Gaming

PEAK Final Ascent Badge Guide: Rewards, Setup, and Unlock Steps

Use this PEAK Final Ascent Badge Guide to quickly compare every new badge reward, then plan the risky GLOOM, CITADEL, co-op, and NADIR unlock steps.

Use this PEAK Final Ascent Badge Guide to quickly compare every new badge reward, then plan the risky GLOOM, CITADEL, co-op, and NADIR unlock steps.

0 Comments
QUICK ANSWER
PEAK’s The Final Ascent update adds 10 new badges: Hang Gliding, Last Resort, Jester, Well Rested, Bellringer, Exorcist, Wanderer, Medieval History, Archery, and Rule Zero.

The new badge set is split across GLOOM, THE CITADEL, new luggage/items, co-op sacrifice, and the secret NADIR route. Use the table first to check the requirement and cosmetic reward, then follow the badge sections for the parts that can actually cost you a run.

Every Final Ascent badge and reward

Badge How to unlock Reward
Hang Gliding Fly 100m with the Glider without touching the ground. Cargo Outfit
Last Resort Heal over 75% damage at once with the Ritual Dagger. Toga, Laurel Hat
Jester Open 3 Clown Luggage in a single expedition. Jester Outfit, Jester Hat
Well Rested Consume The Early Worm. Sleepy Guy Hat, Sleepy Guy Outfit
Bellringer Ring 5 Belltowers in GLOOM in a single expedition. Frog Hat
Exorcist Burn up the Ghost. Gothic Outfit, Gothic Hat
Wanderer Climb past GLOOM. Flapper Hat
Medieval History Climb past THE CITADEL without being hit by traps. Knight Outfit, Knight Hat
Archery Remove 10 arrows from yourself in a single expedition. Arrow Hat
Rule Zero Free the Scoutmaster’s soul. Starboy Outfit, Starboy Hat

Treat this as a routing list, not just a cosmetic checklist. Some badges are quick item checks, while Bellringer, Archery, and Rule Zero need a run planned around them.

Before starting Final Ascent badge runs

The update’s badge set is built around GLOOM, THE CITADEL, new items like the Glider and Ritual Dagger, co-op interactions, and the hidden NADIR ending route. Several requirements must be finished inside one expedition, so partial progress from a failed climb will not carry those counters forward.

QUICK WIN

Scout Gems before spending your best supplies; Bellringer and Jester become much easier when the day’s Belltowers and Clown Luggage are close enough to route cleanly.

Hang Gliding Badge with the Glider

What you need first

Glider from regular Luggage
Full extra stamina bar for safety
A high ledge with enough open air to keep gliding
STEP 01 · OF 04

Find a Glider

Find a Glider
Find a Glider | vivictor/YouTube

Keep opening Luggage until you get the Glider.

STEP 02 · OF 04

Fill your extra stamina

Fill your extra stamina
Fill your extra stamina | vivictor/YouTube

Start the attempt with a full extra stamina bar so the glide lasts long enough.

STEP 03 · OF 04

Jump from a high point

Jump from a high point
Jump from a high point | vivictor/YouTube

Leap from a high cliff or peak-facing ledge where you can glide without touching ground.

STEP 04 · OF 04

Hold the glide

Hold the glide
Hold the glide | vivictor/YouTube

Stay airborne until you cover 100m; the badge should trigger as the extra stamina bar gets close to empty.

Last Resort Badge with the Ritual Dagger

What you need first

Co-op partner
Ritual Dagger
Enough space to take controlled damage without dying
STEP 01 · OF 04

Find the Ritual Dagger

Find the Ritual Dagger
Find the Ritual Dagger | vivictor/YouTube

Loot Ancient Luggage and check Ancient Statues until the Ritual Dagger appears.

STEP 02 · OF 04

Lower your health first

Lower your health first
Lower your health first | vivictor/YouTube

Drop yourself until more than 75% of your health is missing.

STEP 03 · OF 04

Use the dagger on a teammate

Use the dagger on a teammate
Use the dagger on a teammate | vivictor/YouTube

Sacrifice a co-op partner with the Ritual Dagger to receive the large heal.

STEP 04 · OF 04

Check the outcome

Check the outcome
Check the outcome | vivictor/YouTube

The badge triggers from the heal, and the sacrificed teammate becomes petrified.

Jester Badge from Clown Luggage

What you need first

Access to enough map space to search multiple biomes
Three Clown Luggage spawns in the same expedition
STEP 01 · OF 04

Search for Clown Luggage

Search for Clown Luggage
Search for Clown Luggage | vivictor/YouTube

Look for the colorful Clown Luggage cases while moving through the climb.

STEP 02 · OF 04

Open the first case

Open the first case
Open the first case | vivictor/YouTube

Interact with the luggage when you find it.

STEP 03 · OF 04

Keep the same expedition alive

Keep the same expedition alive
Keep the same expedition alive | vivictor/YouTube

Continue searching without resetting or starting a new run.

