REPLACED: Chapter 1 All Collectible Locations (Scans, Upgrades, Quests and Music Tracks)

Image credit: Sad Cats Studio

What to know

  • Chapter 1 has a single music track, nine lore scans, and one genetic upgrade profile that you can grab in one playthrough if you stay thorough.
  • Many collectibles are on the main path, but a few sit just off-screen in foreground/background alleys, stairs, or small side rooms that are easy to miss.
  • Side content like optional terminals and environmental details usually hint that you are close to a collectible, so watch for prompts before moving to the next screen.
  • There are no missable collectibles in the prologue, and Chapter 1 formally begins when the “Job” chapter title pops, which is where this guide starts.

Chapter 1 of REPLACED is your first real opportunity to chase 100% completion, with story, lore, and power upgrades all intertwined. The guide below follows a natural, start‑to‑finish route that gathers every Chapter 1 scan, upgrade, side quest beat, and the lone music track without backtracking.

REPLACED Chapter 1 collectibles

Category Count in Chapter 1 Examples / names Notes
Music tracks 1 Lab Rat Unlocked very early in the chapter. 
Scans (lore) 9 Survivor’s Memoir, Eviction Notice, Preacher’s Diary Text logs that deepen the city’s backstory. 
Genetic profiles 1 Genetic Profile 1/1 Functions as an upgrade item. 
Side‑quest moments Light, embedded Dialogue/interaction chains around some scans Mostly part of the natural story flow. 
Missables risk Moderate Several items sit on edges of walkable screens Check both foreground and background paths. 

All scans, music tracks, and genetic profiles in Chapter 1

Scans (12)

Scan #1 – Huxley

This is a story‑related scan available at the start of the chapter, and is triggered automatically as you progress.

Scan #2 – Med‑Stim

This is paired with Huxley at the opening, and is scanned as you interact with the initial med‑stim prompt.

Image credit: Sad Cats Studio / Via: YouTube – Jun Guides

Scan #3 – Survivor’s Memoir

After the first enemy encounter, you can grab the scan directly ahead on the path.

Image credit: Sad Cats Studio / Via: YouTube – Jun Guides

Scan #4 – The Catastrophe: 20 Years Later

From the last scan, move forward and scan the wall panel before climbing up to the higher area.

Image credit: Sad Cats Studio / Via: YouTube – Jun Guides

Scan #5 – Board Game Box

After another small fight, this scan sits in front of you in the next open area.

Image credit: Sad Cats Studio / Via: YouTube – Jun Guides

Scan #6 – Goodbye Letter

When you reach the road near the end of the chapter, head to the far right side before leaving to scan the letter.

Image credit: Sad Cats Studio / Via: YouTube – Jun Guides

Scan #7 – Eviction Notice

After dropping to the street and finding the first Genetic Profile, continue right and scan the notice on the wall.

Image credit: Sad Cats Studio / Via: YouTube – Jun Guides

Scan #8 – Pawn Shopkeeper’s Note

Following the fight near the Tmart, this note is directly in front of you.

Image credit: Sad Cats Studio / Via: YouTube – Jun Guides

Scan #9 – Preacher’s Diary

After jumping over a wall later in the chapter, scan the diary just ahead.

Image credit: Sad Cats Studio / Via: YouTube – Jun Guides

Scan #10 – Portative Battery

This is automatically scanned when you pick up the story‑critical battery required to restore power.

Image credit: Sad Cats Studio / Via: YouTube – Jun Guides

Scan #11 – Inaugural Address

After restoring power and moving a platform, climb the stairs instead of proceeding right to find this on the upper level.

Image credit: Sad Cats Studio / Via: YouTube – Jun Guides

Scan #12 – Archived Poster

In the same upper platform area as the Inaugural Address, scan the nearby poster.

Image credit: Sad Cats Studio / Via: YouTube – Jun Guides

Music Tracks (1)

Music #1 – Lab Rat

Near the chapter start after a platforming section, grab the glowing music pickup before continuing onward.

Image credit: Sad Cats Studio / Via: YouTube – Jun Guides

Genetic Profiles (1)

Genetic Profile #1

After sneaking past a car’s headlights on the rooftop route and dropping down, pick up the health upgrade on the left side of the area.

Image credit: Sad Cats Studio / Via: YouTube – Jun Guides

Locations you will naturally pass while collecting everything

Over the course of Chapter 1 you will move through a sequence of tightly linked spaces: an introductory lab or interior, lived‑in apartments, narrow stairwells and corridors, a storefront strip including a pawn shop, and a more civic or propagandistic zone heavy with posters and speeches. Every scan and the lone music track are tied to these specific environmental shifts, so as long as you slow down in each new “type” of location and sweep every interactable object, you will automatically gather them in a single, clean route.

Rewards you gain from Chapter 1 collectibles

While Chapter 1 does not drown you in raw stat boosts, its collectibles feed into multiple long‑term achievements and story rewards.

Reward type How Chapter 1 collectibles contribute
Music‑track achievements “Lab Rat” counts toward full soundtrack collection achievements. 
Scan‑based achievements 9/9 Chapter 1 scans keep you on pace for “all scans” trophies later. 
Upgrade / profile progress Genetic Profile 1/1 pushes global upgrade‑style achievements forward. 
Lore and context Survivor’s Memoir, Preacher’s Diary, and others deepen story choices. 
Route learning Practicing a perfect Chapter 1 route sets habits for later, denser chapters. 
 
By the time you finish Chapter 1 with 1/1 music track, 9/9 scans, and 1/1 genetic profile secured, you will have laid the groundwork for a smooth 100% run across all of REPLACED’s chapters. Keep using the same slow, methodical room sweeps and attention to off‑path doors in later chapters, and you will rarely need to replay sections just for missed collectibles.

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