The easiest way to defeat Faro is to stay just outside his reach, break his guard, land a short combo, and back off—parry yellow attacks but dodge red unblockable attacks.
Key Faro punishes aggression as soon as a combo runs too long. Treat every opening as temporary, watch his sword before committing again, and the fight becomes much more manageable.
Faro’s first Felons encounter

This strategy covers the early Felons encounter, when the objective is to defend yourself against Faro. It does not apply to the separate duel later in Resonance: A Plague Tale Legacy.
Stay near the edge of Faro’s reach and follow a controlled rhythm: open his guard, punish briefly, retreat, and let him respond. Re-enter only after his attack sequence ends or a successful parry creates a clear opening.
How to read Faro’s guard and attack colors
| Faro’s cue | Your response |
|---|---|
| Raised sword guard | Use the guard-break or kick action, then take the Critical Strike opening or land a short combo. |
| Yellow attack | Parry it to create an opening; consecutive parries can stun Faro. |
| Red attack | Dodge backward because the strike is unblockable. |
| Ordinary three-hit string | Stay outside its reach or defend until all three swings have finished. |
| Fourth yellow strike | Delay your punish after the third swing and parry the added attack. |
Choose your response from Faro’s stance and attack color, not from the button prompt alone. On a PlayStation layout, the demonstrated guard-break input is Triangle; use the equivalent guard-break or kick action on other platforms.
Do not rely on counting alone when Faro begins his normal string. Watch for his animation to reset after the third swing, since the occasional yellow extension can catch you if you rush back in.
Count Faro’s ordinary combo as three roughly one-second beats, while keeping your eyes on his sword in case he adds the fourth yellow strike.
How to defeat Faro in the first encounter in Resonance: A Plague Tale Legacy
Use this repeatable sequence to damage Faro without getting trapped by his counterattacks.
STEP 1/9
Break Faro’s guard
When Faro raises his sword defensively, use your guard-break or kick action—shown as Triangle—to open him up.
STEP 2/9
Take the opening
Follow the break with a Critical Strike when available, then land only two or three strikes before stopping.
STEP 3/9
Back away immediately

Retreat as soon as the short combo ends so Faro cannot catch you while you continue attacking.
STEP 4/9
Let the three-hit string finish

Remain outside Faro’s reach while he completes his ordinary three-swing response.
STEP 5/9
Parry the yellow attack

Meet a yellow cue with a timed parry to interrupt Faro and work toward a stun.
STEP 6/9
Dodge the red attack

Move backward out of the unblockable red strike instead of trying to block or parry it.
STEP 7/9
Expect the fourth yellow strike

Keep defending after the third swing whenever Faro extends the string, then parry the yellow finisher.
STEP 8/9
Charge the dagger safely

Charge the dagger only during a clear opening so the longer preparation does not leave you exposed.
STEP 9/9
Repeat the attack-and-retreat loop

Break Faro’s guard again, land two or three strikes, and back off until the same safe opening returns.
Video help
Mistakes that make the first Faro fight harder
The most damaging mistake is attacking continuously. A punish should end before Faro begins his response; retreating only after his counterattack starts leaves too little time to escape. Likewise, assuming every string ends on the third swing can send you directly into the possible fourth yellow attack.
Two approaches simply fail against his defensive tools: blocking a red attack will not stop its damage, and attempting to grapple Faro has no effect. Save that time for positioning, parries, and guard breaks.
If the timing remains uncomfortable, lower the difficulty or enable accessibility options such as automatic dodges, automatic parries, or invincibility-style assistance. These are useful fallbacks, but the same short-punish rhythm remains the most reliable way to control the fight.
Related Resonance: A Plague Tale guides







Leave a Reply