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Star Wars: Zero Company Release Date, Platforms, and PC Storefronts

Star Wars Zero Company brings a Clone Wars-era tactics campaign with squad command, base management, permadeath, and a shadow-war story to PC, PS5, and Xbox Series X|S on August 27, 2026.

Star Wars Zero Company brings a Clone Wars-era tactics campaign with squad command, base management, permadeath, and a shadow-war story to PC, PS5, and Xbox Series X|S on August 27, 2026.

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Star Wars Zero Company is a single-player turn-based tactics game from Bit Reactor and Respawn set near the end of the Clone Wars, launching August 27, 2026 for PC, PS5, and Xbox Series X|S.

Star Wars Zero Company is built around squad command, cover-based turns, and a cinematic Clone Wars campaign rather than live-service multiplayer. The pitch is simple on the surface, but the game does more than drop Star Wars skins onto a familiar tactics template: it mixes in authored characters, custom recruits, permadeath, base management, and a grounded shadow-war story.

Star Wars Zero Company release facts

Star Wars Zero Company key art fills the screen
Star Wars Zero Company key art fills the screen | JumboPixel/YouTube
Detail Info
Release date August 27, 2026
Platforms PC, PlayStation 5, and Xbox Series X|S
PC storefronts Steam, EA App, and Epic Games Store
Developer Bit Reactor, with Respawn Entertainment and Lucasfilm Games
Publisher Electronic Arts
Genre Single-player turn-based tactics
Campaign length About 30-40 hours for the main story
Setting The twilight of the Clone Wars, around 20 BBY

The game launches as a pre-release, single-player tactics campaign with a clear platform list and a main story estimate that puts it in the long-form strategy range.

That campaign length does not include extra time spent customizing operators or taking on side content, so tactics players who like tuning squads should expect more time around the core story.

Hawks and the Infinite Coil story

Hawks leads a Republic squad through a battlefield
Hawks leads a Republic squad through a battlefield | JumboPixel/YouTube

You play as Hawks, a former Republic officer leading Zero Company, an unconventional crew of hired specialists pulled from across the galaxy. The Republic brings the squad into a shadow conflict running beneath the Clone Wars, where the Separatists and Republic are already tearing systems apart in the open.

The central enemy is the Infinite Coil, a Separatist-aligned cult and paramilitary threat tied to Kundri Fathom and the Shadow Plague. The setup leans into espionage, investigations, uneasy alliances, and guerilla work rather than a Jedi-first power fantasy.

Between jobs, Zero Company operates out of The Den on the Ring of Kafrene. That base gives the campaign its grounded, off-books feel: this is a hired squad moving through Clone Wars chaos, not a clean Republic command unit.

The campaign path is linear

Star Wars Zero Company has an authored story from beginning to end. There are no romance systems, branching narrative paths, or multiple story routes built around major player choices.

KEY!Your squad choices still matter inside scenes. Because mission squads can vary, and because permadeath can remove some operators from your roster, different playthroughs may feature different characters in story moments even though the destination remains fixed.

Hawks, authored operators, and custom recruits

Operator type What to know
Hawks The customizable protagonist. Hawks is required for story missions, can be freely skipped in skirmishes, and causes a mission restart if lost.
Authored operators Hand-built story characters such as Trick, Jae Mordant, Tel-Rea Vokoss, Luco Bronc, Cly Kullervo, and Kabb Uppercut.
Custom operators Recruits hired with credits. You can adjust name, species, backstory, voice, specialization, and loadout.
Clone troopers Clone recruits unlock partway through the story, and you can eventually field a full clone squad.
Astromechs Droid recruits become part of the roster through the strategy layer, including droid-focused squad options.
Tel-Rea Tel-Rea Vokoss is the Jedi Padawan operator. If she dies, she is not replaced.

Zero Company is built from a mix of story characters and player-made recruits. Hawks anchors the campaign, authored operators bring fixed personalities and story presence, and custom operators let you fill tactical gaps with species, voices, backstories, specializations, and loadouts of your choice.

The roster starts small, around six or seven operators, then grows toward roughly 20 through story progression and upgrades. Most missions use a field squad of four operators, though some missions may allow more.

The recruitment pool refreshes each in-game cycle, and you can reroll it or build a custom pool for the game to pull from. That makes the roster part authored drama and part player expression, especially once casualties, bonds, and specialization changes start shaping who is still available.

Turn-based battles and squad survival

System How it works
Action points Each operator gets 3 action points per turn. Longer movement and heavier attacks cost more.
Cover and sight Partial and full cover reduce hit chances, while flanking and high ground improve attack setups.
Destructible cover Some cover can be destroyed, opening lines for follow-up shots or forcing enemies out of position.
Overwatch Lookout uses an adjustable cone. Longer cones lower accuracy, and extra action points can add more reaction shots.
Advantage Hits build a shared squad pool up to 10 maximum Advantage, spent on effects like bonus actions, air strikes, and squad accuracy buffs.
Injuries A downed operator can be rallied by an ally, but each down adds an injury that lowers stats.
Permadeath Permadeath is on by default. On standard difficulty, three injuries can kill an operator permanently.
Specializations There are 8 specializations, including assault, gunslinger, heavy, medic, scoundrel, scout, sharpshooter, and soldier.
Weapon classes Weapons fall into 4 classes: long arms, repeaters, rifles, and pistols, with mod slots for tuning.

