Anime Expeditions Update 1 adds five Dragon Ball units to cover here: Trunks, Cell, Carrot/Goku, Vegeta, and Gohan, with Gohan tied to his trial quests, Carrot/Goku, Vegeta, and Cell coming from the banner, and Trunks found through the East Town Expedition encounter route.
Warriors Saga is the Dragon Ball update for Anime Expeditions, and its new lineup is split between banner pulls, a trial quest line, and one Expedition encounter route. The evolved showcases make the group more interesting than a simple DPS batch: Trunks enables follow-up teams, Cell copies and buffs a carry, Carrot/Goku mixes crit damage with teleport follow-ups, Vegeta ramps from nearby attacks, and Gohan brings DPS with DOT refresh support.
- Update 1 Dragon Ball units list
- Warriors Saga adds East Town and Dragon Ball units
- Trunks from East Town Expedition
- Cell from the banner
- Carrot/Goku from the banner
- Vegeta from the banner
- Gohan from trial quests
- Team uses for the new Dragon Ball units
- Evolution recipes need the live Evolve panel
- Trunks unlock route in Anime Expeditions
- Frequently Asked Questions
Update 1 Dragon Ball units list
| Unit | How to get | Main role |
|---|---|---|
| Trunks | East Town Expedition Encounter route | Follow-up support and physical damage buffer |
| Cell | Banner | Damage-copy support, slow, stun, and clone buffer |
| Carrot/Goku | Banner | Crit DPS with temporary follow-up support |
| Vegeta | Banner | Direct DPS that ramps from nearby attacks |
| Gohan | Trial quests from the quest menu | DPS, debuff scaling, and DOT support |
Those are the five Dragon Ball units covered by the Update 1 showcase. Cubert is part of the broader update through Infinite Tower, but he is not a Dragon Ball unit for this roundup.
Warriors Saga adds East Town and Dragon Ball units

Update 1 is the Warriors Saga event, built around a Dragon Ball-style content drop with East Town, new story content, a Dragon-style Expedition map, and systems additions such as Tower mode and Auto Play.
KEY!
For this guide, “Dragon Ball units” means the five new units directly supported by the showcase and update roster: Trunks, Vegeta, Carrot/Goku, Cell, and Gohan. The update has been described as adding six new units overall, but only these five are named as Dragon Ball-inspired units here, so this article does not invent a sixth Dragon Ball character.
Trunks from East Town Expedition
| Feature | What it does |
|---|---|
| Drink Mark | Makes enemies take more follow-up attack damage and more physical damage. |
| Precision Slash | Triggers when a follow-up attack happens in Trunks’ range, dealing follow-up damage from Trunks. |
| Follow-up support | Pairs best with units that regularly trigger follow-up attacks. |
| Golden Ascension | Transforms Trunks and increases his damage. |
| Transformed follow-ups | Follow-up attacks from Trunks critically strike and gain 15% increased crit damage when Drink Mark is applied during the transformation. |
Trunks has the most unusual unlock path of the group. Instead of pulling him directly from the banner, enter the East Town Expedition and look for Encounter nodes on the Expedition map. Those nodes can spawn a random NPC, and the target is Trunks.
If the Encounter NPC is Trunks, talk to him to receive the Toy Capsule. That item sends you into a follow-up Expedition, and clearing that run unlocks Trunks. Because the Encounter NPC is random, this is a repeat route rather than a guaranteed first-run pickup.

His evolved showcase points to a support-first role. Trunks’ displayed damage number is only part of his value, because his real payoff comes when your team is already creating follow-up attacks inside his range. Once transformed, that follow-up package gets much sharper thanks to the guaranteed crit behavior and extra crit damage.
| Feature | What it does |
|---|---|
| Genetic Code | Copies 50% of the strongest unit’s base damage in Cell’s range and buffs that unit’s damage by 10%. |
| Starting damage | Cell has 0 personal damage until he copies damage from another unit. |
| Form progression | Uses 50 takedowns, a spawned boss kill, then repeats the cycle to move from Imperfect to Semi-Perfect to Perfect. |
| Biogel | Slows enemies by 60% for 5 seconds, then stuns for 3 seconds after it expires. |
| Biogel takedowns | Can permanently increase Cell’s range and AoE size, capped at 30% range and 20% AoE size. |
| Genetic Duplication | Creates a clone with 35% of Cell’s damage, full SPA, and full range, while adding more damage buff value beside a strong unit. |
| Bio Reset | Resets Cell back to Imperfect form while giving him a permanent buff. |
Cell comes from the banner, listed with the inspired name Bio Insect. He is the most technical unit in the batch because his own damage starts at zero until he copies damage from another unit nearby.
His main job is to sit beside your strongest carry, copy part of that unit’s base damage, and stack support effects through his passives and clones. Cell also has a form progression loop: he starts in Imperfect form, moves into Semi-Perfect, then reaches Perfect form by getting takedowns and clearing the spawned boss each time.

