Black Panther’s featured combo is an 82,000-damage route that opens with medium heavy, chains quick skill and Assemble extensions, and finishes by popping the opponent up into forward Unique + Quick Skill and Tōkon Assemble.
Black Panther turns one clean hit into a full 82,000-damage conversion in Marvel Tōkon: Fighting Souls. Open with medium heavy, loop the quick-skill and Assemble extensions, hold heavy before the final pop-up, then cash out with forward Unique plus Quick Skill and Tōkon Assemble. The route looks intimidating written out, but it uses the same handful of links with clean timing, and it works with whatever three teammates you bring. Here’s the complete route, the exact timing cues for every segment, and how to fix each common drop point.
- The full 82,000-damage combo route
- What you need and how the inputs read
- How to perform Black Panther’s combo in Marvel Tōkon: Fighting Souls
- Drilling the rolling-ground section in training mode
- How Black Panther’s kit carries this route
- Where the combo drops and how to fix it
- Simpler and alternate Black Panther combo ideas
- Frequently Asked Questions
The full 82,000-damage combo route
| Segment | Input | Timing cue |
|---|---|---|
| Opener | Medium > Heavy | Easy two-hit confirm to start the route. |
| Launch | Back Quick Skill + Heavy > Unique > Heavy | Press Unique on the ground bounce, Heavy after the fly-over. |
| Air string | Jump Heavy > Medium > Back Quick Skill + Medium > Assemble | Jump immediately — do not touch the ground first. |
| Grounded rep | Medium Heavy > Back Quick Skill + Medium > Assemble | You are on the ground for this repetition. |
| Rolling section | Medium Heavy > Jump Heavy > Medium | The opponent is rolling on the ground through this part. |
| Meter step | Back Quick Skill + Medium > Assemble > Held Heavy > Quick Skill | Hold the heavy, then quick skill to pop them up. |
| Finisher | Forward Unique + Quick Skill > Tōkon Assemble | Only after the pop-up hit connects. |
Use the table as the route map, then practice the expanded segments below with their timing cues. The notation stays close to the on-screen labels: medium, heavy, unique, quick skill and Assemble.
What you need and how the inputs read
| Term | Meaning |
|---|---|
| Medium | A medium-strength normal attack — the “M” in the route. |
| Heavy | A heavy normal attack, the “H” in the route. |
| Held Heavy | Holding the heavy button instead of tapping it, for the higher-damage version. |
| Unique | Black Panther’s command normal; in this route it flies her over to the bounced opponent. |
| Quick Skill | A special-skill input; “back quick skill” is the same skill done with a back direction. |
| Assemble | A tag/assist call used to extend the juggle. |
| Tōkon Assemble | The team super that cashes out the combo at the end. |
This is a solo Black Panther combo, so you can run any three other characters alongside her without changing the route. Black Panther is Shuri, a hyper-mobile mid-range and rushdown fighter who fences with the Spear of Bashenga for long reach and uses Bast’s Blessing movement to close distance and maintain pressure. That combination of reach and mobility keeps this extended juggle airborne.
The inputs below use the same labels throughout the guide. No extra controller notation is needed: a “back quick skill” is the quick-skill input performed with a back direction.
How to perform Black Panther’s combo in Marvel Tōkon: Fighting Souls
Execute these short links in order, following each timing cue, to reach the full 82,000-damage total.
STEP 1/12
Open with Medium into Heavy

Start with medium heavy, a simple two-button conversion off any hit.
STEP 2/12
Back Quick Skill plus Heavy

Cancel into back quick skill plus heavy. These two hits set up the launch.
STEP 3/12
Unique on the ground bounce

Press Unique the instant the second hit bounces the opponent off the floor. Black Panther will fly over to them.
STEP 4/12
Heavy after the fly-over

Press heavy as soon as she reaches the opponent after the Unique to keep the juggle going.
STEP 5/12
Jump Heavy into Medium

Do not wait to land. Buffer up immediately after the Unique heavy, jump at the first opportunity, then press jump heavy into medium.
STEP 6/12
Back Quick Skill plus Medium into Assemble

Continue the air string with back quick skill plus medium, then call Assemble to extend the juggle.
STEP 7/12
Grounded Medium Heavy into a second Assemble

Once Black Panther is back on the ground, press medium heavy, back quick skill plus medium, then call another Assemble.
STEP 8/12
Medium Heavy into Jump Heavy Medium

