Hanami has a new Disaster Plants Ultimate centered on a big spike and flower-field/root eruption idea, while Naoya has balance work in progress but no full rework details yet.
The main gameplay change to watch is Hanami‘s new Ultimate direction: a merged idea between a huge spike from the ground and Flower Field. Naoya‘s situation is different, because the current notes point to tuning and feedback-driven balance work rather than a move-by-move rebuild.
Current Hanami, Naoya, and Skill Builder status
| Topic | Status |
|---|---|
| Hanami Ultimate | Disaster Plants is getting an Ultimate based on a merged big spike and Flower Field concept. |
| Naoya balance/rework | Naoya has active balance work tied to player feedback, with the goal of improving high-level play. |
| Skill Builder UI scale | Skill Builder UI scaling is being adjusted for small mobile screens, including an iPhone 7 reference layout. |
Key For players waiting on the next combat shift, the Hanami Ultimate is the clearest piece of new kit information. Naoya is worth watching, but the current wording points to balance direction, not a finished replacement kit.
Hanami’s Disaster Plants Ultimate design

The new Disaster Plants Ultimate appears to come from a poll about Hanami’s next Ultimate move. The winning direction was to merge a super big spike that shoots out of the ground with a Flower Field idea, so the move is being framed around both eruption force and Hanami’s plant-field identity.

That lines up with the current Root Rampage description for Hanami: massive roots erupt around the arena, tearing through the surrounding space and leaving a heavy visual aftermath once the attack ends. Hanami’s Domain Expansion also has an updated skybox, giving the transformed state a cleaner backdrop than before.
The move’s exact damage, cooldown, hitbox behavior, and multipliers are not reliably listed yet, so do not build combo routes around numbers. Treat the important part as the identity of the Ultimate: big spike plus Flower Field, expressed through a root eruption.
Plan around space control first: Hanami’s new Ultimate is being shown as a large eruption-style move, so think positioning before damage charts.
Naoya balance work is not a full rework yet
Naoya has developer-side balance work underway after feedback on his current state. The direction is to make him better at evasive bait and more useful in higher-level play, instead of feeling strongest mainly when fighting beginners.

There is also already a balance list for Naoya built from feedback since his prior changes. That matters because it means the work is more specific than a vague promise, but it still does not define a full rework with named move changes.
So the clean read is this: expect balance changes for Naoya, possibly buffs or adjusted interactions, but do not treat a complete replacement of his kit as locked in. Until individual moves are shown, Naoya’s current kit and role should still be discussed as Head of the Hei, not as a new character package.
Skill Builder UI scaling for mobile screens

The smaller extra leak is a Skill Builder UI scale fix for mobile. The reference screen was an iPhone 7, which points to the interface being adjusted so the timeline and property panels fit better on compact displays.
This is a quality-of-life change for players who use Skill Builder on phones. It is not a combat balance change, and it does not add a new Skill Builder block or attack by itself.
Claims players should avoid for now
| Claim | What to say |
|---|---|
| Hanami’s Ultimate has exact damage and cooldown values | Say only that the move combines a big spike, Flower Field, and root-eruption visuals. |
| Naoya has a full rework | Say Naoya balance work is in progress, with no full move-by-move rework shown yet. |
| Naoya’s changes have a proven release date | Say the timing for Naoya’s future changes is still unknown. |
The Hanami and Naoya news is useful, but it is easy to overstate it. The reliable way to talk about the update is to separate shown direction from unlisted values.
That distinction keeps the update clear for players who just want to know what is changing: Hanami has the concrete new Ultimate direction, while Naoya has balance intent and feedback work.
Related Jujutsu Shenanigans guides
Frequently Asked Questions
Does Naoya have a full rework yet in Jujutsu Shenanigans?
No. The current Naoya information points to balance work, feedback review, and a planned balance list, not a full rework with replacement moves.
Do we know Hanami’s new Ultimate damage or cooldown?
No. The known details are the big spike, Flower Field, and Root Rampage-style root eruption concept, not exact frame data or values.
Does the Skill Builder UI scale leak affect combat?
No. The Skill Builder change is about mobile screen layout, especially smaller phones, so it affects usability rather than damage, movement, or character balance.
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