STEP 04 · OF 04

Open the third case

Open the third case
Open the third case | vivictor/YouTube

The badge unlocks after you open 3 Clown Luggage in that one expedition.

Well Rested Badge with The Early Worm

What you need first

Access to GLOOM
Enough visibility and stamina to search low ground and water
Optional Scout’s Generosity for co-op duplication
STEP 01 · OF 04

Find The Early Worm

Find The Early Worm
Find The Early Worm | vivictor/YouTube

Search GLOOM for The Early Worm, which is small and easy to miss.

STEP 02 · OF 04

Pick it up

Pick it up
Pick it up | vivictor/YouTube

Interact with The Early Worm once you spot it.

STEP 03 · OF 04

Eat it

Eat it
Eat it | vivictor/YouTube

Consuming The Early Worm clears drowsiness and unlocks the badge.

STEP 04 · OF 04

Duplicate it in co-op

Duplicate it in co-op
Duplicate it in co-op | vivictor/YouTube

If someone has Scout’s Generosity, duplicate the worm so teammates can eat one too.

Bellringer Badge across GLOOM Belltowers

What you need first

Access to GLOOM
Enough supplies to explore the whole biome
Five Belltowers found in one expedition
STEP 01 · OF 05
Start a dedicated GLOOM search
Start a dedicated GLOOM search | vivictor/YouTube

Enter GLOOM with enough food, healing, and stamina tools to roam instead of rushing the exit.

STEP 02 · OF 05

Ring every Belltower you reach

Ring every Belltower you reach
Ring every Belltower you reach | vivictor/YouTube

Interact with each Belltower as soon as you find it.

STEP 03 · OF 05

Use statues as loose hints only

Use statues as loose hints only
Use statues as loose hints only | vivictor/YouTube

Statues can point toward dead ends, so keep checking side paths, fenced areas, open ground, and terrain around glowing landmarks.

STEP 04 · OF 05

Stay in the same expedition

Stay in the same expedition
Stay in the same expedition | vivictor/YouTube

The 5 Belltowers must be rung before the run ends.

STEP 05 · OF 05

Finish the fifth ring

Finish the fifth ring
Finish the fifth ring | vivictor/YouTube

The badge unlocks when the fifth Belltower has been rung in that GLOOM expedition.

Exorcist Badge by burning the Ghost

What you need first

A Ghost encounter in GLOOM
A Belltower, Gloom Candle, or Faerie Lantern
Room to lure the Ghost without getting trapped
STEP 01 · OF 04

Wait for the Ghost

Wait for the Ghost
Wait for the Ghost | vivictor/YouTube

Stay alert in GLOOM until a Ghost starts hunting you.

STEP 02 · OF 04

Lead it to a burn source

Lead it to a burn source
Lead it to a burn source | vivictor/YouTube

Use a Belltower, Gloom Candle, or Faerie Lantern as your burn method.

STEP 03 · OF 04

Burn it fully

Burn it fully
Burn it fully | vivictor/YouTube

Keep the Ghost in the effect until it is burned up, not merely delayed or stunned.

STEP 04 · OF 04

Claim the badge

Claim the badge
Claim the badge | vivictor/YouTube

Exorcist triggers when the Ghost is defeated by the burn.

Wanderer Badge after GLOOM

Wanderer is the progression badge in this set. Once you climb through GLOOM and pass the biome transition beyond it, the badge unlocks naturally.

Do not over-route this one. If you are already doing Bellringer, Well Rested, or Exorcist, keep climbing afterward and Wanderer should come from finishing the biome.

Medieval History Badge in THE CITADEL

What you need first

Access to THE CITADEL
Enough healing and stamina to avoid rushing
A clean route mindset for trap rooms
STEP 01 · OF 05

Enter THE CITADEL cleanly

Enter THE CITADEL cleanly
Enter THE CITADEL cleanly | vivictor/YouTube

Start the biome ready to slow down around every trap corridor.

STEP 02 · OF 05

Watch arrow traps

Watch arrow traps
Watch arrow traps | vivictor/YouTube

Stop before suspicious floor and wall lines, then move only when you understand the shot angle.

STEP 03 · OF 05

Respect platform hazards

Respect platform hazards
Respect platform hazards | vivictor/YouTube

Cross moving platforms and swinging hazards one at a time instead of chasing momentum.

STEP 04 · OF 05

Avoid trap hits through the exit

Avoid trap hits through the exit
Avoid trap hits through the exit | vivictor/YouTube

The badge text requires climbing past THE CITADEL without being hit by traps; if a trap triggers near you, treat the attempt as compromised and keep the next run cleaner.

STEP 05 · OF 05

Reach the transition

Reach the transition
Reach the transition | vivictor/YouTube

Medieval History unlocks after you climb past THE CITADEL without taking a trap hit.

Archery Badge from Citadel arrows

What you need first

Access to THE CITADEL
Plenty of healing items
Arrow traps you can survive repeatedly
STEP 01 · OF 05

Bring healing first

Bring healing first
Bring healing first | vivictor/YouTube

Stock up before farming, because repeated arrow hits can kill the run quickly.

