- What to know
- All achievements (34)
- All Collectibles by Chapter (Scans, Music, Profiles, Upgrades & More)
- Prologue – Collectibles
- Chapter 1 Collectibles
- Chapter 2 Collectibles
- Chapter 3 Collectibles
- Chapter 4 Collectibles
- Chapter 5 Collectibles
- Chapter 6 Collectibles
- Chapter 7 Collectibles
- Chapter 8 Collectibles
- Chapter 9 Collectibles
What to know
- Replaced has 34 achievements worth a total of 1,000 Gamerscore, with most tied to story, side quests, combat milestones, and full completion.
- There are 156 collectibles across nine chapters, spanning 11 functional categories including Scans, Music Tracks, upgrades, and cats.
- All collectibles can be obtained in a single run if you are thorough, but many are tied to side quests and missable segments, so planning helps.
Replaced structures its completion around a straightforward achievement list and a dense set of collectibles that feed into three major completion-style achievements (all achievements, all scans, and all upgrades). Story completion, side quest chains, combat milestones, and collectible sets all contribute, but nothing requires arcane tricks beyond good routing and careful exploration.
All achievements (34)
This section lists every achievement in REPLACED with practical requirements and tips, grouped by category.

Story Progression Achievements
These unlock automatically as you complete the Prologue and each chapter.
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Job Burnout – Complete the Prologue; simply finish the opening sequence and this unlocks naturally.
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Non-Standard Task – Complete Chapter 1; reach the end of the first chapter’s linear route.
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Machine Learning – Complete Chapter 2; finish David’s station segment and associated story beats.
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The Lowest Low – Complete Chapter 3; clear the Prospero section, including the Termite encounter.
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Brothers in Arms – Complete Chapter 4; finish the hospital and railway hub chapter.
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Another Brick in The Wall – Complete Chapter 5; progress through the city outskirts and related combat gauntlets.
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Home, Sweet Home – Complete Chapter 6; finish the large Phoenix facility infiltration.
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New Horizons – Complete Chapter 7; clear the safe-zone hub episode with the comics and quests.
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Night and The City – Complete Chapter 8; finish the downtown city section with crowds and drones.
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Lend a Hand – Complete Chapter 9; finish the hospital and late-game safe zone section.
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Full Circle – Complete Chapter 10; beat the final chapter and see the ending to unlock this final story achievement.
Side-Quest and Relationship Achievements
These are tied to optional quests; most are missable if you progress the story too far without completing them.
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My Only Sunshine – Complete David’s Quest in Chapter 2 by helping him repair the telescope, which involves fixing Susan’s arcade machine, retrieving binoculars, and turning on the generator before returning to him.
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Let There Be Blood – Complete the Doctor’s Quest in Chapter 2 by talking to the hospital doctor, fetching the Vacuum Regulator from YO-YO’s group, and bringing it back to receive a Med‑Stim upgrade.
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Family Reunion – Complete the Old Man’s Quest in Chapter 4 by reading the code on the memorial tent, opening the safe with date 02‑18‑1944, and returning the family photo to the patient.
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Good Boy! – Finish Excalibur’s Quest in Chapter 4 by finding food for the dog, following him into the closed area, inspecting the three glowing wall points, and talking to him again to get the Reduction Gear.
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Hunted – Complete Edward’s Quest in Chapter 4 by talking to Edward, examining the map in the right‑side facility, triggering the scan at the entrance, then inspecting the painting back in the safe zone.
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The Biggest Fan – Finish The Biggest Fan quest in Chapter 7 by finding all six Tempest‑Man comics around the city and returning to the starting table where the fan shrine is set up.
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Look-Alike – Complete Sandra’s Quest in Chapter 7 by checking the trooper’s ID at YO‑YO’s terminal, hacking the nearby terminal, talking to Berty, then returning to Sandra and Berty for the final dialogue.
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We Are All Here For It – Pet Excalibur once, available when you meet him during his quest in Chapter 4; interact with him to trigger the animation and unlock the achievement.
Collectible and Completion Achievements
These require you to exhaust entire collectible categories and upgrade trees.
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This Is The World We Live In – Find all collectibles in the game, which equates to 156 items across all types listed in the collectibles section.
