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Mortal Shell 2 Gloom, Coins, and Grisha Remnants Farming Guide: Locations, Rewards, and Best Methods

This Mortal Shell 2 farming guide covers every reliable Gloom, Gold Coin, and Grisha Remnant method, from safe early loops to powerful late-game exploits.

This Mortal Shell 2 farming guide covers every reliable Gloom, Gold Coin, and Grisha Remnant method, from safe early loops to powerful late-game exploits.

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The best Mortal Shell 2 farming options are Proxima’s Collector specimen sales for Gold Coins, early beacon loops like Sunken Village and Gloomshade Grove for Gloom, and late-game exploits such as unlimited Grisha Remnants and the Brother’s Court Gloom reload glitch.

Everything in Mortal Shell 2 runs on two currencies — Gloom to level the Harbinger and Gold Coins to buy and smelt gear — and a third, Grisha Remnants, that quietly makes fights trivial. The farms below run from a zero-risk sheep pen you can reach right after the prologue all the way up to two glitches that break the economy open. They are ordered so you can grab the safe ones now and save the exploits for when you want them.

Every farm and glitch at a glance

Farm Best use Start point Reset
Proxima’s Collector Gold Coins from specimen sales Marrow Keep (Merrick) Sell after each kill loop
Sunken Village sheep Safe early Gloom Sunken Village beacon Rest at the beacon
Gloomshade Grove Faster early-to-mid Gloom Gloomshade Grove beacon Rest at the beacon
Abbey Entrance Clustered weak enemies Abbey Entrance beacon Run back, orb, or reload
Gate of Mammon Mid-game burst Gloom Gate of Mammon beacon Quit to menu and reload
Grisha Remnant exploit Endless Grisha Remnants Marrow Keep / Bellkeeper’s Corner Reload or passive spawn
Brother’s Court Late-game Gloom flood Brother’s Court (Marrow Keep) Open and close the beacon

Key The first few rows are the ones to lean on while you are still building a character — they cost nothing but a short run back to a beacon. The bottom two are glitches, so they sit at the end of the list on purpose. Pick the row that matches where you are and jump to its section below.

Gold Coins from Proxima’s Collector specimens

Item or passive Use
Collector Proxima’s passive that harvests Extracted Specimens from slain foes
Extracted Specimen Drops from kills while Collector is active
Merrick, Marrow Keep Trades 100 coins for each Extracted Specimen

Coins come down to a single setup. Take Proxima, the Broodseeker, level her, and equip the Collector passive — one point is enough, though you can pour in up to three to raise the drop rate. With it slotted, enemies you kill drop Extracted Specimens, and each one sells to Merrick at Marrow Keep for 100 coins. A recent balance pass also bumped enemy gold drops, so straight kill loops pay better than they did at launch.

QUICK WIN

Equip Proxima’s Collector before running the Sunken Village sheep pen so a single safe loop stacks Gold Coins and Gloom at the same time.

Sunken Village sheep loop for early Gloom

STEP 01 · OF 06

Start at the Widow’s Overlook beacon

Start at the Widow's Overlook beacon
Start at the Widow’s Overlook beacon | DPJ/YouTube

This is the first beacon you unlock after the prologue, so the whole route opens up immediately.

STEP 02 · OF 06

Head toward Mushroom Village

Turn back on yourself, run down the path past the enemies, and grab the Mushroom Village beacon as a safety respawn along the way.

STEP 03 · OF 06

Pass through the Cleansed Gate

Pass through the Cleansed Gate
Pass through the Cleansed Gate | DPJ/YouTube

Continue to the Mushroom Village Gate beacon and enter the Cleansed Gate, which you must cleanse once to open the path.

STEP 04 · OF 06

Hug the right wall to Sunken Village

Hug the right wall to Sunken Village
Hug the right wall to Sunken Village | DPJ/YouTube

Dodge the tripwires, keep to the right-hand wall past the spider drop, cross the bridge, and light the Sunken Village beacon.

