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Slayers 2 “The Horde” Card Guide – Score Multiplier, Flame Breathing, and Desert Route

For a Slayers 2 500K point run, build around buffed Flame Breathing, damage and cooldown cards, repeated Horde picks, and elevated desert and grass positions to climb beyond 500,000 points.

For a Slayers 2 500K point run, build around buffed Flame Breathing, damage and cooldown cards, repeated Horde picks, and elevated desert and grass positions to climb beyond 500,000 points.

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Build around buffed Flame Breathing, damage and cooldown cards, repeated Horde picks, and elevated desert and grass positions to push past 500,000 score points.

A single showcase run finished with 546,139 points after 2:47:15, with the result screen recording Floor 84 reached. It was a long climb.

Prepare Flame Breathing and your card build

The Ouwigahara Dungeon awards Dungeon Points. To use this build, unlock Flame Breathing at level 25 and train with Rengu. Its displayed buffs cut the Z windup by 20%, make held V 50% faster with a shorter pause before the second slash, and let Z dash down correctly toward slammed targets.

Prioritize Damage+, cooldown reduction, and health cards. Damage and shorter cooldowns support repeated Flame Breathing attacks, while Block Points add survivability in Dungeons. Take % Streak on each floor for more points and Ascension for score amplification. The passive picks in this build are Momentum, Heavy Hitter, Frenzy, Glass Cannon, and Vampiric.

QUICK WIN

Take Vampiric for health restoration when you kill an NPC.

An unnamed passive adds a freeze effect to M1; an unnamed flame card is another option. Keep Cartographer with Tectonic Shift available for map management. The +2 Rerolls card adds two tickets, and each ticket redraws the entire hand.

Don’t miss thisOne heartRanked Normal gives this attempt only one heartA failed escape can end the run. Give health, blocking, and room to retreat the attention they deserve.

Understand Horde and the point modifiers

The Horde cuts mobs’ maximum health by 60% while putting more enemies in each wave. That combination gives Flame Breathing’s area attacks plenty of clustered targets, though clearing the extra enemies still takes time. The point values below are modifier multipliers, not a ranking of which card to take next.

Displayed score point multipliers

Modifier Point multiplier
The Horde ×1.3
Fair Fight ×1.2
Twin Bosses ×1.5
Cursed Coin ×2
Boss Hunt ×1.25
Bare Hands ×2.2
Double Time ×1.3
Glass Floor ×1.5

Follow the dungeon route from desert to grass

The ruined stone wall is the landmark for the desert fights: it gives Flame Breathing a downward angle into enemies gathering below. Downward area attacks can clear those clustered waves. The boss fights also bring you off that perch.

Don’t miss thisRanged NPC attacks can reach the desert wall

How to build score points

Follow the card choices and combat positions from the desert floors into the grass biome.

STEP 1/20

 

5%

Start the desert wall routine

On Floor 55, attack the enemies gathering below the raised stone wall with Flame Breathing; after the clear, take Supreme Trophy for 1,500 points.

Start the desert wall routine
Start the desert wall routine | Builderboy TV/YouTube

STEP 2/20

 

10%

Clear Floor 56

Drop from the wall, combine sword strikes with flame attacks, and use repeated area attacks to finish the remaining enemies and boss.

STEP 3/20

 

15%

Seek Horde on Floor 57

Reroll the card hand for The Horde, then return to the wall pillar and cast fire into approaching waves before descending to finish the boss.

Seek Horde on Floor 57
Seek Horde on Floor 57 | Builderboy TV/YouTube

STEP 4/20

 

20%

Take a manageable alternative

On the Floor 58 selection, take +2 Rerolls, redraw the hand, and choose Fair Fight when Horde is absent.

Take a manageable alternative
Take a manageable alternative | Builderboy TV / YouTube

STEP 5/20

 

25%

Block before casting

Hold block at the wall position, fire V into the enemies below, and repeat until the encounter is clear.

STEP 6/20

 

30%

Finish the Floor 59 boss

Leave the perch to defeat the large boss with sword attacks, then take Twin Bosses and Fair Fight at the following selections.

STEP 7/20

 

35%

Escape the Floor 60 surround

Start with flame attacks from the wall; if enemies reach you, dash clear of the surrounding demons and kite them across the desert with ranged flame attacks.

STEP 8/20

 

40%

Defeat the two bosses

Fight the Floor 60 bosses separately with sword attacks and flame bursts.

STEP 9/20

 

45%

Build from the Floor 60 cards

Choose Frenzy, Damage +5, Damage +4, and then The Horde in the demonstrated card sequence.

Build from the Floor 60 cards
Build from the Floor 60 cards | Builderboy TV/YouTube

STEP 10/20

 

50%

Carry rerolls into Floor 62

After Flame Breathing brings down the Floor 61 boss, take +2 Rerolls, skip the event, and select Cursed Coin when Horde is absent.

