Spellbreak is something like PUBG if it were developed in the Avatar: The Last Airbender universe and looked something like if Breath of the Wild and League of Legends had a baby. Yeah, it’s pretty cool, featuring one of the deepest combo systems of any game out there, but it’s also one of the most complex Battle Royales ever made. The game recently launched as a free-to-play game on Windows, PS4, Xbox One, and Nintendo Switch with full crossplay support and is already hitting its stride with a playerbase energized by an extended beta period that saw great enthusiasm.
But how does the incredibly complex combo system play out? What is the best gauntlet combo to run? To answer these questions, we’ve run through all of the special effects that players can generate when hurling spells at each other with murderous intent so you can get the best out of the myriad possibilities.
Spellbreak Combos List
Here is a list of the combos in Spellbreak of various types: Fire, Ice, Stone, Wind, Toxic, and Lightning> And finally, the best combos in Spellbreak.
Spellbreak Fire Combos
Fire is as fire does. That means AOE explosions and burning DPS. Fire’s primary spell, Fireball, is a standard issue projectile with a small AOE and the Sorcery, Flame Wall, is a crowd-control oriented wall of flame that erupts horizontally before the caster.
- Fireballs + Ice Puddles: Fireballs melt Ice Puddles upon contact, leaving behind short-lived Steam Puddles.
- Fireball + Toxic Cloud/Toxic Puddles: Fireballs ignite Toxic Clouds into explosions of Dragonfire that deal significant damage over 2 ticks.
- Fireball + Boulderfall: Fireballs can be used to ignite Boulders, creating Meteors that explode and create Flame Puddles upon impact.
- Fireball + Tornado: Fireballs that clip the AOE pull of Tornado will have their flightpath altered significantly, while those that hit Tornado directly will set it ablaze and create a Fire Tornado that burns while pulling players.
- Flamewall/Flame Puddles + Toxic Shots: Flame Puddles and Flamewalls, when struck by Toxic Shots, become Dragonfire that deals substantial damage upon contact. Note: This effect is separate from the interaction of Fire and Toxic Clouds, which create Dragonfire explosions when ignited that subsequently extinguish the flames.
- Flamewall/Flame Puddles + Shockwave: Shockwaves that pass through Flame Puddles or Flamewalls ignite, leaving a Fire Trail that creates Flame Puddles with the Shockwave.
Spellbreak Ice Combos
The Frost Gauntlet is oriented towards long-distance sniping. Its primary spell, Ice Lance, can be held to create a unique zoom effect that helps pick players off at a distance. The Ice Lance also creates Ice Puddles on the impact that, quite fittingly, reduce friction to cause slippage or, if used intelligently, a movement speed buff. The sorcery, Flash Freeze, is a large AOE stun cast around the player that works great as a hard CC disengage.
- Ice Lance + Flame Wall/Flame Puddles: Ice Lance shots will extinguish any Flame Wall unit or Flame Puddle.
- Ice Lance + Fireball: Both Ice Lances and Fireballs will cancel each other out on contact, creating Steam.
- Ice Lance + Toxic Cloud: Getting hit directly by an Ice Lance will freeze a Toxic Cloud into a large Ice Block that can be electrified or exploded.
- Ice Lance + Boulderfall: Boulders hit with an Ice Lance will become icebergs that explode and leave Ice Mist upon impact.
- Ice/Water/Steam Puddles + Lightning: Ice, Water, or Steam puddles hit by lightning are electrified, creating small AOE Shocks that stuns players.
Spellbreak Stone Combos
Stone employs an interesting, high-risk, high-reward playstyle that pays dividends for those with good timing and accuracy. The primary spell activates a fast-traveling fissure that shoots out across the ground and hits hard, but only if the target is on the ground. The sorcery hurls an enormous boulder that can soar huge distances and grows in size while airborne, allowing it to act something like a long-range artillery strike.
- Shockwave + Ice Puddles/Blocks: Shockwave will shatter Ice Puddles and Ice Blocks, creating Ice Mists.
- Shockwave + Flamewall/Flame Puddles: Shockwaves can be ignited by Flame Puddles or Flamewalls to produce a Fire Trail that creates Flame Puddles as it travels.
- Boulderfall + Ice Bolt/Flash Freeze: Boulders hit by Ice Bolts or that pass through a Flash Freeze will become Icebergs that explode and leave Ice Mist upon impact.
