Magneto can perform a solo 65,579-damage combo by launching with Medium into Heavy, extending through air Quick Skill routes, using a held Back + Quick Skill + Heavy wall bounce, then finishing with Magnetic Retribution.
This Magneto route is built as a no-assist sequence against Wolverine, so the whole route depends on Magneto’s own launcher, air carry, wall-bounce setup, and ultimate cancel. The ender is Magnetic Retribution, which means you need enough Skill Gauge available before you start the route.
Magneto solo combo target
| Detail | Value |
|---|---|
| Character | Magneto |
| Target | Wolverine |
| Assist use | No assist needed |
| Finisher | Magnetic Retribution |
| Ultimate cost | 100 Skill Gauge |
| Demonstrated damage | 65,579 |
The goal is a clean solo route that starts from Medium into Heavy, carries Wolverine through the air, forces the wall bounce with a held Heavy extension, and cashes out into Magnetic Retribution.
Inputs used for this Magneto route
| Input | Meaning |
|---|---|
| Medium | Medium attack |
| Heavy | Heavy attack |
| Quick Skill | Quick Skill button |
| Unique | Unique button |
| Back | Hold away from the opponent |
| Forward | Hold toward the opponent |
| Hold Heavy | Keep Heavy held until the full wall-bounce move comes out |
| Forward + Unique + Quick Skill | Magnetic Retribution |
Use the notation below as button logic, not platform-specific labels. The same route works as long as your layout maps these actions cleanly.
Magneto route at a glance
| Part | Input |
|---|---|
| Starter | Medium > Heavy > Back + Quick Skill + Heavy |
| Launch chase | Medium > Heavy > jump up-forward > Heavy |
| Air extension | Quick Skill + Heavy > Medium > Heavy |
| Wall bounce | Back + Quick Skill + Heavy, then hold Heavy |
| Ground follow-up | Heavy + Quick Skill + Medium |
| Ultimate finish | Forward + Unique + Quick Skill |
Key Practice it in chunks first, because the route changes rhythm after the air extension. The held wall-bounce section is the point where the combo stops being a simple launch route and becomes the full damage route.
Full Magneto no-assist combo route

How to do the Magneto no-assist combo in Marvel Tokon: Fighting Souls
This route starts from a ground Medium confirm, carries Wolverine into the air, uses a held wall-bounce extension, and ends with Magnetic Retribution.
STEP 1/9
Start with Magneto’s ground starter

Press Medium into Heavy, then immediately use Back + Quick Skill + Heavy.
STEP 2/9
Chase after the launcher

After the Back Quick Skill starter, press Medium into Heavy, then jump and hit Heavy to keep Wolverine airborne.
STEP 3/9
Jump up-forward outside the corner

Hold up-forward after the Medium into Heavy launch when you are midscreen, but use a straight upward jump in the corner.
STEP 4/9
Add the air Quick Skill link

While Magneto is still in the air, press Quick Skill + Heavy, then follow with Medium into Heavy.
STEP 5/9
Set up the held wall bounce

After the air Medium into Heavy, use Back + Quick Skill + Heavy.
STEP 6/9
Hold Heavy for the full move

Keep Heavy held until the full attack comes out and the wall-bounce animation finishes.
STEP 7/9
Use the grounded follow-up

After the held wall bounce, press Heavy + Quick Skill + Medium to continue the combo.
STEP 8/9
Cancel into Magnetic Retribution

End the route by pressing Forward + Unique + Quick Skill at the same time.
STEP 9/9
Check the final damage

A clean finish reaches 65,579 damage with Magneto and no assist.
Do not tap the second Back + Quick Skill + Heavy; hold Heavy until the whole wall-bounce move plays, then use the Heavy + Quick Skill + Medium follow-up.
Video help
Timing notes for the Magneto combo
The first movement check is the jump after the launcher. If you are midscreen, hold up-forward so Magneto actually chases Wolverine instead of rising underneath him. In the corner, a straight upward jump is enough because the target is already trapped close.
The biggest drop point is the second Back + Quick Skill + Heavy. Treat the Heavy part as a hold, not a press; release too early and you lose the full wall-bounce sequence that makes the rest of the route line up.
The Heavy + Quick Skill + Medium follow-up belongs only after that held wall bounce. It does not connect raw on its own, even in the corner, so forcing it early breaks the route instead of extending it.
Magneto playstyle fit
This combo suits Magneto because it turns his technical control into a long, self-contained punish. His kit is built around magnetic pressure, projectiles, debris control, and charged attacks, and this route keeps the opponent suspended long enough for those tools to matter.
It is not just a damage flex; it shows why Magneto rewards clean sequencing. Once the launcher and held wall-bounce timing are stable, Magnetic Retribution gives him a direct solo cash-out without needing an assist extension.
Related Marvel Tokon: Fighting Souls guides
Frequently Asked Questions
Does this Magneto combo work without assists?
Yes. The full route is a solo Magneto combo and reaches 65,579 damage without calling another character.
Can the wall-bounce follow-up connect without holding Heavy first?
No. The Heavy + Quick Skill + Medium follow-up needs the held Back + Quick Skill + Heavy wall-bounce setup before it.
Should you jump straight up or up-forward after the launcher?
Jump up-forward when you are midscreen so Magneto follows the launch. In the corner, jump straight up because Wolverine is already close enough for the aerial continuation.







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