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All Revealed Planets in Star Wars: Zero Company

Here are all revealed Star Wars: Zero Company planets so far, separating the 11 named Tactical Mission worlds from the broader 150-plus Galaxy Map locations.

Here are all revealed Star Wars: Zero Company planets so far, separating the 11 named Tactical Mission worlds from the broader 150-plus Galaxy Map locations.

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EA has shown 11 named tactical-mission planets for Star Wars: Zero Company so far: Anaxes, Brentaal, Kaller, Ryloth, Serolanis, Sullust, Vandor, Dantooine, Florrum, Lothal, and Mapuzo.

Star Wars: Zero Company is a single-player, turn-based tactics game set late in the Clone Wars, and its planet list has two different layers. The big galaxy-spanning number is for strategic activity, while the named worlds below are the ones shown as bespoke Tactical Mission locations.

How the 150-plus planet count works

KEY!The headline number is over 150 planets, but that does not mean the game has 150 fully built ground-combat environments. Those planets belong to the broader Galaxy Map and Operations layer, where choices play out through strategic, text-based missions.

Tactical Missions are the smaller, handcrafted layer where Zero Company actually deploys for turn-based battles. That is the list EA has started naming publicly, and the current named set sits at 11 planets.

The Den also matters here because it is the squad’s home base between missions. It is located in the asteroid ring around Kafrene, but Kafrene is home-base context rather than one of the 11 named Tactical Mission planets in this reveal.

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Separate Operations from Tactical Missions: the 150-plus Galaxy Map planets are not the same list as the 11 named ground-combat worlds.

Every revealed tactical planet at a glance

Planet Known from
Anaxes The Clone Wars Season 7 and the Bad Batch/Echo arc
Brentaal The Brentaal system, with Brentaal IV as the better-known lore name
Kaller The Bad Batch Season 1 and the Order 66 opening
Ryloth Twi’lek homeworld tied to Cham and Hera Syndulla
Serolanis A racing-circuit setting shown for the Tactical Mission roster
Sullust Volcanic world from The Empire Strikes Back and Battlefront 2015
Vandor The snowy coaxium train world from Solo: A Star Wars Story
Dantooine The rebel-base decoy named in A New Hope
Florrum Hondo Ohnaka’s pirate world in The Clone Wars
Lothal Ezra Bridger’s homeworld from Star Wars Rebels
Mapuzo The Imperial-held world seen in Obi-Wan Kenobi

That lineup gives the campaign a broad spread of environments: Clone Wars battlefields, volcanic terrain, snow, desert edges, pirate territory, and planets that have mostly lived as references until now.

Anaxes brings the Bad Batch warfront back

Kaller's rocky battlefield appears with Clone Wars-era troops
Kaller’s rocky battlefield appears with Clone Wars-era troops | Split Screen: Star Wars/YouTube

Anaxes is one of the strongest Clone Wars picks in the list. It is the main battlefield for the Season 7 arc that introduces the Bad Batch, with the story revolving around Admiral Trench using Echo’s tactical knowledge against the Republic.

That makes it a natural fit for Star Wars: Zero Company, since the game is already centered on squad tactics and covert Clone Wars-era operations. A mission there can lean into the military side of the setting without needing much extra setup.

Anaxes also has a strange later fate. By the Rebels era, the planet has been destroyed and reduced to an asteroid belt, with Ezra, Sabine, and the Ghost crew visiting the remains of a Republic fort that once stood there.

Brentaal may point toward Brentaal IV

The revealed name is simply Brentaal, which leaves a little room around the exact planet. The better-known Star Wars lore usually circles Brentaal IV, a world that has appeared across several comic lines.

For now, the clean read is to treat Brentaal as the name on the Tactical Mission list and Brentaal IV as the likely lore connection, not a locked-in subtitle. If the final mission text narrows it later, that distinction will matter.

Kaller sets up an Order 66 shadow

Kaller is the planet that opens The Bad Batch Season 1, where Clone Force 99 assists a young Caleb Dume, later known as Kanan Jarrus, and his Jedi Master Depa Billaba.

Its importance comes from the timing. Kaller is tied directly to the end of the Clone Wars and the moment clone troopers turn on the Jedi during Order 66.

Because Star Wars: Zero Company takes place before that full Imperial break, Kaller can show the planet while the war is still active. That makes it more than a callback; it is a chance to see the same setting before the tragedy fans associate with it.

Ryloth is a core Clone Wars battlefield

Ryloth is the Twi’lek homeworld and one of the most recognizable Clone Wars planets in the list. It is closely tied to freedom fighter Cham Syndulla, whose resistance against occupation became a major part of the planet’s identity.

The Syndulla connection carries well beyond The Clone Wars. Hera Syndulla and Chopper appear in Ryloth-focused stories in The Bad Batch, and Hera returns to her family home in Star Wars Rebels.

For a tactical game set during the Clone Wars, Ryloth feels like one of the most logical inclusions. It gives the campaign a place with political stakes, occupied territory, and a strong link to characters who remain important long after the war ends.

Serolanis adds the racing-circuit world

Serolanis is the on-screen spelling for the fifth revealed Tactical Mission planet. Its clearest association so far is a racing-circuit environment, giving it a very different texture from the larger warfront planets around it.

There is not much broader lore to lean on yet, so the interest here is visual and mechanical. A racing-linked location gives Star Wars: Zero Company room for tighter lanes, industrial edges, or objective layouts that feel different from open battlefield terrain.

Sullust brings back a volcanic Star Wars warzone

Sullust is the volcanic outlier in the revealed lineup. In the films, it is first mentioned in The Empire Strikes Back, when Vader is told about a rebel fleet massing near Sullust.

