The Big Walk sound puzzle is a two-player co-op puzzle where one player sits in the green speaker chair while the other finds the hidden radio station near the Green Lighthouse dance area, then the seated player presses the button to open the Red Finger compartment.
This guide covers the green speaker chair and headphones puzzle beside a nearby button in Big Walk. The trick is not hearing the music; it is keeping one player at the chair while the other reaches the tucked-away station that matches the same audio cue.
The route can feel longer than the puzzle itself, especially if you try it at night or walk past the music-note area. Treat this as a co-op timing puzzle with a short search leg and one reward: the Red Finger collectible.
Green speaker chair puzzle and Red Finger reward

This is the puzzle with the green seat, built-in speaker or headphones, and a button beside it. When a player sits down, they hear music that points to a matching radio station elsewhere in the area.
The reward for solving this specific puzzle is the Red Finger. It sits inside a compartment at the hidden station, and the compartment opens only when the chair-side player activates the button at the right time.
Do not mix this up with the other audio puzzles in Big Walk. This guide is only for the green chair/button puzzle, not the dome microphone puzzle or the separate platform headphone challenge.
| Landmark | What to look for |
|---|---|
| Green chair and button | The starting puzzle object; leave the listener here. |
| Blue lighthouse or beacon | A useful early orientation point before heading toward green. |
| Green Lighthouse area | The broader destination for the traveler’s route. |
| Light-blue zone | A nearby visual cue as you close in on the correct side. |
| Dance/music-note area | Follow the visible notes and matching audio here. |
| Tucked-away radio station | The hidden microphone/radio spot where the Red Finger compartment opens. |
Start at the green speaker chair and use the nearby blue lighthouse or blue beacon as your first orientation point. From there, the traveler should work toward the Green Lighthouse side of the map, using the light-blue zone and dance area as practical landmarks rather than hunting for an exact map coordinate.
The station is near the dance/music-note area close to the Green Lighthouse. The final spot is easy to miss because the microphone/radio setup is tucked away off the obvious path, so slow down once you see music symbols and hear the matching notes getting stronger.
How to solve the sound puzzle in Big Walk
Seat the listener

One player sits in the green speaker chair and stays there so they can hear the music cue.
Send the traveler

The second player leaves the chair area and heads toward the Green Lighthouse dance area.
Track the music cues

The traveler follows the floating music symbols and matching audio until they find the tucked-away microphone/radio station.
Confirm the station

Once the traveler is standing at the station, they signal the listener clearly.
Press the button

The listener gets off the chair and presses or holds the nearby button until the mechanism opens.
Collect the Red Finger

The traveler takes the Red Finger from the opened compartment at the radio station.
Sound puzzle timing and route tips
Keep the listener seated until the traveler says they are at the station. If the listener leaves early, the team loses the clean audio cue and may end up pressing the button before the compartment can be opened.
Use whatever communication your group already has: in-game voice, walkie-talkies, or a planned flare-style signal. Outside voice chat works, but the puzzle is built around the separation between the listener and traveler, so a simple agreed signal is enough.
Do the walk in daylight if you can, because the route toward the Green Lighthouse and the tucked-away music-note station is much easier to read before it gets dark.
If your world route allows it, take the tunnel system or the rope bridge instead of wandering through the jungle-like paths. Once the traveler reaches the music-note area, stop rushing; the station is close, but it is not sitting in the most obvious open spot.
When the listener activates the button, hold it long enough for the mechanism to respond. A quick tap can waste the traveler’s arrival window, especially if the two players are relying on delayed signals.
Common sound puzzle mistakes
| Mistake | Fix |
|---|---|
| Trying to solve it solo | Bring a second player; one must listen while the other reaches the station. |
| Listener leaves the chair early | Stay seated until the traveler confirms they are at the station. |
| Missing the tucked-away station | Slow down near the Green Lighthouse dance area and check off the main path. |
| Walking past the music symbols | Follow both the visible notes and the sound getting stronger. |
| Tapping the button | Press or hold it until the compartment opens. |
KEY!
Most failed attempts come from treating the puzzle like a normal object interaction. It is a two-player timing setup: one player keeps the sound connection alive, while the other stands at the distant compartment.
Other Big Walk audio puzzles

Big Walk has multiple sound-based co-op challenges, and they can blur together if you only remember “the audio puzzle.” The red/white dome microphone puzzle is a separate challenge involving microphones inside a large dome and should not be solved with the green chair route.
The green platform headphone puzzle is also separate from this one. For the Red Finger route, stick to the green speaker chair, the nearby button, and the hidden radio station near the Green Lighthouse dance area.
Related Big Walk guides
Frequently Asked Questions
Can you solve the Big Walk sound puzzle solo?
No. This puzzle needs two players: one at the green chair and one at the hidden radio station.
Do you need Discord or outside voice chat for the puzzle?
No. Outside voice chat can make timing easier, but in-game voice, walkie-talkies, or a planned signal can handle the button timing.
What do you get for solving the sound puzzle?
You get the Red Finger collectible from the compartment at the hidden radio station.
Video help







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