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Where to Find Parkour Training in Slayers 2: Requirements, All Levers, and Final Selection

Master Slayers 2 Parkour Training by meeting the requirements, pulling all seven levers in order, using blue checkpoints, avoiding hazards, and completing Final Selection’s parkour objective.

Master Slayers 2 Parkour Training by meeting the requirements, pulling all seven levers in order, using blue checkpoints, avoiding hazards, and completing Final Selection’s parkour objective.

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Beat the parkour by pulling all seven levers in order, avoiding poisonous grass and spikes, and touching the blue checkpoints as you advance.

The Parkour Dungeon serves both training and Final Selection’s parkour objective. The training run starts with three lives and a six-minute timer, so each missed landing eats into a limited attempt.

Find the training entrance or reach Final Selection

For training, head to the bear spawn in Bamboo Grove and look for the small cave. A red lantern and pink flowers mark the approach, while stone pillars and lit torches line the cavern passage toward the wooden gate. At the Parkour Dungeon interaction, press T on the [T] Train prompt to enter.

Final Selection is a Slayer-only trial requiring level 45, in the far west of the map. Travel to Mistfall Harbor, head toward Butterfly Estate, cross the long bridge south into Final Selection Plains, then follow the path northeast. Arrive early for entry. Within Final Selection, the Submerged Key opens the parkour dungeon.

Reach the training dungeon / YouTube – Slimemently

How to clear the parkour from the opening lever to the exit

Work through the upper ledges, middle lever circuit and spike crossings to reach the final gate.

STEP 1/31

 

Open the first gate and approach the upper ledges

At the closed wooden gate, find the wall lever on its left and press T at the Lever [T] Pull prompt. The lever raises the gate and opens your route.

Open the first gate / YouTube – Slimemently

STEP 2/31

 

Take the elevated route

Avoid continuing straight ahead or dropping into the pit. Follow the high rocky ledges and stone pillar tops toward the higher platform, keeping clear of the spikes below.

STEP 3/31

 

Climb toward the back alcove

Wall-climb the stone face to the higher platform, then follow the narrow walkway around the wall spikes toward the back alcove.

STEP 4/31

 

Pull the second lever

Use T on the second wall lever in the alcove. Once it activates, don’t backtrack, reset or jump off indiscriminately.

Pull the second lever / YouTube – Slimemently

STEP 5/31

 

Jump and dash toward the opened gate

Move to the takeoff position facing the crates near the gate, then jump followed by a forward dash toward them. Continue through the opening; this controlled crossing saves the trip back along the ledges.

STEP 6/31

 

Touch the courtyard checkpoint

Touch the blue checkpoint flag in the courtyard before tackling the next obstacles. It sets your respawn location for subsequent failed jumps.

STEP 7/31

 

Begin the middle lever circuit through the pillars

Another lever needs activating before you can leave this stage. Head across the courtyard toward the tall hexagonal stone pillars, using the wall climb and pillar jumps to reach the upper cliff.

Begin the middle lever circuit through the pillar / YouTube – Slimemently

STEP 8/31

 

Double-jump, then pause

Make the quick double jump at this pillar section, then wait briefly before continuing. Keep this pause between the jump and the running segment.

STEP 9/31

 

Run without jumping

On the running segment immediately afterward, keep your feet down. Another jump or double jump here is lethal.

STEP 10/31

 

Pass the poisonous grass and spike traps

Grass contact in this hazardous section kills you and costs a life. Keep clear of the grass and spikes as you approach the stone lantern and wooden fence; use those objects as landmarks for the route to the wall lever.

Pass the poisonous grass and spike traps / YouTube – Slimemently

STEP 11/31

 

Reach the third wall lever without hitting the tree

Don’t double-jump near the tree beside this approach, which can also kill you. Continue to the dark stone wall and pull the third lever.

STEP 12/31

 

Cross the planks toward the fourth lever

Take your time across the narrow wooden planks and rock protrusions leading to the adjacent cliff wall. Spike traps flank these footholds.

STEP 13/31

 

Activate the fourth lever

At the adjacent wall, press T to pull the fourth lever.

Activate the fourth lever / YouTube – Slimemently

STEP 14/31

 

Drop toward the next pillar route

A fifth lever still remains, so don’t leave the circuit yet. Use the jump or drop toward the open area and next pillar section instead of backtracking, but skip this drop if it’s beyond your control; keep clear of the poisonous grass throughout the approach.

STEP 15/31

 

Scale the next stone pillars

Use the wall climb and double jump along the next pillar route to reach the elevated ledge section.