STEP 05 · OF 06

Clear the sheep pen

Run across the bridge and cut down the roughly nine sheep, which never retaliate, for around 50 Gloom each and up to about 900 on a full clear.

STEP 06 · OF 06

Reset at the beacon

Return to the Sunken Village beacon to respawn the pen and repeat; Night Mode pushes each clear higher.

Gloomshade Grove enemy loop for faster Gloom

STEP 01 · OF 03

Travel to the Gloomshade Grove beacon

From Widow’s Overlook, run up the hill, cross the wooden bridges, and drop into the clearing behind the beacon — also reachable right off the bat.

STEP 02 · OF 03

Turn and engage the enemy pack

Face the four hostile enemies beside the beacon; they hit back and hit hard, but each drops a solid chunk of Gloom.

STEP 03 · OF 03

Rest to reset

Rest at the beacon right next to the pack to respawn them, clearing roughly 1,000 Gloom per run.

Abbey Entrance and Kingdom of Fools clear

STEP 01 · OF 04

Reach Gate Entrance from Outskirts of Mammon

Reach Gate Entrance from Outskirts of Mammon
Reach Gate Entrance from Outskirts of Mammon | DPJ/YouTube

Take the lift down, run the path past the crossbow guards, and use the traversal pads up to the Abbey Entrance beacon.

STEP 02 · OF 04

Clear the Kingdom of Fools

Enter and cut down the 10 to 13 weak villagers packed around the huts and bonfire, each worth 100-plus Gloom.

STEP 03 · OF 04

Finish the coffin enemy

Bait out or rush the coffin enemy for roughly another 450 Gloom, adding 500 to 600 to the run.

STEP 04 · OF 04

Reset your way

Run back to the entrance, use the post-boss orb below if you have beaten the interior boss, or quit to the main menu to reload straight at the beacon.

Gate of Mammon coffin loop for mid-game Gloom

STEP 01 · OF 05

Reach the Gate of Mammon beacon

Reach the Gate of Mammon beacon
Reach the Gate of Mammon beacon | DPJ/YouTube

From Outskirts of Mammon, cross the bridges to the Abandoned Outpost, then work down past the traversal pads to the Gate of Mammon beacon.

STEP 02 · OF 05

Drop into the coffin courtyard

Drop into the coffin courtyard
Drop into the coffin courtyard | DPJ/YouTube

From the beacon, come over the wall and down the hill into the flooded village stacked with coffins.

STEP 03 · OF 05

Lure the coffins together

Pull five to ten coffin enemies into one group — their laser attacks even damage each other — and clear them for roughly 400 to 500 Gloom apiece.

STEP 04 · OF 05

Sweep the side alleys

Round the corners to trigger and finish the stragglers, taking the run well past 3,000 Gloom.

STEP 05 · OF 05

Quit to reload

Exit to the main menu and continue; reloading drops you back at the beacon far faster than the trek back on foot.

Unlimited Grisha Remnants from the Marrow Keep dungeon

STEP 01 · OF 07

Grab the Slayer Seal in Marrow Keep

Grab the Slayer Seal in Marrow Keep
Grab the Slayer Seal in Marrow Keep | DPJ/YouTube

From the central beacon head left down the cave to the outdoor throne, pick up the Slayer Seal, and keep it in your inventory — do not equip it.

STEP 02 · OF 07

Open the training room secret path

Open the training room secret path
Open the training room secret path | DPJ/YouTube

Go out the door past the beacon into the training room, lower down the ramps, and strike the invisible wall to reveal the hidden passage.

STEP 03 · OF 07

Commune with Chaos

Commune with Chaos
Commune with Chaos | DPJ/YouTube

Break the four chains around the pedestal, then interact with Commune with Chaos to teleport into the Desolate Keep dungeon.