Combat uses a three-action-point turn system where movement, attacks, overwatch, abilities, and utility choices compete for the same turn budget. Cover, line of sight, high ground, flanking, destructible objects, and weapon range all matter, so the game is pushing careful positioning rather than simple ability spam.

Specializations come with a standard ability, a passive, and an ultimate, and most operators can be respecced between missions. Loadouts also include weapon mods and utility items like grenades, so a squad can be built around direct fire, control, support, or ability combos.

QUICK WIN

Protect Tel-Rea Vokoss on high-risk missions, because she is the only Jedi Padawan operator and does not get a replacement if she dies.

There is no traditional fog of war, but that does not make positioning trivial. Snipers still depend on line of sight, overwatch cones need deliberate placement, and injuries can turn a clean win into long-term roster damage.

The Den and the galaxy map

Between missions, the game shifts into The Den, where you can move in third person, talk to squadmates, manage recruits, and prepare for the next cycle. The Holotable drives the larger strategy layer, splitting your attention between non-combat Operations and full tactical missions.

Operations happen on the galaxy map, cost Intel, skip combat, and can pay out credits, gear, story progress, or character effects. Tactical missions are the grid-based battles, and starting one ends the current in-game cycle, so timing matters when deciding how to spend Intel before committing to a fight.

The galaxy map spans more than 150 planets for Operations, with more than a dozen unique planets used for tactical missions. Story missions can also begin with a short third-person espionage sequence, letting you scout for Intel and Advantage points before combat starts.

The base layer includes upgrades and facilities such as the Armory, Med Bay, Droid Bay, Black Market, and a memorial wall for fallen operators. Bonds also grow between operators who fight together, unlocking cross-training stat bonuses and special passives at higher bond levels.

Hawks and operator customization

Hawks can be customized by appearance, name, voice, gender, and combat specialization. There are male and female voice options with different flavors, and real-time cutscenes reflect the version of Hawks you build and dress.

Operators can be customized through appearances, loadouts, abilities, and cosmetics. Clone armor cosmetics are available from the start for operators, including helmet voice modulation, while clone recruits themselves arrive later through story progression.

Species and outfits are largely cosmetic rather than stat-breaking choices. Weather effects are cosmetic too, and no species has better weapon stats than another, so visual identity is mostly separate from combat optimization.

Standard, Deluxe, and Collector’s Edition contents

Edition Includes
Standard Edition The base game for $49.99 on PC and $59.99 on consoles.
Digital Deluxe Edition The base game plus Deluxe cosmetics for $59.99 on PC and $69.99 on consoles, including The Grand Army of the Republic Cosmetic Pack and The Shadow Collective Cosmetic Pack.
Pre-order bonus Crystalline Astromech Cosmetic Pack with any edition.
Collector’s Edition A $300 physical set with a steelbook, certificates, character cards, deskmat, and a Black Series electronic thermal detonator.

The editions are built around the game itself and cosmetic extras. There is no early access window and no gameplay advantage tied to the pricier versions.

For the Collector’s Edition, console copies ship ahead of the physical collector items, while PC buyers receive the game code by email on release day.

Modes and post-launch features not planned

Star Wars Zero Company has no announced multiplayer, co-op, or competitive mode. It is positioned as a single-player campaign rather than a live-service tactics platform.

There are also no microtransactions planned, no mod support planned, no New Game Plus, and no currently announced DLC. Some cosmetics can unlock through repeat playthroughs, but that is separate from a New Game Plus mode.

Switch and Steam Deck versions have not been announced. Development is focused on PC, PS5, and Xbox Series X|S.

Who Star Wars Zero Company is for

Star Wars Zero Company is aimed squarely at players who want squad tactics with consequences: cover, flanking, injuries, permadeath, class roles, and a roster that changes over time. If you like planning missions, building operator synergies, and recovering from messy turns, this is the part to watch.

Clone Wars fans get a new story near the end of the war, appearances from characters like Anakin Skywalker, clone recruits, Mandalorians, astromechs, and a Jedi Padawan inside a more grounded espionage frame. For players looking for a story-heavy squad campaign rather than a branching RPG, the pre-launch shape is very clear.

Frequently Asked Questions

Is Star Wars Zero Company single-player only?

Yes. It is a single-player turn-based tactics game with no announced co-op or competitive multiplayer.

Is Star Wars Zero Company like XCOM?

Yes, in the broad tactics sense: it uses turn-based squad battles, cover, hit chances, overwatch-style reactions, injuries, and permadeath. It also adds Star Wars-specific squad abilities, Advantage spending, third-person base exploration, and authored story scenes.

Does Star Wars Zero Company have permadeath?

Yes. Operators can die permanently, and the campaign continues after losses unless the failed character is Hawks.

Can you turn permadeath off?

Yes. Permadeath is enabled by default, but it can be turned off.

Does Star Wars Zero Company have romance or branching endings?

No. The campaign has no romance system and no branching story paths.

More questions
Can you play as clone troopers?

Yes. Clone troopers unlock as recruits partway through the story, and you can eventually deploy a full clone squad.

Is Anakin Skywalker in Star Wars Zero Company?

Yes. Anakin Skywalker crosses paths with Zero Company during a mission, with Matt Lanter returning as the character’s voice.

Is there mod support or microtransactions?

No. Mod support is not planned, and microtransactions are not planned.

Is Star Wars Zero Company coming to Switch or Steam Deck?

No Switch or Steam Deck release has been announced.


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