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My Body Is a Machine – Find all Health and Med‑Stim upgrades, which correspond to all 10 Genetic Profiles.
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Top Gear – Find all Gun and Pickaxe upgrades, which correspond to all 5 Kinetic Inductors.
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Music Sounds Better with You – Discover all 17 Music Tracks scattered across Chapters 1–9 and certain hub areas.
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Old School – Get the high score in all three arcade mini‑games repaired by Susan in Chapters 2, 4, and 7; you must beat the score on each cabinet.
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Sad Cats – Find and interact with all three Railway Station cats, one each in Chapters 2, 4, and 7.
Combat and Ability Achievements
These are cumulative and can be farmed in combat‑heavy sections, especially on easier difficulties.
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Cyberninja – Deflect 50 enemy blasts using the Deflect ability unlocked via story progression; time RB when the targeting line turns red to reflect projectiles back at shooters.
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Reflashed – Complete 3 hacking sequences in a row without making any mistakes; easiest to do soon after unlocking hacking in Chapter 7 when patterns are simple.
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Breaking The First Law – Perform 50 finishers on enemies; after unlocking the Gun Blast, fill its meter by attacking, then execute finishers with RT when close to staggered targets.
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Anger Management – Use Overdrive 10 times; Overdrive is a story‑unlocked weapon buff that charges from combat and is activated with LT when the gauge is full.
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Not with a Gun, but with Heart – Perform 300 Gun Blasts; keep chaining encounters and rely on charged gun shots (RT) once the weapon bar fills.
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Chip Damage – Finish off 10 enemies with the Pickaxe; soften enemies up with regular attacks, then use the pickaxe to land the killing blow.
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Batch Processing – Hit 30 enemies with Shockwave; trigger the Shockwave ability in groups of enemies whenever possible to tag multiple targets at once.
Difficulty and Meta Achievements
These mark full completion and mastery of REPLACED.
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Non-Human Reflexes – Complete the game on Hard difficulty; enemies deal more damage and punish mistakes, so learning parry timings, efficient deflect usage, and optimal upgrade routing is essential.
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Worth The Wait! – Get every achievement; unlocks automatically once all other 33 achievements are earned.
All Collectibles by Chapter (Scans, Music, Profiles, Upgrades & More)
Collectible Types and Counts
REPLACED’s collectibles are tightly integrated with lore, character upgrades, and side content. The full breakdown is:
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Scans (111) – Blue scan points that reveal lore text and environmental details.
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Music Tracks (17) – Records or music triggers that unlock new tracks for the soundtrack menu.
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Genetic Profiles (10) – Health and Med‑Stim upgrade pickups.
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Kinetic Inductors (5) – Gun and Pickaxe upgrade pickups.
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Rechargeable Ampoules (3) – Powerful Med‑Stim related items tied to side quests.
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Cats (3) – Station cats that count toward the Sad Cats achievement.
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Immune Modulator (1) – Unique health upgrade item in Chapter 2.
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Reduction Gear (1) – Unique weapon‑related item rewarded by Excalibur’s quest.
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Balance Unit (1) – Unique upgrade tied to The Biggest Fan quest in Chapter 7.
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Adrenaline Injector (1) – Unique combat upgrade granted in the arcade during Chapter 7.
The sections below list these collectibles chapter by chapter, Prologue through Chapter 9.
Prologue – Collectibles
The Prologue has no collectibles; you can focus entirely on learning movement and combat without worrying about misses here.
Chapter 1 Collectibles
Chapter 1 introduces Scans, Music, and your first Genetic Profile.
Scans (12)
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Scan #1 – Huxley – Story‑related scan at the start of the chapter, triggered automatically as you progress.
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Scan #2 – Med‑Stim – Paired with Huxley at the opening, scanned as you interact with the initial med‑stim prompt.
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Scan #3 – Survivor’s Memoir – After the first enemy encounter, grab the scan directly ahead on the path.
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Scan #4 – The Catastrophe: 20 Years Later – From the last scan, move forward and scan the wall panel before climbing up to the higher area.
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Scan #5 – Board Game Box – After another small fight, this scan sits in front of you in the next open area.
