To solve the seaside yellow/white counting puzzle in Big Walk, count the faces shown in the beach-house timer room, convert that number into the triangle/asterisk/line symbols, then have the other player enter the same total on the upstairs floor tiles and press the button.
This is the seaside puzzle players usually describe by its colors, binoculars, or counting gimmick; the in-game route is the Beach House head-count puzzle near the seaside path from the Green Tower. It works best with two players split between the beach houses, using voice chat, walkie-talkies, binoculars, or the nearby viewing angle to keep the number clear.
Where the seaside yellow and white puzzle starts

Start at the pair of beach houses along the shoreline path that leads away from the Green Tower. One side handles the head display, while the other side uses the upstairs tile floor to turn the count into a number.
KEY!
The long community-style name is descriptive, not an official puzzle title. If someone calls it the yellow/white seaside puzzle, the counting binoculars puzzle, or the beach-house heads puzzle, they are usually talking about this same setup.
Tile symbol values for the beach-house equation
| Symbol | Value |
|---|---|
| Triangle | 10 |
| Asterisk | 5 |
| Single line | 1 |
The upstairs tile floor uses three fixed symbols. Keep these values in mind before anyone starts counting, because the solve depends on building the same total the head display gives you.
Assign one player as the caller: count only the machine’s head images, say the final number once, then let the tile player build that exact total.
How to solve the seaside counting puzzle in Big Walk
Use the display room to get the target number, then reproduce that number on the upstairs tile floor.
STEP 1/12
Enter the beach-house puzzle area

Go into the seaside beach-house setup and put one player near the head display while the other handles the tile side.
STEP 2/12
Start the head display

Activate the room mechanism so the sequence of face images begins.
STEP 3/12
Count the displayed heads

Count each machine-displayed face in order and ignore decorative images around the room.
STEP 4/12
Stop counting when the lights go off

Once the lights go out, lock in the final total and relay it clearly to the tile player.
STEP 5/12
Match the total with symbols

Convert the number using triangle tiles as 10, asterisk tiles as 5, and single-line tiles as 1.
STEP 6/12
Submit the board

Press the button after the board shows the number you want the other side to reproduce.
STEP 7/12
Enter the same number on the tile floor

Stand on the upstairs tiles so their values equal the counted head total.
STEP 8/12

Hit the button to make the counter check your tile total.
STEP 9/12
Claim the success drop

When the number is right, the success circle appears and the seaside gourd drops.
STEP 10/12
Use addition and subtraction for awkward totals

If a number is not a clean direct sum, build an equation such as a top-row value minus a lower-row value plus lines.
STEP 11/12
Read the equation from the viewing side

Use the telescope-style view or binoculars to confirm the equation before entering the final tile total.
STEP 12/12
Submit the adjusted answer

Enter the calculated result on the tile floor and press the button to finish the solve.
Video help
Common reasons the seaside count fails
The biggest failure point is counting too much. Only the machine’s displayed head images count; wall art, scenery, repeated flashes after the sequence ends, and anything outside the display should be ignored.
The second common mistake is mixing up the symbols. Triangle is 10, not 1, so a single wrong assumption can put the tile total far away from the displayed count.
Communication also matters. If the head-count player says “sixteen” while the tile player hears “fifteen,” the board can look correct to one player and still fail. Repeat the final number clearly before pressing the button, especially if you are using a distant lookout or binoculars to coordinate.
The seaside gourd reward and nearby progress

A correct tile total triggers the success circle and drops the gourd collectible at the seaside puzzle. Pick it up before leaving the beach-house area.
That collectible ties into the nearby seaside progression around the Map Room, key, key cutters, and drawbridge route by the Red Tower. Treat this as one beach-side challenge in that larger chain, not the whole tower route by itself.
Related Big Walk guides
Frequently Asked Questions
Can you solve the seaside counting puzzle solo in Big Walk?
The puzzle is built around two positions, so solo solving is awkward unless you can reliably handle both the head-display side and the tile-floor side without losing the target number.
Are binoculars required for the beach-house counting puzzle?
No. Binoculars help with long-range coordination and lining up what each player is looking at, but the actual solve is the head count plus the upstairs tile total.
What if the counted number is higher than the direct tile values?
Use the board like an equation: combine larger values, subtract a lower-row value if needed, then add single-line tiles until the final result equals the head count.







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