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How to Beat Madoka Sato’s Second Fight in Denshattack!

Beat Madoka Sato's second fight in Denshattack! by reflecting baseballs, surviving chase patterns, charging the electric bolt, slamming the barrels, and finishing the sky phase cleanly.

Beat Madoka Sato’s second fight in Denshattack! by reflecting baseballs, surviving chase patterns, charging the electric bolt, slamming the barrels, and finishing the sky phase cleanly.

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To defeat Madoka Sato in her second Denshattack! boss fight, reflect her baseballs with tricks, survive the rail and tunnel chase patterns, charge the electric bolt on rainbow rails, slam the three barrels onto her, then send back the final baseballs in the sky phase.

Denshattack! is built around fast train movement, tricks, grinds, and clean route control, and this rematch turns those basics into a long reaction test. The Madoka Sato and second fight labels may shift as release-build naming settles, but the encounter route is clear: baseball reflects first, tunnel survival in the middle, then a charged barrel slam and a short sky finish.

Madoka Sato second fight phases

Phase What
Opening baseballs Jump high, track the ball, and trick to reflect it.
Track crossover Clear Madoka with high jumps as the track turns.
Other-side baseballs Repeat the reflects while watching for faster throws.
City rails and walls Follow rails and walls, then swap left and right lanes.
Charge rail Wait for her rush, then slam down to the lower rail.
Tunnel red zones Bait the red aim line, move aside, and hit her.
Tunnel chase and orbs Stay opposite her, then circle around the red orbs.
Halfpipe charge Use rainbow rails and tricks to fill the electric bolt.
Barrels and sky Slam three barrels, then reflect the final baseballs.

The fight moves in a fixed sequence. Treat each phase as a different job: return balls when she gives you space, play clean through movement sections, and spend your biggest trick focus on the rainbow rail charge.

Inputs to prioritize before the rematch

Go into the fight with a clean rhythm on jump, trick, rail switching, and slam-down. The baseball return only works if you give yourself enough height to read the ball’s line, then trick while it reaches you.

Keep the rail sections tidy. Swap lanes only when the next rail is visible, save slam-down for the moment Madoka commits to a charge, and resist chaining tricks just because there is airtime. The one place where style directly matters is the halfpipe, where tricks on rainbow rails help fill the electric bolt.

How to beat Madoka Sato’s second fight in Denshattack!

This route takes the fight in order, from the opening baseball returns to the final sky phase.

STEP 1/23

 

Reflect the first baseballs

Jump high to keep the ball in view, then do a trick as it reaches you to send it back to Madoka.

Reflect the first baseballs
Reflect the first baseballs | Gaming With Josie/YouTube

STEP 2/23

 

Clear the track crossover

When Madoka moves in front and the track turns, use high jumps to pass over her without crashing.

Clear the track crossover
Clear the track crossover | Gaming With Josie/YouTube

STEP 3/23

 

Return the baseballs from the other side

Use the same high-jump-and-trick timing, with extra attention on the quicker throws.

Return the baseballs from the other side
Return the baseballs from the other side | Gaming With Josie/YouTube

STEP 4/23

 

Let the track spin forward

Stay centered as the route rotates, because the next stretch sends you into a rail-and-wall chase.

Let the track spin forward
Let the track spin forward | Gaming With Josie/YouTube

STEP 5/23

 

Jump through the building section

Follow the track over Madoka, onto the rails, across the walls, and back onto the rail line.

Jump through the building section
Jump through the building section | Gaming With Josie/YouTube

STEP 6/23

 

Match the left-right wall rhythm

Move left, right, left, and right with the wall path instead of forcing extra tricks.

Match the left-right wall rhythm
Match the left-right wall rhythm | Gaming With Josie/YouTube

STEP 7/23

 

Swap rails in sequence

Switch from left to right, back left, right again, then left as the rail lanes alternate.

Swap rails in sequence
Swap rails in sequence | Gaming With Josie/YouTube

STEP 8/23

 

Slam down under Madoka’s charge

Wait for her to rush toward you and use slam-down at the right moment to land on the lower rail.

Slam down under Madoka's charge
Slam down under Madoka’s charge | Gaming With Josie/YouTube

STEP 9/23

 

Drop into the pit

Follow her down the hole and use the brief pause to reset your timing.

Drop into the pit
Drop into the pit | Gaming With Josie/YouTube

STEP 10/23

 

Bait the first tunnel hit

Sit in the red aim zone for a moment, move aside, repeat the bait three times, then hit into her.

Bait the first tunnel hit
Bait the first tunnel hit | Gaming With Josie/YouTube

STEP 11/23

 

Repeat the tunnel bait

Let the red zone lock again, move out after the tell, and collide with her after the third bait.

Repeat the tunnel bait
Repeat the tunnel bait | Gaming With Josie/YouTube

STEP 12/23

 

Land the final tunnel hit

Do the same red-zone bait one more time and ignore the fire pressure as you move aside.