- Boulderfall + Fireball: Boulders hit by Fireballs become Meteors that explode and create a large flame puddle upon impact.
- Boulderfall + Wind Shear: Wind Shears can slow/speeds up a Boulder upon contact, allowing players to extend or reduce the range of the skill.
Spellbreak Wind Combos
Wind is the most mobile gauntlet in the game, with a primary spell, Wind Shear that emits continuous gusts of wind after a short charge-up and has a small knockback on hit that can also be used to project the caster into the air when aimed at the ground (a mechanic that TF2 Soldier players will be familiar with). Wind’s Sorcery, Tornado, creates a… tornado on the target location that sucks players in and does continuous damage.
- Tornado + Ice Lance: Tornado’s pull effect significantly alters the trajectory of Ice Lance, allowing it to be used either defensively or as a way of creating a “trick shot” that arcs like a curveball. Tornado can also be used to clear ice and water puddles.
- Tornado + Lightning Bolt: When hit directly by a lightning bolt, Tornado will become a Lightning Tornado that continuously shocks players within its pull zone.
- Tornado + Fireball: Similar to Ice Lance, Fireballs are affected by the pull of Tornado and will have their flightpath altered significantly when clipping the pull’s AOE. When popped with a direct hit by a fireball, however, it becomes a Fire Tornado that burns continuously while pulling enemies towards the center.
- Tornado + Toxic Spray: Like Ice Lance and Fireball, Toxic Spray’s projectiles are also pulled by Tornado. However, due to its limited range, you won’t be pulling any trick shots with Toxic Spray and a Tornado. If hit directly, you get a Toxic Whirlwind that inflicts Corrosion on players.
- Toxic Whirlwind + Fire/Fire Tornado + Toxic Spray: A Fire Tornado or Toxic Whirlwind that is toxified or ignited will explode vertically, dealing significant damage and extinguishing the skill.
- Tornado + Boulderfall: Tornado pulls Boulderfall like any other physical projectile.
- Wind Shear + Lightning: Wind Shears that pass through Lightning afflict players with Shock.
- Wind Shear + Flames/Flame Walls: Wind Shears can be used to extinguish Flame Walls and Flame Puddles.
- Wind Shear + Fireballs/Toxic Cloud Projectiles: Wind Shears are dissipated by fireballs and Toxic Cloud Projectiles and slightly deflect them from their original flightpath.
- Wind Shear + Toxic Cloud: Successive Wind Shears can be used to dissipate an existing Toxic Cloud.
- Wind Shear + Toxic: Wind Shears passing through Toxic will afflict targets with Corrosion.
- Wind Shear + Boulderfall: Wind Shears can be used to slow, speed up, or alter the flightpath of a Boulderfall projectile depending on the angle it is struck. This can be exploited to increase (or decrease) the effective range of Boulderfall.
Spellbreak Toxic Combos
Toxic, like Fire, performs exactly how most gamers have come to expect poison-styled gameplay to behave. Lots of DoT stacking and trap-setting with a high skill floor and ceiling. Toxic’s primary spell, Toxic Spray, spits out a medium-range burst of Toxic that puddles on the ground and does DoT to anybody in contact with it. The Sorcery move is Toxic Cloud, a gigantic AOE DoT bomb.
- Toxic Spray + Ice Puddles: Toxic Spray projectiles will convert normal Ice Puddles into Toxic Puddles that not only last longer but slow movement speed and deal DoT.
- Toxic Spray + Flash Freeze: When passing through a Flash Freeze zone, Toxic Spray projectiles become icicles that function as a normal Ice Lance.
- Toxic Spray/Toxic Puddles + Lightning: Toxic Spray projectiles become electrified upon contact with Lightning, creating electrified Toxic Puddles that Shock players upon contact.
- Toxic Spray + Flamewall/Flame Puddles: Toxic Spray projectiles will be consumed upon contact with Flamewall or Flame Puddles, converting the flames into significantly more powerful Dragonfire.
- Toxic Spray + Tornado: Toxic Spray projectiles that score a direct hit on a Tornado will convert it to a Toxic Whirlwind that deals DoT while pulling players. The Toxic Whirlwind can subsequently be ignited to create a huge vertical explosion.
- Toxic Cloud + Ice Lance/Flash Freeze: Toxic Clouds can be frozen into an Ice Block with an Ice Lance or Flash Freeze, or into Ice Mist if a player is caught within the AOE.
