Parry in 007 First Light by waiting for the enemy’s yellow flash, then pressing the parry button at the last moment to stagger the attacker and open a punish window. The default input is Circle on PlayStation, B on Xbox, and Q on PC.
How to parry in 007 First Light
Step 1: Watch the enemy, not the damage number
Stay focused on the attacker’s body language.

And wait for the yellow flash that appears just before the strike lands.

That flash is the game’s parry cue, and pressing too early usually fails the counter.
Hit Circle on PlayStation, B on Xbox, or Q on PC right as the yellow cue appears. On a clean parry, Bond intercepts the blow and the enemy is staggered long enough for a punish.

Step 3: Convert the stagger into damage
Use the opening immediately after a successful parry. The fastest payoff is a takedown, while grabbing and slamming works well near walls, railings, or other hard surfaces.

Step 4: Use sidestep when the timing feels off
If an enemy’s rhythm is hard to read, use the sidestep option instead of forcing a parry. X on PlayStation and A on Xbox move Bond out of the attack path, which is safer when multiple enemies are pressuring you.

Step 5: Practice in low-pressure fights first
The timing window is easier on lower difficulty settings and tighter on harder ones, so early one-on-one fights are the best place to build muscle memory. Once the yellow flash becomes automatic, parries become much more reliable in larger brawls.
Critical mistakes to avoid
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Pressing the button as soon as the enemy starts swinging instead of waiting for the yellow flash.
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Trying to parry every attack in a crowd fight when a sidestep would be safer.
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Missing the follow-up window after a stagger, which wastes the best part of the mechanic.
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Assuming the timing is identical on all difficulties; it gets stricter as the challenge rises.
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Using a control scheme that feels awkward on PC without remapping early.
Best parry rhythm
The cleanest rhythm is simple: watch flash, tap parry, punish immediately. That loop is the foundation of close-quarters combat in 007 First Light, and it pairs especially well with environmental throws and quick takedowns when the game gives you space.