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Scan #6 – Goodbye Letter – When you reach the road near the end of the chapter, head to the far right side before leaving to scan the letter.
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Scan #7 – Eviction Notice – After dropping to the street and finding the first Genetic Profile, continue right and scan the notice on the wall.
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Scan #8 – Pawn Shopkeeper’s Note – Following the fight near the Tmart, this note is directly in front of you.
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Scan #9 – Preacher’s Diary – After jumping over a wall later in the chapter, scan the diary just ahead.
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Scan #10 – Portative Battery – Automatically scanned when you pick up the story‑critical battery required to restore power.
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Scan #11 – Inaugural Address – After restoring power and moving a platform, climb the stairs instead of proceeding right to find this on the upper level.
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Scan #12 – Archived Poster – In the same upper platform area as the Inaugural Address, scan the nearby poster.
Music Tracks (1)
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Music #1 – Lab Rat – Near the chapter start after a platforming section, grab the glowing music pickup before continuing onward.
Genetic Profiles (1)
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Genetic Profile #1 – After sneaking past a car’s headlights on the rooftop route and dropping down, pick up the health upgrade on the left side of the area.
Chapter 2 Collectibles
Chapter 2 is set around the railway station hub, introducing multiple side quests, your first cat, an arcade machine, and several upgrades.
David’s Quest Cluster
This quest chain bundles several collectibles together while you help David fix his telescope.
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Scan #13 – Electronic Components – During David’s Quest, scan the ticket machine after interacting with it to obtain the components.
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Immune Modulator #1 – As part of David’s Quest path, you receive this unique health‑related item while exploring the safe zone interiors.
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Scan #14 – Susan’s Binoculars – Awarded when you choose the binoculars reward from Susan after beating the arcade high score.
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Arcade Game #1 – The first arcade machine in the safe zone; repair it by bringing Susan the Electronic Components, then play and beat the high score.
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Genetic Profile #2 – Granted as a reward for fully completing David’s Quest after restoring the generator and talking to him again.
Free Roam Collectibles
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Scan #15 – Tower Districts Prospect – At the very start of the chapter, enter the first room on the right and scan the object sitting on the trash can.
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Scan #16 – Strange Counting Rhyme – Exit back outside, walk left, and scan the rhyme on a signboard.
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Scan #17 – Disposal’s Diary – On the left side within the safe zone, near the settlement’s edge.
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Scan #18 – Old Frps Brooklet – Inside the hospital at the far left, after entering go all the way right to find and scan the document.
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Music #2 – Endless Meadow – At the safe zone entrance, head inside and pick up the music just ahead.
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Music #3 – A Place to Call Home – Inside the safe zone’s left extension, move into the next area and walk to the far right to find this music track.
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Scan #19 – Phoenix Corporation is Born – Located just left of the safe zone entrance, slightly off the main path.
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Scan #20 – Phoenix-City Wall Specs – Inside the bar above the station; climb the stairs, enter, and scan the blueprint at the far left.
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Cat #1 – On the bar counter in the same room as Scan #20; interact with the cat to count it.
Doctor’s Quest Cluster
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Scan #21 – Note to YO‑YO – Start the quest by talking to the doctor in the hospital left of the safe zone; then find this note in the station interior near the stairs.
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Scan #22 – Vacuum Regulator – Acquired when you confront YO‑YO and Tempest, choose the regulator dialogue option, and receive the part as a scan.
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Rechargeable Ampoule #1 – Reward from the doctor upon returning the Vacuum Regulator, alongside a health upgrade and achievement progress.
Late‑Chapter Terminal Scans
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Scan #23 – Underground Chatroom – Back in YO‑YO’s earlier room, interact with the machine and read all messages to unlock this scan.
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Scan #24 – Laboratory Incident News Article – Unlocked from the same terminal as Scan #23 by continuing through the available files.
Chapter 3 Collectibles
Chapter 3 takes place in Prospero, focusing on prison‑like industrial environments and multiple lore logs and upgrades.
Scans (14)
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Scan #25 – Prospero Information Board – At chapter start, climb the stairs from the tunnel and scan the board on the left.
