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VV: Ultimatum Blooming Madness Shikai: Build and Combos

QUICK ANSWER Blooming Madness is a new 1% Legendary Sword Reaper Shikai built around Shadow Game, Mountain Game, Dual Swords pressure, and the Irony ultimate — and the…

QUICK ANSWER Blooming Madness is a new 1% Legendary Sword Reaper Shikai built around Shadow Game, Mountain Game, Dual Swords pressure, and the Irony ultimate — and the…

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QUICK ANSWER
Blooming Madness is a new 1% Legendary Sword Reaper Shikai built around Shadow Game, Mountain Game, Dual Swords pressure, and the Irony ultimate — and the first code to redeem is UPDATE2 for 20 Ability Rerolls.

Blooming Madness is the headline Shikai from the newest VV: Ultimatum update, dropped in for the Sword Reaper class alongside two new sensory skills and a fresh Dual Swords weapon type. It is a close-range, condition-based kit that wins short “games” against your opponent and then cashes those wins out for burst and execution pressure. This guide covers what it does, how each move is used, the first upgrade to take, a workable PvP flow, and the reroll code that gets you started.

The quick verdict on Blooming Madness

Blooming Madness is a Legendary Shikai with a roughly 1% roll chance when you spend Ability Rerolls, so it is a genuine chase item rather than something you back into. It is tied to the Sword Reaper class and leans entirely into close-range pressure: you bait a movement out of your target, drop a conditional “game,” and punish hard if you win the exchange.

KEY!If you like reactive, up-close duelling that rewards reading your opponent — dashes, panic blocks, escapes — this is one of the most rewarding Shikai in the game right now. If you want a simple point-and-spam damage kit, this is not it; every big payoff here is conditional on winning a game and banking that lead into Irony.

Essential facts and the UPDATE2 code reward

Code Reward
UPDATE2 20 Ability Rerolls

KEY!The single most useful thing to do before chasing this Shikai is redeem UPDATE2, which grants 20 Ability Rerolls from the in-game Codes menu — those rerolls are exactly the currency you spend trying to hit the 1% Blooming Madness roll. The core facts below are solid; the exact Shikai unlock level is the one loose thread, since level 25, level 30, and a later level 35 requirement all get mentioned, so treat the mid-20s to mid-30s as the window rather than a fixed number.

Beyond the code, the confirmed picture is straightforward: Blooming Madness is a Sword Reaper Legendary at a 1% roll, it introduces the Dual Swords weapon type, and its whole identity runs through Shadow Game, Mountain Game, and the Irony ultimate. A handful of general reroll codes are also floating around the wider VV: Ultimatum code list, but availability there shifts constantly, so lean on UPDATE2 as your reliable starter and check the Codes tab in-game for anything still live.

QUICK WIN

Redeem UPDATE2 in the Codes menu first for 20 Ability Rerolls, then spend them chasing the 1% Blooming Madness roll.

Dual Swords weapon basics

The update also added a Dual Swords weapon variant that pairs naturally with this Shikai. In practice it plays like a clean close-range weapon: the M1 string is a quick dual-blade combo, and the heavy is a single committed swing rather than a multi-part chain, so the weapon itself keeps things simple and lets the Shikai abilities do the heavy lifting.

Worth flagging honestly: it is not fully settled whether the Dual Swords shown are strictly the brand-new weapon variant, and you may or may not be able to reroll into that specific variant separately. Either way, if you have Dual Swords available, they are a strong fit for the up-close pressure this kit wants.

Blooming Madness moves and how to use each

Move Use
Shadow Game Close-range control skill that fills the zone with shadows and opens up two fast follow-ups.
Shadow Slash Fast Shadow Game follow-up for when the target stays close — your punish button.
Shadow Fall Shadow Game follow-up for when the target tries to run; catches the escape attempt.
Mountain Game Right-click positioning skill; whoever is higher wins, so use it from height.
Takioni Follow-up pressure attack that comes out during the Mountain Game sequence.
Aerial slash (Flash Flip-like) A brief mid-air float into quick slashes that lands on a nearby target.
Irony The ultimate; charges as you win games and special M1 effects, then cashes advantage into burst.

Everything in Blooming Madness orbits two condition skills. Shadow Game floods the area with shadows and rewrites your follow-ups into two fast options, while Mountain Game is a positioning check where the higher player wins. The trick is that both are exchanges, not free damage — you get the big payoff only when you come out ahead, and each win pushes you toward unlocking Irony.

Use Shadow Game as your bread-and-butter close punish and escape catch: read whether they hold position or bolt, then pick Shadow Slash or Shadow Fall accordingly. Mountain Game is a right-click that only pays off when you actually hold the height advantage — on a rooftop, ledge, stairs, or slope it is strong, and on flat ground it is a coin flip you should not rely on. As you keep winning exchanges and landing special M1s, you build Irony, which is your finisher rather than an opener.