Hit the rolling opponent with medium heavy, then jump heavy medium. Drill this section separately until the timing is automatic.
STEP 9/12
Back Quick Skill plus Medium, then Assemble

Follow with another back quick skill plus medium, then press Assemble as the last hit connects.
STEP 10/12
Hold the Heavy, then Quick Skill

After returning to the ground, hold the heavy instead of tapping it, then press quick skill. The quick skill pops the opponent up for the finisher.
STEP 11/12
Forward Unique plus Quick Skill

Once the opponent is airborne from the pop-up, press forward Unique plus quick skill.
STEP 12/12
Tōkon Assemble to close

Finish with Tōkon Assemble to reach the full 82,000-damage total.
Video help
Drilling the rolling-ground section in training mode
The hardest stretch is the mid-combo sequence against an opponent rolling on the ground: medium heavy into jump heavy medium. Practice it in isolation by recreating that rolling state with the training dummy.
Put the opponent into the rolling state by pressing light into an Assemble on the ground. Open the Recreate Battle State menu and save that moment to a slot; overwriting an existing slot is fine.
Save the rolling-ground state to a Recreate Battle State slot and replay it so you can drill the hardest link in isolation instead of grinding the full route to reach it.
How Black Panther’s kit carries this route
Black Panther’s entire toolkit supports this juggle. Her long spear reach keeps attacks connected as the opponent drifts away in the air, while her quick movement lets Unique carry her back into range after the ground bounce. Her skills chain fluidly into normals, enabling the back quick skill and Assemble extensions. The same Bast’s Blessing cancels that create flexible offensive mixups also let each string flow into the next.
The route matches her relentless air-to-ground fighting style through the jump-heavy sections, then ends with a large super cashout. Bast’s Blessing draws on a dedicated gauge, so the movement and cancel options connecting her longer routes require that resource and are not free every time.
Where the combo drops and how to fix it
| Drop point | Fix |
|---|---|
| Unique whiffs after the launch | Press Unique exactly on the second-hit ground bounce, not before or after. |
| You land before the air string | Buffer or spam up right after the Unique heavy so you jump the instant you can. |
| Rolling section never connects | Practice it against a proper rolling dummy via Recreate Battle State, not a standing one. |
| Meter step does low damage | Hold the heavy before the quick skill instead of tapping it — tapping still works but does less. |
| Finisher drops on the floor | Land the quick-skill pop-up hit first; the forward Unique plus quick skill needs them airborne. |
| Extensions drop in looser routes | Avoid double anti-airs and greedy assist calls, which cause drops instead of stable conversions. |
Most failed attempts come from the timing of two or three specific links, not the overall length of the combo. Isolate each problem link, drill its cue, and then reconnect it to the full route.
Simpler and alternate Black Panther combo ideas
Use these lighter Black Panther combos while building up to the full 82,000-damage route. A basic ground starter runs light, medium, heavy, 2H as a launcher, then jumps into light, medium and finishes with Spear of Bashenga in the air. For corner carry, a Wild Hunt route into an assist call and a Bast’s Blessing cancel sets up a wall break. Her install-style routes build around Heart-Shaped Herb before cashing out with Warrior Queen.
These are alternate combos, separate from the featured 82,000-damage route. They predate the August 21, 2026 update, so adjust any inputs affected by move-property changes in that patch.
Related Marvel Tōkon: Fighting Souls guides
Frequently Asked Questions
Can this Black Panther combo work with any teammates?
Yes. Black Panther performs the entire route, so the three characters paired with her do not change any inputs. She sits on the Fighting Avengers team alongside Captain America, Iron Man and Hulk. Aggressive Avengers squads share a Vital Gauge, so overextending on long combos can leave the rest of the team thin.
Why does the final forward Unique plus Quick Skill drop if used too early?
The held-heavy sequence knocks the opponent down instead of leaving them airborne. Going straight into forward Unique plus quick skill from there sends Black Panther over the grounded opponent. Land the quick skill at the end of the previous step first to pop them back up, then use the finisher.
Does holding heavy matter in this combo?
Yes. Tapping heavy near the end still completes the combo, but it deals noticeably less damage and falls short of the full 82,000. Hold heavy for the stronger version, then cash out with Tōkon Assemble.







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