STEP 11/20

 

55%

Return to the wall on Floor 62

Cast flame attacks into clustered mobs from above, drop for the boss, and finish it with large flame bursts; the next picks are +2 Rerolls and The Horde.

STEP 12/20

 

60%

Keep the flame rotation going

Clear Floor 63 mobs with flame waves and defeat its boss, then select The Horde and Boss Hunt.

STEP 13/20

 

65%

Clear Floor 64 and take the next cards

Use a Flame Breathing combo against the mobs and boss, then take Move Speed +10% and Twin Bosses when offered.

STEP 14/20

 

70%

Spend rerolls from Floor 70

Use the tickets you saved to seek The Horde as encounters grow tougher, especially if Floor 60 enemies were already difficult to withstand.

Spend rerolls from Floor 70
Spend rerolls from Floor 70 | Builderboy TV/YouTube

STEP 15/20

 

75%

Hold Tectonic Shift for an unsuitable map

Keep the card in reserve while the desert position works; if snow leaves you without useful area-attack positioning, use it to cycle maps and seek desert or grass.

STEP 16/20

 

80%

Repeat the desert fights through Floor 80

Use the wall and Flame Breathing through Floors 71–80, keep taking Horde when it appears, and defeat the Floor 80 boss before leaving the desert.

STEP 17/20

 

85%

Head for the rear grass cliff

After the Floor 81 map change, cross toward the back, clear pursuing enemies at ground level, and climb the tall stone ledge overlooking the path.

Head for the rear grass cliff
Head for the rear grass cliff | Builderboy TV/YouTube

STEP 18/20

 

90%

Attack the grass approach

Watch enemies coming up the ramp and repeatedly aim V and Z into their approach over the ledge.

STEP 19/20

 

95%

Reset when enemies climb up

Drop to the bottom so pursuing enemies circle around the demonstrated route before approaching the ledge again.

Reset when enemies climb up
Reset when enemies climb up | Builderboy TV / YouTube

STEP 20/20

 

100%

Return to the ledge after ground combat

Use rapid flame attacks in the open grass when you come down, then climb back up to fight later waves from the stone platform.

How it ends

The video player’s Ranked Normal leaderboard showed a best score of 546,139, placing them at #57 in the Top 43%.

Manage cards and rerolls near Floor 70

Begin saving tickets before the harder stretch, even when an available hand offers a less attractive choice. Fair Fight and Twin Bosses were manageable earlier, but enemies still reached the perch and forced a retreat.

Don’t miss thisFloor 60Begin conserving rerolls when you reach Floor 60Saved tickets let you redraw later modifier hands while looking for The Horde.

Around Floors 60–70, the Horde encounters in this attempt felt less damaging. Its stated card effect concerns maximum mob health, and the later Floors 70–80 stayed manageable as long as NPCs did not hit or spam the player. Repeated Horde waves take time to finish.

Handle map changes and the grass ledge

Biome changes occur every ten floors. This run stayed in the desert through the Floor 80 boss, then loaded into grass on Floor 81. Desert and grass both supplied elevated positions for the demonstrated Flame Breathing attacks; snow was the map to cycle away from when its available position did not suit the area attacks.

Don’t miss thisNext floorTectonic Shift changes the next floor’s mapPlay out the current fight from the position you have. The map change applies when the following floor begins.

On the grass ledge, enemies approached along the ramp and repeatedly arrived where the Flame attacks were aimed. Dropping below made pursuers circle around again in this attempt, but the route did not keep every enemy away.

Survive the late fights and collect the rewards

In the narrated encounter on Floor 85, Nezuko withstood the incoming attack, made it onto the ledge, and unleashed a quick purple combo, ending the run despite roughly 5,000 health. Other enemies can chain dangerous attacks too. Maintain your distance from NPCs that deal high damage, including Nezuko on Floor 85+. This fatal encounter followed the progress shown on the result screen in the opener.

Following the defeat, the player went back to the reward lobby and opened all eight caches, collecting loot and coins. Among this run’s drops were Ore, a Coin Pouch, Twilight Star Ore, Black Monster Ore, and Silver Fang Mask. The leaderboard showed the same final score, initially ranking the result #52 and later displaying #57—two snapshots of a shifting rank. Flame Breathing had room to work from the ledge. Eventually, Nezuko declined the arrangement.


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Quick questions

What is your displayed best score in Ranked Normal?

The video player’s displayed best score is 546,139.

What is your leaderboard position at the end?

The video player is #57 in the Top 43% on the Ranked Normal leaderboard.

Frequently Asked Questions

Can Dungeon Points help with mastery?

Yes. You can spend Dungeon Points on Training Boosters for mastery, giving the points a use beyond your dungeon score.

How many Dungeon Points does V2 weapon crafting require?

Crafting a V2 weapon requires 90,000 Dungeon Points.

source video Builderboy TV · platform YouTube · screenshots same video

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