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Scan #26 – Ironwood’s Interview – After defeating the Termite Tank and climbing up, head left at the upper level to scan the interview tablet.
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Scan #27 – Prospero Incident Recording – Found toward the end of a tunnel path after progressing deeper into Prospero.
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Scan #28 – Termite’s Diary – After riding the cargo elevator and climbing to the top left of the vertical area, scan the diary near the machinery.
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Scan #29 – Warden’s Letter – After picking up Music #4, go right and then up the stairs before looping left to this scan.
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Scan #30 – Water Station Notice – In the valve‑puzzle area, climb to the top left using the pickaxe latch points and scan the notice.
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Scan #31 – Kennedy’s Speech – After a broken bridge collapses under you, explore left in the lower section to find this speech.
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Scan #32 – Corpse Butchering Guide – After meeting the Slave Leader, climb the wall, pass through the duct, defeat enemies, then head left for this gruesome manual.
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Scan #33 – Incriminating Chat – In the same room as Scan #32, interact with the terminal to scan the incriminating conversation.
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Scan #34 – The City Gets A New Name – After the flare sequence, climb to a new area, then deliberately drop from the second platform to a lower ledge for this scan.
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Scan #35 – New Prospero Head Worries – After being pushed from a platform by an enemy, clear the fight and check the left side for this log.
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Scan #36 – Unsent Letter Home – After further vertical climbing, instead of going left, move right at the top to scan the letter lying on a bed.
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Scan #37 – Miner’s Last Hours – After crawling through a duct into a room with inactive machines, go all the way right.
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Scan #38 – Prospero Universal Keycard – In the same area as Scan #37, interact with the console after restoring power.
Music Tracks (1)
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Music #4 – Solving a Problem – After a mid‑chapter combat encounter near train cars, backtrack slightly left to find this track in front of a railcar.
Genetic Profiles (2)
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Genetic Profile #3 – From Scan #25, climb and use the pickaxe hang to reach a side door on the left, then follow the corridor to a health upgrade.
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Genetic Profile #4 – Shortly after Scan #26, move forward through the level to find this second Prospero health upgrade on the main route.
Kinetic Inductors (1)
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Kinetic Inductor #1 – In the water‑valve area, after reaching the upper section for Scan #30, drop down to the lower right to collect this weapon upgrade.
Chapter 4 Collectibles
Chapter 4 returns to the hospital and station hub, layering several side quests and many lore scans.
Scans and Hub Items
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Scan #39 – Doctor’s Orders – Right in front of you at the chapter’s opening in the hospital.
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Scan #40 – Family Photo – Obtained from the safe outside the hospital when solving the Old Man’s code during his quest.
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Scan #41 – Nursery Rhyme – On a signboard on the right side of the safe zone street.
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Music #5 – Great Power, Great Responsibility – Collected within the safe zone near the central area.
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Scan #42 – Phoenix Initiative Takes Control – In the safe zone, slightly to the right from the previous music pickup.
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Scan #43 – About Reach – Ride the Fireball to the far left of the safe zone and scan the large poster about R.E.A.C.H.
Edward’s Quest Cluster
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Scan #44 – Edward’s Diary – Start Edward’s quest outside the bar, then scan this log as part of the quest chain.
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Rechargeable Ampoule #2 – Awarded by Edward after completing his quest route, which includes reading Old Logs and examining a wall painting.
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Scan #45 – Old Logs – Found on the right‑side facility map board that you inspect during Edward’s quest.
Excalibur’s Quest Cluster
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Scan #46 – Station Meal – Scanned when you secure food for Excalibur after talking to the bartender and returning to the dog.
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Reduction Gear #1 – Unique gear obtained by completing Excalibur’s quest after interacting with the three glowing wall points and speaking to him again.
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Scan #47 – Unsent Letter to Mole – Found in the hidden room that Excalibur leads you into at the end of his quest.
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Music #6 – Prayer of The Damned Ones – In the same secret area, climb up before using the stairs and collect this track from a higher platform.
Miscellaneous Hub Collectibles
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Scan #48 – Solar Panels Are Safe – At YO‑YO’s position, interact with the terminal in his room to scan this technical note.
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Arcade Game #2 – After Susan gets a second mini‑game in the safe zone, play and beat the high score on the new cabinet.
