaster-style tool; that function is inferred from the model shape and may depend on upgrades later.
Ore chunks and crushers point toward mining
| Mining piece | Role |
|---|---|
| Raw ore chunks | Large material pickups gathered from deeper mining areas. |
| Resource crusher | Processing machine for breaking raw chunks into usable output. |
| Mining platforms | Deployable drill structures for generating minerals from the seabed. |
| Geothermal recharger location | Recharge point for equipment or vehicles operating near heat sources. |
| Superconducting foundations | High-power base infrastructure with electrical effects. |
| Superconducting solar panels | Power generation pieces that pair with the superconducting setup. |
The strongest system-level clue is the combination of raw ore chunks, a resource crusher, mining platforms, and high-power base pieces. The ore chunks can be picked up and carried, while the crusher sits like the missing middle step between loose heavy material and usable resources.
The mining platforms are especially telling because they look like deployable drill nodes rather than normal hand-gathering tools. The Trident may also connect to this loop if its removed or hidden tractor-beam behavior returns, since a large submarine would make sense as the machine that moves mining equipment around.
The power pieces make the theory larger than a single crusher. Superconducting foundations, superconducting solar panels, and an unfinished geothermal recharger point toward a resource loop that needs infrastructure, recharge points, and possibly long trips into deeper cave regions. The exact gameplay loop is not playable yet, but the object set is strongly angled toward deep-sea mining.
The new radio fits a lost-transmission role
The new radio is modeled as a communication device that plays a PDA-style distress transmission. The message frames crash-landed survivors asking for help and calls out to Cicada crew or frontiersmen in the region.
That makes the radio a natural fit for future mission or story delivery. It may be how Subnautica 2 pushes progression beyond the current alien generator, using lost transmissions as breadcrumbs that send players toward deeper points of interest.
Quadrate, shadow Gordy, and urchin pudding
| Creature or item | Known detail |
|---|---|
| Quadrate | Bright red Gordy-like fish; PDA text lists Salopod tetraafa, lamprey/hagfish-like behavior, and risky eat. |
| Shadow Gordy | Dark Gordy variant found through files and spawning; behaves like a small swimmer. |
| Pudding urchin | Creature/resource item used for making urchin pudding. |
| Urchin pudding | Edible item that gives 55 food and 15 water. |
The creature side of the leak adds two small fish variants and one edible curiosity. The quadrate is the clearest new fish entry, while the shadow Gordy sits closer to a darker variant found through files and spawned access.
The quadrate being edible but risky gives it a more Subnautica-style role than a simple reskin. The urchin pudding is already more mechanically direct, because its food and water values make it a real consumable rather than just a file-name curiosity.
Buildables, decor, and loose resource items still in the files

The interior buildables are still a mixed set. The S-shaped modular sofa remains in the files and can line up with itself, while Axum furniture and the Axum trash can still look like early gray-and-tan props rather than finished base decor.
The collectible and relic bucket is broader. The world tree relic now has platform-like forms that may hint at climbable pseudo-island spaces near the world tree, while booster rings still spawn without an active use and gateway crystals remain tied to the booster-ring idea. The Sea Emperor poster, Cyclops poster, Sea Moth model, and Pioneer hull plate sit closer to decorative or reward-style content.
The loose resource and small-object list includes cyan pigment, silica dust, anemone rayon cuttings, a cyan glow stick, and Axum etching acid. The Axum decorative pots are more interesting than plain decor because planted Axum objects could point to future Axum-related encounters.
Current access is mostly Creative, cheats, and mods
Most of these objects are reached through Creative, cheats, mod-enabled spawning, or file-based discovery rather than normal crafting. Some pieces have partial behavior, some are decorative, and some exist as models or placeholders with no active Survival path.
The Sea Moth model and Pioneer hull plate currently come through Creative or cheats, with developer Twitch drops also used for access during development. They are expected to be available to everyone at full launch, while the Sea Emperor and Cyclops posters may follow the same reward-style route.
KEY!For now, separate the objects by function: the Trident and Seafrog have the most visible behavior, the crusher and mining pieces show the clearest system direction, and the decor/resource objects are mostly there to show what content is being staged.
Use Creative or a separate modded test save before spawning unreleased items, because several objects are partial, decorative, or reset when unloaded.
Future updates look aimed at bigger systems

Taken together, these Update 1.1 items point toward larger vehicles, more serious vehicle damage, base or hull repair systems, deep resource gathering, and transmission-led progression. The Trident and Seafrog are the vehicle side of that direction; the ore, crusher, platforms, and power pieces are the infrastructure side.
There are also signs of harsher creature pressure, with future threats like the tar eel and shadow lamprey sitting near the same direction as vehicle damage and deeper mining routes. Update 1.2 is positioned as the multiplayer update, but the Update 1.1 leak is already laying down a lot of the systems that could make that larger world feel more dangerous and more mechanical.
Frequently Asked Questions
Can players use the Trident submarine normally in Subnautica 2 Update 1.1?
No. The drivable Trident is a spawned unreleased object, not a normal Survival vehicle path in the public build.
Does the leaked Trident actually take damage?
Yes. Impacts trigger hull alerts, flashing emergency lighting, multiple tracked damage points, and visible marks on the submarine’s exterior.
What does the new radio do?
The radio currently plays a distress-style PDA transmission, making it a likely future hook for messages, objectives, or story breadcrumbs.
What are the new strange fish in the leak?
The notable ones are the quadrate, a bright red Gordy-style risky-eat fish, and the shadow Gordy, a darker variant found through spawning and files.
Do the leaked items mean a mining system is coming?
They point toward a mining loop, but the full loop is not playable yet: ore chunks, crushers, mining platforms, and power pieces currently exist as separate unfinished parts.
More questions⤵
How do players currently access unreleased items like these?
They are accessed through Creative, cheats, mod-enabled spawning, or file-based item discovery rather than ordinary crafting and progression.
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