STEP 04 · OF 07

Kill the dungeon Grisha

Kill the dungeon Grisha
Kill the dungeon Grisha | DPJ/YouTube

Pull the wall lever to raise the ramp, cross to the Grisha in the water pit, and defeat it for a guaranteed Grisha Remnant.

STEP 05 · OF 07

Reload and repeat to stock up

Quit to the main menu, reload at the Marrow Keep beacon, and run it back until you hold 5 to 10 Remnants.

STEP 06 · OF 07

Set a Remnant to passive at Bellkeeper’s Corner

Set a Remnant to passive at Bellkeeper's Corner
Set a Remnant to passive at Bellkeeper’s Corner | DPJ/YouTube

Head to the Abandoned Outpost beacon, shoot the bell to raise the bridge into Bellkeeper’s Corner, clear the dungeon, and equip a Grisha Remnant in a passive slot.

STEP 07 · OF 07

Swing beside the bell for endless Remnants

Stand tight against the bell frame and keep swinging — each hit spawns Grishas that fall into the pit and die instantly, and every death hands you another Remnant, faster the more you already hold.

Brother’s Court reload loop for late-game Gloom

STEP 01 · OF 05

Deposit 168 Ova in Marrow Keep

Deposit 168 Ova in Marrow Keep
Deposit 168 Ova in Marrow Keep | DPJ/YouTube

Collect Ova from beacons and corrupted gates, then siphon 168 of them in the Ova room to progress the hidden route.

STEP 02 · OF 05

Trigger the NPC event

Trigger the NPC event
Trigger the NPC event | DPJ/YouTube

After the cutscene, the figure in the corner turns hostile — defeat him and the hatch in the floor opens.

STEP 03 · OF 05

Run the route on foot to Brother’s Court

Drop through the hatch and run the full path from Marrow Keep to the Brother’s Court beacon; do not fast-travel there or the trigger will not fire.

STEP 04 · OF 05

Cross the death trigger

Cross the death trigger
Cross the death trigger | DPJ/YouTube

As you approach on foot an enemy dies and falls off, which arms the Gloom payout at the beacon.

STEP 05 · OF 05

Loop the beacon menu

Loop the beacon menu
Loop the beacon menu | DPJ/YouTube

Open and close the Brother’s Court beacon over and over — each cycle grants Gloom instantly, and it keeps accumulating without any waiting.

Which farm fits your progression

Progression Recommended farm
Very early / need coins Sunken Village sheep with Proxima’s Collector
Early-to-mid leveling Gloomshade Grove or Abbey Entrance
Stronger builds Gate of Mammon coffin loop
Comfortable with exploits Grisha Remnant farm, then Brother’s Court reload

There is no single best farm — the right one depends on how strong your character is and whether you are willing to use exploits. Very early, the sheep pen with Collector gives you safe Gloom and Coins together. Once you can take a hit, the enemy loops out-earn the sheep, and by mid-game the coffin courtyard is the biggest legitimate haul. The last two rows are for players who are fine breaking the game open.


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Frequently Asked Questions

Is Night Mode worth turning on while farming?

Yes. Night Mode acts as a flat Gloom multiplier on every kill, so any loop earns more with it on — the only trade-off is that the screen goes dark and can be harder to read in tight areas. If you want to push totals further, the Gloombound Stone from the Stones of Remembrance stacks on top for extra Gloom per foe.

Can these glitches disable achievements or get patched?

The one thing that switches off achievements is equipping the Slayer Seal on your save, which is exactly why you leave it sitting in your inventory. The farming loops themselves do not touch achievements. The Grisha Remnant spawn trick and the Brother’s Court reload are unintended, though, so treat both as temporary and expect a balance update to close them.

What if the Brother’s Court Gloom glitch stops triggering after fast travel?

Fast-travelling straight to the beacon skips the on-foot approach that kills the enemy and arms the payout, so the loop pays nothing. Fix it by fast-travelling to a Marrow Keep beacon and running the full route through the hatch again — once you cross that death trigger on foot, the open-and-close beacon loop starts granting Gloom once more.


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