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Star Wars Zero Company Brutal Strike Uses, Damage, and Tips

Aurelio's Brutal Strike closes the distance for a cheap, high-crit melee finisher, and this guide shows how to use it, its damage potential, and tips to time it right.

Aurelio’s Brutal Strike closes the distance for a cheap, high-crit melee finisher, and this guide shows how to use it, its damage potential, and tips to time it right.

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Open Aurelio’s radial menu, select Brutal Strike (1 AP), lock onto an enemy, pick the position around it to strike from, then confirm — Aurelio rushes in and lands the melee hit.

Brutal Strike is Aurelio’s close-quarters option on the Soldier kit in Star Wars Zero Company, and it changes how he fights: instead of trading blaster fire from cover, he sprints in and hits an enemy directly. It costs almost nothing to run, which is exactly why it earns its place in your turn order.

What Brutal Strike does in combat

Combat in Star Wars Zero Company is turn-based, with your whole squad acting before the enemy and each operator carrying three Action Points to spend per turn. Because Brutal Strike is a melee action, it only works against enemies Aurelio can physically reach on his move — there’s no ranged version of it.

Key At just 1 AP and with a real shot at a critical, it slots in best as a cheap finisher: you soften a target with your heavier hitters, then send Aurelio in to close the kill without draining the rest of the squad’s turn.

STEP 01 · OF 05

Select Aurelio on his turn

Select Aurelio on his turn
Select Aurelio on his turn | 𝐌𝐢𝐫𝐚𝐠𝐞 𝐓𝐚𝐜𝐭𝐢𝐜𝐮𝐬/YouTube

With your squad up in the turn order, click Aurelio on the tactical grid so his action options open.

STEP 02 · OF 05

Open the radial menu and choose Brutal Strike

Open the radial menu and choose Brutal Strike
Open the radial menu and choose Brutal Strike | 𝐌𝐢𝐫𝐚𝐠𝐞 𝐓𝐚𝐜𝐭𝐢𝐜𝐮𝐬/YouTube

Bring up his radial menu and pick Brutal Strike, which shows its 1 AP cost.

STEP 03 · OF 05

Highlight the target

Point at the enemy you want to hit — a Separatist Enforcer, for example — so the attack locks onto it.

STEP 04 · OF 05

Choose the position to strike from

Choose the position to strike from
Choose the position to strike from | 𝐌𝐢𝐫𝐚𝐠𝐞 𝐓𝐚𝐜𝐭𝐢𝐜𝐮𝐬/YouTube

Pick the exact spot around the enemy where Aurelio will stand; the approach angle you choose can influence his crit chance, so favor the flank.

STEP 05 · OF 05

Confirm the rush-in

Confirm the action and Aurelio sprints to that spot and delivers the hit, with the damage number popping over the target on impact.

Since the strike only spends 1 AP, Aurelio still has points left afterward — enough to move again, take another attack, or hunker down for the enemy phase.

Brutal Strike cost, damage, and status

Detail Value
Action type Melee attack
AP cost 1 AP
Base damage 10 early, up to 18 at higher ranks
Critical damage 16 (prologue example)
Per-turn limit Once
Status applied Dazed at low rank, Stun at top rank

In the prologue, a clean Brutal Strike lands for 10 damage, climbing to 16 when it crits against a Separatist Enforcer. Those are the numbers you’ll see early; as Aurelio’s Soldier kit ranks up, the base hit scales higher, toward 18 at the top rank. It also carries a status on hit — Dazed at lower ranks, upgrading to a Stun once the ability is fully promoted.

Using Brutal Strike as a finisher

The strike is at its best cleaning up wounded droids that your team has already chipped down. Its low AP cost and crit potential let Aurelio secure the kill while the rest of the squad keeps their points for repositioning or overwatch, so you’re spending one point to close a fight instead of a full turn.

The opening of The Serolonis Job shows the shape of it: keep Trick and his heavy weapon near the front, push Aurelio up the left alongside him to flank, and slide Hawks down the right lane in cover. That lets Aurelio dart in with Brutal Strike on softened targets while the heavier units hold the line.

Two mistakes cost you here. Don’t open with it into open ground — used as an opener rather than a finisher, it leaves Aurelio exposed in the prologue firefights. And don’t line it up on enemies he can’t actually reach in one move; blocked pathing wastes your planning and can strand him out of cover. Remember too that Brutal Strike is once per turn, so spare AP won’t let you chain it.

QUICK WIN

Save Brutal Strike for a target another operator has already wounded — one AP closes the kill and the crit chance from a good flank angle does the rest, leaving the rest of your squad’s turn intact.


Related Star Wars Zero Company guides

Frequently Asked Questions

Can using Brutal Strike well keep Aurelio alive?

No. Aurelio is scripted to die during the intro no matter how you play, and that holds even with permadeath turned off. Brutal Strike is worth learning for how it works in your hands, but no amount of clever positioning or clean crits changes his fate in that opening.


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