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Kinetic Inductor #2 – Reward from Susan after beating the Arcade Game #2 high score.
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Scan #49 – Mommy’s Letter – Next to Susan, scan the letter on the nearby surface.
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Cat #2 – In YO‑YO’s room, interact with the cat to tick off the second feline collectible.
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Scan #50 – Ironwood’s Note – Located in the same area where David’s side quest completed in Chapter 2, revisited in this chapter.
Genetic Profiles (1)
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Genetic Profile #5 – Granted at the end of the Old Man’s quest when you return the family photo, alongside the Family Reunion achievement.
Chapter 5 Collectibles
Chapter 5 moves into rooftop chases and industrial yards, with more lore terminals and a key Kinetic Inductor.
Scans and Upgrades
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Scan #51 – Protester’s Note – After inserting a battery into a wind device that creates an updraft for a double‑jump, scan the note just ahead.
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Scan #52 – Cult Leader Arrested – After fighting some enemies, drop down near a parked train car and head left to find this scan.
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Genetic Profile #6 – Under the train car platform in the same area as Scan #52, pick up this health upgrade.
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Scan #53 – Termite’s Regrets – On the rooftop reached after using a ladder and a double‑jump, head left to scan this log.
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Scan #54 – “Help Those In Need” – After a courtyard fight, move left to scan the poster on the wall.
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Scan #55 – More Donors Needed – Interact with a terminal to the right of Scan #54 and read the files to unlock this scan.
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Scan #56 – Update Notes – Found in the same terminal menu as Scan #55 by reading the remaining entries.
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Scan #57 – Watergate Scandal – Later in the chapter, when picking up a battery in a small room to progress, scan the document in the same room.
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Scan #58 – Action Figure – In the electrified water area where you use pickaxe hangs, drop to the bottom right corner to scan the item.
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Scan #59 – Portable Solar Panel – After climbing stairs in a building, slip through a hole in the right‑hand wall to find this scan.
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Scan #60 – Rusted Pin – Following another combat arena, check the left side of the area for this scan.
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Scan #61 – PCPD Trooper’s Report – In the same vicinity, use a nearby terminal and read through files to unlock this scan.
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Scan #62 – Nixon Vs Phoenix Corporation – Also from that terminal, read the remaining log entries to unlock this second scan.
Music and Upgrades
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Music #7 – A View To Die For – After a drone chase and multiple slides, you’ll crawl through a hole; once you land, head left instead of right to grab this track.
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Kinetic Inductor #3 – In the same area as Music #7, hop over the fence on the left to pick up this important weapon upgrade.
Chapter 6 Collectibles
Chapter 6 is a multi‑segment facility raid full of both lore and critical upgrades for late‑game combat.
Early‑Chapter Items
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Scan #63 – Souvenir Key Chain – After pushing a wind machine to use your double‑jump early in the chapter, backtrack left to scan the key chain.
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Kinetic Inductor #4 – From Scan #63, use the bars to reach a door, drop through a hole in the next room, and pick up this upgrade directly ahead.
Office and Lab Section
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Scan #64 – Trading Worldwide – In a vertical platform room, climb up the right side and then move back toward the left platforms to reach this scan.
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Scan #65 – Phoenix Tech Show – In a large office combat space, scan the document lying on one of the tables after the fight.
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Scan #66 – Classified Protocols – After an office fight, access the computer on the right and read its messages to obtain this scan.
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Scan #67 – Climatologist Letter – From the same computer interface as Scan #66, open and read the second message thread.
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Scan #68 – Scratched Wingman – Ride an elevator up and continue left along the corridor to find this piece.
Deep Lab Section
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Genetic Profile #7 – After traversing an area with electrified hanging objects, drop down and crawl underneath a low passage to the left to reach this health upgrade.
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Scan #69 – Surgical Station Manual – After dropping from the ceiling into a fight, clear the enemies and move right to scan the manual near the operating area.
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Scan #70 – R.E.A.C.H Manual – Shortly afterward, hack a security door and find this scan in a trash can just past it.
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Music #8 – Abandoned Forest – After dragging a stretcher to climb stairs and passing through a vertical duct, jump back to the right instead of continuing left to locate this hidden track.