Cell gets much better when you can place multiple copies around one high-damage unit. The clone setup is especially valuable because the duplicated Cells add more pressure while the support buffs keep feeding your main carry.
| Feature | What it does |
|---|---|
| Guaranteed crit cycle | After every four non-crit attacks, his next attack is guaranteed to crit. |
| Fighting Spirit | Builds as he crits and scales his overall strength. |
| Long SPA | Hits hard, but waits a long time between attacks even at higher upgrades. |
| Instant Relocation | Temporarily relocates to a selected position in range for 15 seconds. |
| Selected unit follow-up | When used on a unit, Carrot/Goku performs a 125% damage follow-up and makes the selected unit do a 125% damage follow-up too. |
| Position-only relocation | If used on empty ground, only Carrot/Goku performs the follow-up attack. |
Carrot/Goku comes from the banner, where the inspired name appears as Carrot. He plays as a mixed DPS and support unit: his own damage scales through crits, while Instant Relocation lets him force follow-up damage from himself and a selected teammate.
His weakness is the long SPA. That means his damage can feel uneven across placements, but the guaranteed crit cycle and follow-up ability give him more team value than a plain crit attacker.
The best use is to aim Instant Relocation at a strong unit instead of an empty spot. That gives you two follow-up hits from one ability, and it becomes even stronger when Trunks is nearby to amplify follow-up damage.
| Feature | What it does |
|---|---|
| Range-exit damage | Enemies that leave Vegeta’s range take 10% of his current damage. |
| Royal Rivalry | Nearby normal attacks increase Vegeta’s damage. |
| Critical attack scaling | Nearby critical attacks increase Vegeta’s crit chance. |
| Follow-up scaling | Nearby follow-up attacks increase Vegeta’s crit damage. |
| Awakened Pride | Builds through kills and nearby transformations, then buffs Vegeta and the transformed unit. |
| Transformation synergy | Works well around transformations from units such as Carrot/Goku or Trunks. |
Vegeta comes from the banner, listed with the inspired name Vegetable. He is the most direct DPS unit among the new Dragon Ball lineup, but he still wants an active group around him so his passives can ramp.
His kit rewards nearby normal attacks, critical attacks, follow-up attacks, and transformations. Put him where your busiest damage units are already fighting, then let Royal Rivalry and Awakened Pride build his numbers over time.
Vegeta’s showcase numbers climb hard once the surrounding team starts feeding him attacks and transformations. He is not as support-heavy as Trunks or Cell, but he benefits from the same follow-up and crit environment that the update’s other units create.
Gohan from trial quests
| Feature | What it does |
|---|---|
| Unyielding Spirit | Deals 10% increased damage per debuff on an enemy, up to 100%. |
| DOT refresh | Refreshes damage-over-time effects such as bleed, burn, and black flame, with each DOT triggering once per enemy. |
| Prodigy transformation | Unlocks on upgrade three and adds a follow-up-style hit every three attacks for 50% damage to enemies in range. |
| Rage Unleash | Unlocks on upgrade five and builds a meter through regular attacks and enemies leaving range. |
| Prodigy Transformation 2 | At 100 stacks, transforms again and increases damage by 25%. |
| Father and Son Spirit Energy | Fires a 10-second laser at a selected point for 75% of Gohan’s damage per second while he stops normal attacks. |
Gohan, also shown as Prodigy, is the secret unit tied to his own trial quest line. Open the quest menu and complete his listed quests to work through that route.
His showcase role is a blend of strong DPS and debuff support. Unyielding Spirit makes him hit harder against enemies carrying status effects, and it becomes especially valuable beside damage-over-time units because he can refresh DOT durations and change the source to himself.

Gohan fits best in teams that already apply multiple debuffs. His damage rises with each status effect, and the DOT refresh gives burn, bleed, and black flame setups more staying power while he ramps toward his stronger transformation.
Pair Trunks with Carrot/Goku so Instant Relocation creates follow-up hits that can benefit from Trunks’ follow-up and physical damage support.
Team uses for the new Dragon Ball units
The new group has several natural pairings without needing to force a full Dragon Ball-only team. Trunks and Carrot/Goku are the cleanest link: Carrot/Goku can trigger follow-up attacks through Instant Relocation, while Trunks improves follow-up damage and adds more value once transformed.
Cell wants to stand beside your strongest carry, especially if you can use multiple Cell placements and Genetic Duplication clones around that same damage source. Vegeta wants the opposite kind of activity around him: lots of normal hits, crits, follow-ups, and transformations so Royal Rivalry and Awakened Pride keep stacking value.
Gohan belongs with damage-over-time and debuff units. His damage scales with debuffs, and his DOT refresh makes him a strong partner for teams built around burn, bleed, black flame, or similar status pressure.
Evolution recipes need the live Evolve panel

The evolved showcases show what these units do after investment, but exact evolution material recipes should be checked inside Upgrades → Evolve for each unit. Do not rely on launch-era recipes or assume the new Dragon Ball units use the same Sprite colors, Gold costs, or unit-specific items as older evolutions.
Use the in-game panel as the current recipe list before spending materials. The reliable takeaway here is the unit route and showcase role, not a fixed material checklist for Trunks, Vegeta, Carrot/Goku, Cell, or Gohan.
Trunks unlock route in Anime Expeditions
Enter East Town Expedition

Start an East Town Expedition run from the Expedition menu.
Find Encounter nodes

Check the Expedition map for nodes labeled Encounter.
Roll the Trunks NPC

Enter the Encounter and see which random NPC appears.
Talk to Trunks

If the NPC is Trunks, talk to him to receive the Toy Capsule.
Clear the follow-up Expedition

Run the Expedition opened by the Toy Capsule and beat it to unlock Trunks.
Related Anime Expeditions guides
Frequently Asked Questions
Is Cubert a Dragon Ball unit in Anime Expeditions Update 1?
No. Cubert is obtained from Infinite Tower, but he is not one of the five Dragon Ball units covered by the Warriors Saga lineup.
Are exact evolution material recipes available for the new Dragon Ball units?
Use Upgrades → Evolve in-game for the current recipe on each unit. The sources here support the evolved showcase roles, but not a cross-checked material list for every new Dragon Ball unit.
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