- Toxic Cloud + Lightning Bolt/Lightning Strike: Toxic Clouds struck with Lightning become electrified, casting a 10m AOE shock.
- Toxic Cloud + Fireball/Flamewall/Flame Puddle: Toxic Clouds explode upon contact with Fire, creating a massive Dragonfire explosion. Toxic Cloud projectiles, instead of immediately exploding, will instead be ignited and subsequently, erupt into Dragonfire wherever they land.
- Toxic Spray/Toxic Puddle/Toxic Cloud + Wind Shear: Wind Shears that come into contact with Toxic will create Toxic Mist upon impact.
Spellbreak Lightning Combos
Lightning has more of a tactical debuff support playstyle than the others, with a lower skill floor than the other styles. Its primary spell, Lightning Bolt, can be upgraded to have a continuously damaging, beam-like effect that is easy to hit with but low on damage, and an intuitive AOE called Lightning Strike that continuously Shocks players, rendering them unable to use Spells, Sorceries, or Runes for 2 seconds.
- Lightning Bolt/Lightning Strike + Ice/Water/Steam/Toxic Puddles and Ice Blocks: Ice, Water, Steam, or Toxic Puddles are electrified on contact with Lightning and will Shock players within a 10m radius.
- Lightning Bolt/Lightning Strike + Toxic Spray: Toxic Spray Projectiles struck with Lightning will have their resultant puddles electrified.
- Lightning Bolt + Toxic Cloud Projectiles: Toxic Cloud Projectiles absorb Lightning, electrifying a 10m radius upon contact mid-flight.
- Lightning Bolt/Lightning Strike + Toxic Cloud: Once activated, the Toxic Cloud can be electrified with any form of Lightning, shocking players within a 10m AOE.
- Lightning Bolt/Lightning Cloud + Tornado: Unlike FIreballs, Ice Lances, Toxic Sprays, and Boulders, Lightning is unaffected by the AOE Pull of Tornado, but will electrify the Tornado upon a direct hit, creating a Lightning Tornado that continuously shocks players within its Pull zone.
- Lightning Strike + Flamewall: Lightning Strike, when cast in close proximity to a Flamewall, the latter will function as a Lightning rod, pulling the Lightning toward it.
- Lightning Bolt/ Lightning Strike + Wind Shear: Wind Shears are electrified by Lightning and will afflict Shock on players upon contact.
- Lightning Strike + Flamewall: Flamewall acts like a lightning bolt when the latter is cast within close proximity.
The Best Gauntlet Combos
There is, honestly, no best Gauntlet combo in Spellbreak. There are bad combos, like Stone/Lighting, or Fire/Ice, but beyond that, there exist numerous combos suited for different roles, situations, and playstyles. On top of that, the way Pokemon taught us all, Elemental systems anyway tend to operate more like Rock, Paper, Scissors than they do a tier list. The different elements play into one another and what counters one Element is countered by another.
One player might find a straightforward, Fire/Stone combo very appealing for its easy to understand mechanics. Another player may enjoy the tricky, high skill floor/high skill ceiling capabilities of Wind/Toxic, or the all-out offense of a Toxic/Fire. It all depends on the player, and only experimentation will say what works best. On that note, however, we can make a few recommendations to start you on your path.
Fire + Stone: Flamewall provides some light defense and soft CC, while letting you blast people from the other side with empowered Stone moves. While it’s easy to enjoy the forgiving, AOE bombardment, players should be wary of skilled Tempests who can extinguish the flames and deflect their Boulders.
Ice + Toxic: Ice gives you the ability to pick off players from afar with the unparalleled sniping ability in Ice Lance, but gives you the close-up wide-net power of Toxic at close range.
Fire + Toxic: Nothing but offense, running both Fire and Toxic lets you create a ton of Dragonfire in the blink of an eye but offers no utility in the form of any real CC or disengages beyond a well-positioned Flamewall. Beware that Tempests counter Fire/Toxic extremely hard.
Wind + Ice: The most elusive build out there, wielding Wind massively boosts your own mobility and gives you consistent soft CC while Ice lets you trip up your enemies with Ice Puddles and provides a Hard CC disengage in Flash Freeze.
Wind + Lightning: Wind gives you the mobility and steady source of Soft CC, while Lightning lets you debuff enemies with Shock that becomes especially hard to avoid when used intelligently.
What’s your favorite gauntlet combo? Are we missing any huge skill combos? Let us know — we promise we won’t start slinging spells over it.