Gaming

How to Unlock the Baitfish Trophy in Resonance: A Plague Tale Legacy

Reeling in the Baitfish trophy in Resonance: A Plague Tale Legacy just takes patience, as you loop through a Petrified-packed room until twenty of them are chasing you at once.

Reeling in the Baitfish trophy in Resonance: A Plague Tale Legacy just takes patience, as you loop through a Petrified-packed room until twenty of them are chasing you at once.

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To earn Baitfish in Resonance: A Plague Tale Legacy, walk normally instead of crouching past a room full of Petrified so they wake and give chase, then circle to bunch them up until at least 20 are pursuing you at once.

Baitfish is one of the more hands-on trophies in the game’s combat set, and it catches people out because the instinct in a Petrified-filled room is to stay quiet and slip through untouched. This one wants the opposite — footsteps, a crowd, and a steady lap around the room until the pack trailing you is big enough to pop the trophy.

Baitfish trophy essentials

Detail Value
Trophy type Bronze
Requirement Lure 20 Petrified simultaneously
Missable No — retriable via Chapter Select
Difficulty dependence None

Key It’s a Bronze trophy, so there’s no combat skill check and no difficulty gate — the whole thing comes down to gathering a large enough group of Petrified behind you at the same moment. If you leave the section before pulling it off, you’re not locked out: it can be retried later.

Finding the Petrified-packed room

The setup lives in a late-game section where you walk into a space densely packed with Petrified, and there are two pointers to it depending on how your playthrough is labelled. One route puts it in Chapter 9, “Night Has Come”, where you reach the crowded area on the way through.

The other points to Chapter 9, “Night Has Come”, in the subchapter “Surviving Corruption”, during the objective to unlock the exit despite the Petrified. Either way you’re looking for the same thing: a room stuffed with Petrified and an exit you need to reach, so head for whichever chapter marker matches your save and the room will be the one that’s wall-to-wall with them.

How to lure 20 Petrified at once in Resonance: A Plague Tale Legacy

The whole trick is to make noise on purpose and then train the crowd into one long tail, adding groups as you go until the count is high enough.

STEP 1/4

 

Enter the Petrified-filled room

Enter the Petrified-filled room
Enter the Petrified-filled room | Genie/YouTube

You’ll reach the late-game area packed with Petrified — this is the only spot the lure works.

STEP 2/4

 

Walk normally instead of crouching

Walk normally instead of crouching
Walk normally instead of crouching | Genie/YouTube

Crouch-walking lets you slip past them silently, so stay upright — the footsteps are what wake them and start the chase.

STEP 3/4

 

Circle the first group to bunch them

Lead the woken Petrified around in a tight loop so the first lap collects into one clump right behind you.

STEP 4/4

 

Move to the next cluster and add them

Move to the next cluster and add them
Move to the next cluster and add them | Genie/YouTube

Keep that trailing group and walk into the next bit of the room to pull those Petrified too, stacking them onto your tail until at least 20 are chasing at the same time.

QUICK WIN

Keep the first group circling as you reach for the next — never let the pack sit still or scatter, and don’t route them past hazards or narrow chokepoints where some die or lose sight of you, or the count resets before the trophy fires.


Video help

What breaks the simultaneous lure

The most common reason the trophy doesn’t pop is simply miscounting — it’s easy to assume it bugged when in reality fewer Petrified are actively chasing than it looks, because some drifted off or never woke. A handful of trophy listings put the target at 30 rather than 20, but 20 is the figure most guides land on, so if it hasn’t unlocked the likelier fix isn’t a higher number, it’s getting more of them genuinely on your tail at once.

The other trap is leading the group into hazards or chokepoints, where Petrified die or break line of sight and drop out of the count right before the unlock window. And remember that crouch-walking is the exact opposite of what this trophy needs — sneaking silently past is how you’d normally clear the room, but here it keeps them asleep and the count at zero.

Frequently Asked Questions

Does the difficulty setting change what Baitfish requires?

No. The requirement is identical on every difficulty, and none of the game’s trophies are difficulty-locked — you can run the whole thing on the easiest Narrative setting, and even enable Invincible Mode, without changing what Baitfish asks of you.

Can you replay this section if you miss or overwrite it?

Yes. Chapter Select unlocks once you finish the story, so if you move past the room or overwrite your save before pulling off the lure, you can jump straight back to that chapter and set it up again cleanly.

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