Game players may also remember it from EA’s Star Wars Battlefront in 2015, where Sullust was a full playable location with black rock, lava-lit terrain, and a harsh industrial look.

That visual identity should translate cleanly into a tactics game. Cover, elevation, chokepoints, and hazardous terrain all feel natural on a volcanic battlefield, especially beside greener and snowier planets in the same roster.

Vandor returns after the Solo train heist

Vandor is the snowy mountain planet from Solo: A Star Wars Story. It is where Han, Chewie, Beckett’s crew, and Enfys Nest collide during the coaxium train heist.

That scene gives Vandor a ready-made combat identity: ridgelines, snow, industrial transports, and high-risk movement through exposed terrain. It is also not new to Star Wars games, since Star Wars Hunters used Vandor as a playable map before that game shut down.

In Star Wars: Zero Company, Vandor should stand apart from the desert and volcanic picks immediately. Snowy tactical maps tend to make silhouettes, cover, and sightlines easier to read, which suits a squad-based tactics setup.

Dantooine finally gets boots-on-the-ground treatment

Dantooine is famous because of a lie. In A New Hope, Leia says the Rebel base is on Dantooine, but Tarkin destroys Alderaan anyway, and an Imperial search later finds only an abandoned rebel base.

The planet has been referenced often across Star Wars, but it rarely gets the kind of ground-level attention that a tactics game can provide. That is what makes its inclusion here interesting: not just the name, but the chance to fight through a place fans mostly know secondhand.

A Clone Wars-era Dantooine also lets the game show the world before its original-trilogy rebel-base association becomes the main thing people remember about it.

Florrum brings Hondo Ohnaka’s pirate territory

Florrum is strongly tied to Hondo Ohnaka and his pirate gang in The Clone Wars, especially in the show’s earlier arcs. It is a good fit for a mercenary-heavy tactics story because it naturally sits between war, smuggling, and opportunistic alliances.

Hondo appearing in Star Wars: Zero Company would be fun, but that remains a hope rather than something the planet reveal promises. The stronger point is that Florrum gives the campaign a pirate-world backdrop without needing to move outside the Clone Wars tone.

Lothal shows Ezra Bridger’s home before Rebels

Lothal is best known as Ezra Bridger’s homeworld and the main staging ground for Star Wars Rebels. Much of that show’s identity comes from Lothal’s plains, cities, Imperial occupation, and local resistance.

The planet has since moved into live action through Ahsoka, which makes its inclusion in Star Wars: Zero Company feel even more notable. This version can show Lothal during the Clone Wars, before its Imperial-era story fully takes shape.

That timeline angle is the real hook. By placing Lothal here, the game can connect the Clone Wars era to Rebels and the early New Republic period without turning the planet into only a nostalgia stop.

Mapuzo can show its pre-Imperial condition

Mapuzo is the planet most viewers will connect to Obi-Wan Kenobi. In that series, it is already under heavy Imperial control, with the Empire’s presence shaping how the planet feels on screen.

Star Wars: Zero Company reaches Mapuzo earlier, during the Clone Wars. That gives the game a useful opening: it can show whether the planet already felt strained before the Empire took over, or whether the later version was the result of Imperial occupation.

There is not a huge amount of visible canon history for Mapuzo compared with Ryloth or Lothal, so a Tactical Mission there could do real world-building work instead of simply revisiting familiar scenery.

Kafrene, Courtisilius, Coruscant and Bespin outside the 11

Location Status
Kafrene Asteroid-ring location for The Den home base
Courtisilius Appears in mission UI tied to Dark Waters and the Courtisilius undercity
Coruscant Mentioned and seen in trailer context, but not part of the 11-name Tactical Mission list
Bespin An assumption from visuals near Anakin, Luco, Trick, and clone troopers

The 11 named Tactical Mission planets are not the only locations circling Star Wars: Zero Company. A few other names and visuals sit around the campaign layer, home-base setup, and trailer context, but they should not be merged into the 11-planet reveal list.

Courtisilius is the most interesting extra name because it appears with the mission title Dark Waters. The UI text points to Fathom, leader of the Coil, visiting caverns beneath the Courtisilius undercity.

Coruscant and Bespin sit in a different bucket. Coruscant has stronger story-context footing, while Bespin is a visual read from cloud-city-like imagery; neither should replace the clean 11-planet Tactical Mission list above.

Frequently Asked Questions

How many planets are in Star Wars: Zero Company?

Star Wars: Zero Company has a Galaxy Map with over 150 planets for Operations, while the named Tactical Mission reveal currently gives 11 ground-combat planets. The broader launch wording also points to over a dozen unique Tactical Mission planets overall.

Are all 150-plus planets fully playable?

No. The 150-plus number belongs to the strategic Operations layer, where players spend Intel to open activity across the Galaxy Map. Fully built squad battles happen in Tactical Missions.

Which planets have been revealed for tactical missions?

The revealed Tactical Mission planets are Anaxes, Brentaal, Kaller, Ryloth, Serolanis, Sullust, Vandor, Dantooine, Florrum, Lothal, and Mapuzo.

Is Courtisilius in Star Wars: Zero Company?

Courtisilius appears as part of the Dark Waters mission UI. Its placement is separate from the 11-planet tactical reveal, so treat it as a named mission/location reference for now.

Are Coruscant and Bespin playable planets?

Coruscant is mentioned and appears in trailer context, while Bespin is only inferred from visuals. Neither is part of the 11 named Tactical Mission planets listed here.


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