STEP 02 · OF 05

Take a controlled arrow hit

Take a controlled arrow hit
Take a controlled arrow hit | vivictor/YouTube

Use THE CITADEL arrow traps deliberately and avoid stacking extra hazard damage.

STEP 03 · OF 05

Remove the lodged arrow yourself

Remove the lodged arrow yourself
Remove the lodged arrow yourself | vivictor/YouTube

Look at the arrow stuck in your body and interact to pull it out manually.

STEP 04 · OF 05

Repeat in the same expedition

Repeat in the same expedition
Repeat in the same expedition | vivictor/YouTube

Remove 10 arrows from yourself before the expedition ends.

STEP 05 · OF 05

Stop after the tenth removal

Stop after the tenth removal
Stop after the tenth removal | vivictor/YouTube

The badge triggers from the tenth arrow removed in that run.

Rule Zero Badge and the NADIR route

Rule Zero is the longest badge route in The Final Ascent because it spans the climb before sending you into NADIR. The four collectibles may be called Scout Gems, Scout Amulets, or stones by players, but the named artifacts to track are Scout’s Tenacity, Scout’s Initiative, Scout’s Generosity, and Scout’s Ambition.

Each artifact is powerful but risky because carrying one adds a petrification bar. Use the effects when they help: Scout’s Tenacity clears debuffs and grants brief invisibility, Scout’s Initiative gives temporary floatness, Scout’s Generosity duplicates items, and Scout’s Ambition grants brief infinite stamina.

What you need first

Scout’s Tenacity
Scout’s Initiative
Scout’s Generosity
Scout’s Ambition
Access to the Stone Scout behind the peak
STEP 01 · OF 09

Follow the blue lights

Follow the blue lights
Follow the blue lights | vivictor/YouTube

During the climb, follow blue light beams when you see them because they lead to Scout artifacts.

STEP 02 · OF 09

Collect Scout’s Tenacity

Collect Scout's Tenacity
Collect Scout’s Tenacity | vivictor/YouTube

Pick up Scout’s Tenacity, the blue artifact tied to debuff clearing and brief invisibility.

STEP 03 · OF 09

Collect Scout’s Initiative

Collect Scout's Initiative
Collect Scout’s Initiative | vivictor/YouTube

Find Scout’s Initiative, the red artifact that gives temporary floatness.

STEP 04 · OF 09

Collect Scout’s Generosity

Collect Scout's Generosity
Collect Scout’s Generosity | vivictor/YouTube

Pick up Scout’s Generosity, the green artifact used to duplicate items.

STEP 05 · OF 09

Collect Scout’s Ambition

Collect Scout's Ambition
Collect Scout’s Ambition | vivictor/YouTube

Find Scout’s Ambition, the yellow artifact that grants brief infinite stamina.

STEP 06 · OF 09

Reach the peak

Reach the peak
Reach the peak | vivictor/YouTube

After carrying all four artifacts through the climb, go around behind the mountain.

STEP 07 · OF 09

Bestow the artifacts

Bestow the artifacts
Bestow the artifacts | vivictor/YouTube

Place all four at the Stone Scout to receive Scout’s Honor.

STEP 08 · OF 09

Use Scout’s Honor

Use Scout's Honor
Use Scout’s Honor | vivictor/YouTube

Activate Scout’s Honor to enter the secret NADIR biome.

STEP 09 · OF 09

Free the Scoutmaster’s soul

Free the Scoutmaster's soul
Free the Scoutmaster’s soul | vivictor/YouTube

Complete the final NADIR climb and enter the gate to unlock the true ending and Rule Zero.

Planning clean Final Ascent badge runs

Run focus Badges to target
Opportunistic Glider run Hang Gliding
GLOOM exploration run Jester, Well Rested, Bellringer, Exorcist, Wanderer
Clean Citadel run Medieval History
Citadel arrow-farm run Archery
Co-op dagger run Last Resort
Full secret-route run Rule Zero

Key Do not try to force every badge into one climb. The cleanest plan is to pair badges with the kind of run they naturally want: exploration in GLOOM, precision in THE CITADEL, controlled damage for Archery, co-op setup for Last Resort, and a full-route commitment for Rule Zero.

The biggest split is in THE CITADEL. Medieval History wants a no-hit route, while Archery asks you to take arrow hits on purpose, so separating them saves a lot of frustration.


Related PEAK guides

Frequently Asked Questions

Can you unlock The Final Ascent badges on Custom difficulty?

No. The Final Ascent badges can be earned on any difficulty except Custom.

Do Bellringer, Jester, and Archery have to be completed in one expedition?

Yes. Bellringer, Jester, and Archery each require their full counter inside a single expedition.

Can Last Resort be unlocked solo?

No. Last Resort requires co-op because the Ritual Dagger badge method needs a teammate to sacrifice.


Video help

Leave a Reply

Your email address will not be published. Required fields are marked *