Rooftop and Upper Tower
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Scan #71 – Firefighter’s Audiologs – Upon reaching the rooftop, scan the log immediately in front of you.
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Scan #72 – Private Diary – After entering from the antenna into the building and dropping into a hole, ignore the elevator and continue right to the end of the corridor.
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Scan #73 – Guard’s Burned Letter – After moving through an area with flickering lights, scan the charred letter ahead.
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Kinetic Inductor #5 – Immediately after the Guard’s letter and a cutscene, go left, hack a side door, and retrieve this final weapon upgrade from inside.
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Scan #74 – McVeigh Profile – After the next elevator cutscene, climb onto the elevator roof, move left through a hole in the wall, and scan the profile.
Chapter 7 Collectibles
Chapter 7 returns to a bustling safe zone and city streets, packing in comics, music, a Balance Unit, and several side‑quest objectives.
Street and Safe Zone Scans
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Scan #75 – Friendly Note – At the chapter start, scan the note directly ahead on the street.
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Scan #76 – The Council’s Message – Near the safe zone entrance, scan the posted message.
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Scan #77 – Child’s Rhyme – Also near the safe zone entrance, on a nearby sign.
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Cat #3 – Past the gate to the right of the safe zone, interact with the cat to register the final feline collectible.
The Biggest Fan Quest & Music
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Music #9 – Second Chance – At a table to the right of Cat #3 where you begin The Biggest Fan quest, collect this music item alongside the first comics clue.
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Music #10 – No Tomorrow – In the room immediately to the right of the Second Chance table, pick this track up from inside.
Tempest-Man Comics and Related Scans
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Scan #78 – “The Tempest-Man Flies!” + Tempest-Man Comic #1 – Go outside and up the nearby stairs to find this comic and scan pair.
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Scan #79 – “The Red Nuke” + Tempest-Man Comic #2 – Located inside the hospital in Chapter 7’s hub, further in from the entrance.
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Music #11 – Void – Inside the safe zone, pick up this track from a visible shelf or surface.
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Scan #80 – “Love and Masks” + Tempest-Man Comic #3 – To the right of Void, scan the comic cover and collect the issue.
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Scan #81 – “From the Ashes” + Tempest-Man Comic #4 – Inside the bar, on a table toward the back.
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Scan #82 – Termite Lair is Gone – Also in the bar area, scanned from another table on the left.
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Scan #83 – “High Stakes” + Tempest-Man Comic #5 – Inside the arcade, at the far end of the room.
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Scan #84 – “The Ultimate Sacrifice” + Tempest-Man Comic #6 – Found in an upper area reached after progressing the Tempest‑Man side route, paired with the last comic.
Arcade and Unique Upgrades
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Arcade Game #3 – In the same arcade as Comic #5, play and beat the final mini‑game to progress Old School.
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Adrenaline Injector #1 – After clearing Arcade Game #3, talk to Susan for this powerful combat upgrade.
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Scan #85 – Wall Conspiracy Forum – At the same conspiracy terminal, read the forum thread to unlock this scan.
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Scan #86 – R.E.A.C.H. Is Our Future – From the same terminal interface as Scan #85, read the second file chain.
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Balance Unit #1 – Once all Tempest‑Man comics are collected, return to the original table where you started The Biggest Fan quest and interact to receive this unique unit.
Sandra’s Quest Cluster
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Scan #87 – Trooper’s ID – Acquired during Sandra’s quest when you inspect the ID information via YO‑YO’s terminal.
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Scan #88 – Trooper’s File – Unlocked when you hack the external terminal and review the PCPD records for the trooper.
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Scan #89 – Trooper’s Diary – Gained by reading the follow‑up files during or after talking to Berty outside.
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Genetic Profile #8 – Awarded on quest completion when you speak with Sandra and Berty back in the safe zone.
Chapter 8 Collectibles
Chapter 8 is a city segment with crowds, drones, and a mix of terminals, story music, and a late Rechargeable Ampoule.
Street and Storefront Items
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Scan #90 – “Project Havoc” Flyer – After sliding down the yellow pipe at the start, scan the flyer in front of you.
