Once you’ve beaten The Adventures of Elliot, your post-game work is locking in the true ending, raiding the hidden caves and dungeons for the legendary weapons, clearing the trials and shrines, and rounding up every cat on the road to 100% completion.
Being The Adventures of Elliot: The Millennium Tales rolls the credits, but it doesn’t close the book on Elliot and Faie’s journey through the four Ages of Philabieldia. The post-game is really a cleanup list: there’s more than one ending to see, weapons still locked away, optional challenges to finish, and a small army of cats to find. A heads-up before you start — a few of the collectible totals below aren’t fully nailed down yet, so treat the numbers as guidance rather than gospel.
Your post-game priorities after the credits

There are four things worth chasing once the story is done. First, make sure you’ve seen all three endings — and specifically that you’ve locked in the true ending, since it’s the one most players are after. Second, the hidden caves and dungeons across the Ages open up after you clear the ending, and that’s where the legendary weapons live. Third, there are trials and shrines left as optional challenges. And fourth, you’ll want to track down all the cats, which feed into both 100% completion and, reportedly, the true ending itself.
The three endings and how each one triggers
| Ending | How to trigger it | Key requirement |
|---|---|---|
| True ending | Take the guarding route during the Beast of Enmity fight at the Northern Tower. | Guard through the fight; collecting cats reportedly matters, but the exact required count isn’t confirmed. |
| Best ending | Defeat the Beast of Enmity with the fully charged Leytstaf Sword Lv.4 special attack, “Mystic Seal”. | A fully charged Leytstaf Sword at Lv.4 going into the fight. |
| Bad ending | The default outcome when you don’t follow the ending route. | Not pinned down in our sources beyond it being the non-route result. |
The route into the finale is the same no matter which ending you’re going for. After you have the Leytstaf Sword, wrap up the remaining story events in the Age of Reconstruction, the Age of Magic, and the Age of Budding by heading to each one’s city or village center. Then go to Heuria’s room in the Age of Safekeeping, pick up Mao’s pendant, equip it, and make your way to the Northern Tower.
Once you’ve cleared the ending, hidden caves and dungeons across all four Ages — Budding, Magic, Reconstruction, and Safekeeping — open up, and that’s where the legendary weapons are kept. The gating is the important part: these aren’t available during a normal playthrough, so finishing the ending is the key that unlocks the run for them.
Beyond that, our sources only confirm that the weapons exist and that they’re tied to completing the ending. They don’t pin down specific weapon names, which cave or dungeon holds which, or how many there are in total, so it’s best to go in expecting to explore rather than following a fixed shopping list.
Trials and shrines left to clear

The other slice of optional post-game content is the trials and shrines scattered through the world. They sit on the completion checklist as challenges to finish off after the story.
There isn’t much detail to give here honestly — what’s confirmed is that they exist as post-game cleanup, not the specific mechanics or rewards behind each one. Treat them as targets to seek out rather than something with a known layout.
Collecting every cat in the Kingdom of Huther
Adding a cat to your collection isn’t a one-and-done interaction either. Feeding a cat its liked items — Fatty Fish is the example that comes up — over multiple visits can move it to the orphanage. The number of feedings needed is reported as somewhere around five, but that count is uncertain, so plan to keep coming back rather than treating five as a hard rule. Since cats also reportedly tie into the true ending, don’t leave this collection for last if that’s the ending you’re chasing.
Pick up the Magic Compass before you bother with the Cat Needle — the Needle reportedly does nothing for cat-hunting until you have the compass.
| Collectible | Total in our sources | Notes |
|---|---|---|
| Shards of Life | ~60 (provisional) | Comes from a single in-progress tracker reading “5/60” — not yet confirmed, so treat 60 as a working figure. |
| Manuscripts | Not given | Tracked for 100% completion, but no total appears in our sources. |
| Cats | Not given | Required for the true ending and counted toward completion; the exact number is unverified. |
The last two tracks standing between you and 100% completion are the Shards of Life and the Manuscripts. Both are collectibles tracked across your playthrough, and you’ll want to finish them off alongside the cats. The totals here are where the sources get thin, so the table below marks what’s solid and what’s still provisional.
Frequently Asked Questions
How many endings does The Adventures of Elliot have, and which is the true ending?
There are three endings — a true ending, a best ending, and a bad ending. The true ending is the one most players are working toward, and it’s reached by taking the guarding route in the final Beast of Enmity fight, with cats reportedly playing a part too.
How do you get the true ending versus the best ending?
Both run through the same finale at the Northern Tower. For the true ending, you guard during the Beast of Enmity battle. For the best ending, you instead defeat the Beast using the fully charged Leytstaf Sword Lv.4 special attack, “Mystic Seal”. Collecting cats is also said to matter for the true ending.
Where do you find the legendary weapons after beating the game?
They’re held in hidden caves and dungeons spread across all four Ages — Budding, Magic, Reconstruction, and Safekeeping. These only become accessible once you’ve cleared the ending. Specific names and locations aren’t confirmed in our sources, so expect to explore for them.
How do you collect all the cats, and why doesn’t the Cat Needle work at first?
Cats gather in the Kingdom of Huther in the Age of Safekeeping. The Cat Needle reportedly doesn’t help until you’ve obtained the Magic Compass, so get the compass first. Feeding a cat its liked items, such as Fatty Fish, across several visits — said to be around five, though that’s uncertain — can move it to the orphanage.
How many Shards of Life are there for 100% completion?
The figure circulating is 60 Shards of Life, based on an in-progress tracker showing “5/60.” That total isn’t fully confirmed yet, so treat 60 as provisional and use your in-game tracker to see how many you still need.
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