First upgrade path and playstyle to run

The first upgrade to take is Shadow Booting. Its early node stretches the duration of both Shadow Game and Mountain Game, which directly means more time to land a follow-up and win the exchange, and a later node makes you build charge toward Irony much faster while in Shikai mode. Longer game windows plus faster ultimate access is exactly the loop this Shikai wants, so it is the cleanest first investment.

Damage is also a real option — its nodes make Shadow Game and Mountain Game hit harder on a won exchange and can even execute the opponent on a loss at higher levels — so it is a strong secondary path once your game windows feel comfortable. Rather than lock in a single “best build,” treat Shadow Booting as the reliable opener and layer Damage on top based on how consistently you are winning your games.

STEP 1/8

 

A flexible PvP combo and fight plan

A flexible PvP combo and fight plan
A flexible PvP combo and fight plan | Builderboy TV/YouTube

This is a read-and-react flow, not a fixed rotation — adapt each step to what your opponent does.

STEP 2/8

 

Open with M1 pressure

Open with M1 pressure
Open with M1 pressure | Builderboy TV/YouTube

Start the fight with your Dual Swords M1 string to crowd the target and force a reaction.

STEP 3/8

 

Force a movement

Force a movement
Force a movement | Builderboy TV/YouTube

Push until they block, dash, or panic — you want them committing to an escape or a hold.

STEP 4/8

 

Activate Shadow Game up close

Activate Shadow Game up close
Activate Shadow Game up close | Builderboy TV/YouTube

Once you are in range, drop Shadow Game so both fast follow-ups become available.

STEP 5/8

 

Pick Shadow Slash or Shadow Fall

Pick Shadow Slash or Shadow Fall
Pick Shadow Slash or Shadow Fall | Builderboy TV/YouTube

Use Shadow Slash if they stay close; use Shadow Fall if they try to run.

STEP 6/8

 

Get to high ground first

Get to high ground first
Get to high ground first | Builderboy TV/YouTube

Before Mountain Game, move onto a ledge, rooftop, stairs, or slope so the height check favors you.

STEP 7/8

 

Use Mountain Game from height

Use Mountain Game from height
Use Mountain Game from height | Builderboy TV/YouTube

Trigger Mountain Game with the height advantage to win the positioning exchange and add pressure.

STEP 8/8

 

Save Irony for the kill window

Save Irony for the kill window
Save Irony for the kill window | Builderboy TV/YouTube

Bank Irony until you have a confirmed punish or a kill/escape-limited moment, then cash it out.


Video help

Common mistakes that waste the Shikai

Mistake Fix
Casting Shadow Game from max range Close the gap first so the fast follow-ups can actually connect.
Using Mountain Game on flat ground Position on height — ledge, rooftop, stairs, slope — before you trigger it.
Playing it like a spam-damage Shikai Win the games first; the big damage only lands on a won exchange.
Panic-casting Irony early Hold it for a confirmed punish or kill window after you are ahead.
Chasing rerolls before Shikai is ready Unlock your Shikai fully first, then spend rerolls on Blooming Madness.

Almost every misplay with Blooming Madness comes from treating it like a raw damage kit instead of a conditions kit. The fixes are mechanical, not vague — most of it is about range, height, and patience with your ultimate.

Once you have the Shikai and the basics down, the natural next steps are a dedicated reroll farming route for stacking more Ability Rerolls, a full Sword Reaper Dual Swords build covering traits and combo routes for PvP, and a Shikai tier comparison to judge whether Blooming Madness is worth prioritizing over other rare options. Those three together turn “I rolled it” into “I main it.”

Frequently Asked Questions

What is the Blooming Madness roll chance?

Blooming Madness is a Legendary Shikai with roughly a 1% roll chance when you spend Ability Rerolls, so plan on multiple attempts rather than a lucky first pull.

What does the UPDATE2 code give?

Redeeming UPDATE2 in the Codes menu grants 20 Ability Rerolls, which are the exact currency you use to chase the Blooming Madness roll.

Do you need Sword Reaper for Blooming Madness?

Yes — Blooming Madness is tied to the Sword Reaper class. You unlock your Shikai through inner-world progression somewhere in the level 25–35 range, then reroll toward it.

What does Mountain Game check?

Mountain Game is a positioning check: whoever is higher wins the exchange. Height from ledges, rooftops, stairs, and slopes makes it strong, while flat ground makes it unreliable.

Should you upgrade Shadow Booting first?

Yes. Shadow Booting gives Shadow Game and Mountain Game a longer duration and charges Irony faster in Shikai mode, which is the core loop this Shikai is built on.

More questions
Is Blooming Madness good for PvP?

It is one of the stronger close-range PvP Shikai when played to its conditions — win your games, hold height for Mountain Game, and save Irony for a confirmed punish or kill window.

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