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Scan #91 – “Feather Squad” Movie Poster – Cross the street and walk to the far side to scan the poster near the end.
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Music #12 – Alone in a Crowd – Inside the music store, interact with the classics shelf to collect this track.
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Scan #92 – Veronica’s Concert Poster – In the same music store, scan the poster on the wall.
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Music #13 – Rust – Story‑related music obtained automatically as you progress this chapter’s main story.
Food Vault and Side Path
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Scan #93 – Weather Forecast – After hiding among civilians and climbing down a ladder near the Food Vault, use the nearby terminal and read messages to unlock this scan.
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Scan #94 – Election News Article – From the same terminal interface, read the news entry about elections.
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Scan #95 – PCPD Celebration – Also in that terminal, open the celebration‑related log.
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Scan #96 – How To Deal With A Loss – Talk to the man standing by the Food Vault to obtain this scan.
Technician Rescue Route
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Scan #97 – Bodycam Recording – While helping a technician reach the bank, take the side route above the queue, defeat enemies, and scan the recording at the far left.
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Scan #98 – Central Tower Mini-Model – After falling through a hole and traversing hanging pipes, move left after landing instead of right to find the miniature model.
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Rechargeable Ampoule #3 – In the next area beyond Scan #98, before climbing the stairs, pick up this unique ampoule in the upper right corner.
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Scan #99 – Commercial Clinic Leaflet – Go up the stairs and enter a right‑hand wall opening to reach a room with this leaflet at the far end.
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Genetic Profile #9 – After the leaflet, proceed through two steam pipes; instead of continuing left, drop down to grab this health upgrade.
Late‑Chapter Music
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Music #14 – Dusk – After pushing a box to hide from a drone, climb on it and head left to pick up this track.
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Music #15 – Stranger in the Mirror – Later, when you must use a computer to progress the story, grab this track from next to the terminal.
Chapter 9 Collectibles
Chapter 9 revisits the hospital and safe zone in a tense late‑game scenario, containing the final scans, the last music tracks, and the last Genetic Profile.
Safe Zone Scans and Music
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Scan #100 – Secret Orders – At the chapter start, scan the document on the ground to the left of the safe zone.
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Music #16 – Ash – Upon entering the safe zone, head right to pick up this music.
Veronica and Hospital Area
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Scan #101 – Makeshift Task Board – Found next to Veronica after a mid‑chapter boss fight sequence.
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Scan #102 – Medical Journal – On the left side of the same small area, sitting near the board.
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Music #17 – Milky Way – Outside the hospital, talk to YO‑YO to receive this final music track.
Final City Route
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Scan #103 – Elite’s Diary – After speaking with Ironwood and moving into the new district, scan the diary on the right side before the stairs.
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Scan #104 – On The Subject of the Disposals – In the same spot as Elite’s diary, accessed via the same terminal or document cluster.
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Scan #105 – Exquisite Menu – Along the late‑chapter street route, scan the menu board at the restaurant front just before heading deeper into the area.
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Genetic Profile #10 – In the same restaurant area as Scan #105, drop into the lower level just behind or below the menu to pick up the last Genetic Profile.
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Scan #106 – Black Widow Letter – After a series of encounters, move right from Scan #105 to find this letter on the ground.
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Scan #107 – Interview For Editing – In the same cluster as Black Widow Letter, scan the nearby document.
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Scan #108 – Letter Dropped From The Trash – Still in this area, scan the letter near a trash pile.
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Scan #109 – Doctor’s Journal – After falling from the ceiling later in the level, move right to scan the journal on a plant.
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Scan #110 – Matriarch’s Profile – Once you meet Tempest, interact with the final terminal on the left and read this profile.
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Scan #111 – Corporate Wars – From the same final terminal after Matriarch’s Profile, read the last entry to obtain this scan and unlock the scan‑related portion of the collectibles achievement.
REPLACED rewards players who slow down, explore every alley, and squeeze meaning out of every scan, track, and side quest. With this roadmap in hand, you can systematically clean up every achievement and collectible, then tackle Hard difficulty once your build is fully upgraded. Do that, and you will see REPLACED at its best—complete, cohesive, and absolutely worth the wait.