Land the final tunnel hit
Land the final tunnel hit | Gaming With Josie/YouTube

STEP 13/23

 

Stay opposite during the tunnel chase

When she comes up behind you, keep yourself on the opposite side of the tunnel from her fire.

Stay opposite during the tunnel chase
Stay opposite during the tunnel chase | Gaming With Josie/YouTube

STEP 14/23

 

Rotate with Madoka’s movement

Move right and left with her path so the flame trail never catches your lane.

Rotate with Madoka's movement
Rotate with Madoka’s movement | Gaming With Josie/YouTube

STEP 15/23

 

Circle around the red orbs

Keep circling the tunnel and zip away as each red orb appears.

Circle around the red orbs
Circle around the red orbs | Gaming With Josie/YouTube

STEP 16/23

 

Enter the halfpipe section

Ride the back-and-forth halfpipe with Madoka on the far side and choose either side rail to begin.

Enter the halfpipe section
Enter the halfpipe section | Gaming With Josie/YouTube

STEP 17/23

 

Take the side rail for charge

Grind the left or right rail, jump back down, and keep collecting rainbow rails toward the electric bolt.

Take the side rail for charge
Take the side rail for charge | Gaming With Josie/YouTube

STEP 18/23

 

Use tricks during the charge

This is the best point to trick aggressively, because the rainbow rail section feeds the electric bolt.

Use tricks during the charge
Use tricks during the charge | Gaming With Josie/YouTube

STEP 19/23

 

Use the top rail if you run out

If the side rail ends sooner than expected, jump to the top rail to keep the charge going.

Use the top rail if you run out
Use the top rail if you run out | Gaming With Josie/YouTube

STEP 20/23

 

Trigger the barrel setup

Once the electric bolt is filled, jump over into position for the barrel slam.

Trigger the barrel setup
Trigger the barrel setup | Gaming With Josie/YouTube

STEP 21/23

 

Slam all three barrels

Slam down onto the barrels one after another so all three crash onto Madoka.

Slam all three barrels
Slam all three barrels | Gaming With Josie/YouTube

STEP 22/23

 

Start the sky phase

After the barrel hit, stay ready because the fight continues above the arena.

Start the sky phase
Start the sky phase | Gaming With Josie/YouTube

STEP 23/23

 

Reflect the final baseballs

Trick the baseballs back in the sky phase until the outro cutscene starts.

Reflect the final baseballs
Reflect the final baseballs | Gaming With Josie/YouTube
QUICK WIN

Stay in the red tunnel tell for a beat before moving aside; the fight wants a bait, not an instant dodge.


Video help

Hard attacks and clean counters

Attack Counter
Fast baseballs Jump early, watch the ball’s lane, then trick when it reaches your height.
Rail charge Hold your line until Madoka commits, then slam down to the rail below.
Tunnel red zones Let the red warning sit briefly, dodge sideways, and repeat the bait before contact.
Tunnel chase fire Mirror her movement from the opposite side of the tunnel.
Red orbs Circle continuously so each orb appears behind or beside your current lane.
Halfpipe rail shortage Switch to the top rail when the side rail runs out.

Most damage comes from reacting before the attack has finished telegraphing. Use this as a timing sheet when one pattern keeps clipping you.

KEY!The important read is commitment. Baseballs and rail swaps reward early setup, while the tunnel red zones and rail charge reward waiting a moment longer than feels comfortable.

When to trick and when to stay clean

You do not need constant trick chaining to win this rematch. During the rail chase, wall rides, tunnel attacks, and red-orb pattern, clean positioning matters more than extra style points.

Save the aggressive tricking for the rainbow rail section. That is where points and rail contact build the electric bolt, which opens the barrel slam sequence.

What ends the Madoka Sato fight

The three-barrel slam is not the last input. It only pushes the fight into the short sky phase, where the mechanic goes back to reflecting baseballs with tricks.

Once the last sky baseballs are sent back, the outro cutscene starts and the encounter is finished.

Frequently Asked Questions

How do you send Madoka’s baseballs back?

Use a high jump first so the ball is easy to track, then trigger a trick as it comes in. Simply being airborne is not the return; the trick is.

What should you do when Madoka charges toward you on the rails?

Do not jump into her lane. Keep rolling until the charge is committed, then use slam-down to drop to the lower rail underneath the attack.

How do you avoid the tunnel fire and red orbs?

For the fire chase, keep Madoka on the opposite side of the tunnel. For the red orbs, a full circular route gives more room than tiny left-right taps, though both can work if your timing is sharp.

How do you charge the electric bolt in the halfpipe section?

Ride the rainbow rails in the halfpipe and add tricks there. If the left or right rail runs out, use the top rail to keep the charge from stalling.

Is the fight over after the barrel slam?

No. After all three barrels land, you still need to return the final sky baseballs; the cutscene begins after those last reflects.

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