STEP 16/31

 

Stay against the wall on the narrow ledge

Follow the narrow stone ledge close to the wall, continuing past the spikes toward the small wooden platforms attached to it.

Stay on the narrow ledge to avoid traps / YouTube – Slimemently

STEP 17/31

 

Use the wall platforms instead of forcing the shortcut

Climb the small wooden platforms toward the ledge near the railing. Attempt the shortcut jump here only if you can control it confidently, because a failed attempt can cost time.

STEP 18/31

 

Wait at the crossing without dashing

Pause at this crossing before moving across. Don’t dash here: the dash misses the landing. Keep your landing clear of the hazardous grass.

STEP 19/31

 

Pull the fifth lever near the railing

Once across, activate the wall lever beside the wooden railing before advancing to the next stage.

Pull the fifth lever / YouTube – Slimemently

STEP 20/31

 

Cross into the next spike section

Follow the newly opened route and descend from the railing into the foggy area. Continue along the path past its blue flag toward the narrow stone columns..

STEP 21/31

 

Cross the beams and pillar tops

Jump across the narrow wooden beams and stone column tops over the spike pit to reach the grey platform..

STEP 22/31

 

Pass the spiked barricades carefully

Give the spiked barricades on the grey platform room as you pass. Even slight contact with the obstacle here is lethal..

STEP 23/31

 

Reach the sandy landing

Cross the remaining stone columns to the sandy flat area on the far side.

Reach the sandy flat area / YouTube – Slimemently

STEP 24/31

 

Secure the later spawn point

Touch the blue checkpoint flag until its blue aura activates. This sets the spawn point for the final stretch.

STEP 25/31

 

Start the final lever stretch up the dirt slope

Climb the dirt slope toward the stone-wall structure, then make your way to the cliffside wall lever.

STEP 26/31

 

Activate the sixth lever

Stand beside the cliffside wall and press T on the sixth lever to advance the final gate mechanism.

Activate sixth lever / YouTube – Slimemently

STEP 27/31

 

Jump down toward the lower sandy area

Take the safe jump toward the lower sandy area; a dash is also an option at this particular crossing. From the landing, move across the open ground.

STEP 28/31

 

Return uphill to the wooden wall platforms

Head back up the slope and make the successive jumps along the wooden platforms attached to the stone wall.

STEP 29/31

 

Take the jumping shortcut toward the crates

Use the jumping shortcut through this wall-platform section, then cross the long wooden beam to the ledge with crates.

STEP 30/31

 

Pull the seventh lever to finish the dungeon

Hop onto the wooden crates, then press T to pull the wall lever. The seventh and final lever turns green, opens the exit gate and completes the parkour.

Activate seventh lever / YouTube – Slimemently

STEP 31/31

 

Leave through the open gate

Pass through the open wooden gate; the training run returns you to Bamboo Grove. During Final Selection, this clears its parkour component, or it completes the associated parkour quest when that is your active task.

Complete the parkour dungeon / YouTube – Slimemently

Fit the dungeon into the Final Selection quest chain

Without the dungeon parkour completion, you’re stuck on his wound treatment, which burns trial time before you reach Lavato.

Breathing Styles unlock at level 25. Thunder, Sound, Snake or Water with Dead Calm give you breathing-based dashes or defensive options if you misstep, but the obstacle-specific movement restrictions still apply.

Final Selection objectives in order

NPC or encounter Final Selection task
The Sisters Begin the trial.
Rem Find the Apple, Banana and Grapes beside cliff edges and behind trees.
Vael Meet him on the raised rock and clear five Lesser Demons from the woods.
Klien Retrieve his Nichirin Katana from the cliffside and complete his wound treatment using Bandages.
Mizuto Report back after completing the parkour dungeon.
Lavato Undertake Mountain Survival, a timed run through four path markers up the mountain toward Levi.
Levi Defend a capture point against demon waves, then escort the civilian out.
Steve and Hand Demon Speak to Steve to start the final fight, then defeat the Hand Demon.
The Sisters Return after defeating the Hand Demon.

After Mountain Survival, you’ve still got Levi’s objectives, then Steve’s, to finish before the trial window closes. A training run alone won’t earn the rewards. Complete Final Selection to claim your Mizunoto rank, a Slayer Uniform, Ore and a Kasugai Crow.


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Frequently Asked Questions

Can you try Final Selection again after failing?

Yes, failing Final Selection doesn’t permanently lock you out. Once the overall trial has failed, you can restart for another attempt at its NPC quest chain.

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