Where Winds Meet’s Hidden Mountain update adds over 10 new bosses, but only a handful have been named so far: Changeless Heart – Zhang Wanshi, Rosy-Faced Swordsworn, Ci & Cuo, Ironheart Centipede, with Bell Toller and Golden Colossus teased for later.
Hidden Mountain lands on July 23 (UTC) and pushes Where Winds Meet into its 2.0 era, and the boss roster is the part players keep asking about. The dev letter puts the number at over 10 new bosses with distinct mechanics spread across the map’s 4 main areas and 14 sub-regions — but it only names a few of them outright.
- Hidden Mountain’s boss roster right now
- Every named Hidden Mountain boss so far
- Changeless Heart – Zhang Wanshi and his puppet formations
- Rosy-Faced Swordsworn and its twin blades
- Ci & Cuo, the synchronized world boss duo
- Ironheart Centipede’s multi-leg strikes and toxic mist
- Bell Toller and Golden Colossus
- What the mechanical fights ask of you
- Still missing from the roster
- Frequently Asked Questions
The theme is clear enough already. Hidden Mountain fuses traditional martial arts with Mohist clockwork, and the bosses are built to match — puppets, mechanisms and constructs rather than another row of sword saints. Brute force is explicitly called out as the wrong approach on higher difficulties.

| Boss | What to expect |
|---|---|
| Changeless Heart – Zhang Wanshi | Deadly puppet formations behind a careless demeanor |
| Rosy-Faced Swordsworn | Mechanical twin-blade fighter that turns hanging wires into strikes |
| Ci & Cuo | Synchronized world boss duo |
| Ironheart Centipede | World boss with relentless multi-leg strikes and toxic mist |
| Bell Toller | Teased as a formidable foe arriving later |
| Golden Colossus | Teased as a formidable foe arriving later |
The top four are the ones tied to Hidden Mountain’s combat showcase; the bottom two sit further down the road. Treat the table as the scan list and the sections below as the detail on each fight.

Changeless Heart – Zhang Wanshi and his puppet formations
Zhang Wanshi is the face of the new boss design, and his whole gimmick is misdirection. He carries himself carelessly, which is exactly the wrong read — his puppet formations are the actual threat, and they do the killing while he holds the center.
That makes his fight a formation problem more than a duel. Expect pressure to come from the arrangement of his mechanical constructs rather than from any single telegraphed swing, so watching how the formation shifts and repositions should matter more than trading blows with the man himself.

Rosy-Faced Swordsworn and its twin blades
The Rosy-Faced Swordsworn is a mechanical fighter under Zhang Wanshi’s command, wielding twin blades and turning every hanging wire into a lethal strike. It is the clearest example of how Hidden Mountain weaponizes the scenery — the arena’s rigging is part of the moveset, not decoration.
Whether it shows up as a standalone encounter, a summon inside Zhang Wanshi’s formations, or a phase of that fight is something the update itself will settle. Either way, the wires are the thing to track.
Ci & Cuo, the synchronized world boss duo
Ci & Cuo are a world boss pair, and the word that keeps coming up with them is synchronized. Two mechanism-powered opponents attacking in lockstep changes the math of a fight — a dodge that clears one of them can walk you straight into the other.
Reading paired timing is the skill this fight is testing. Rather than committing to long punish windows on one target, you’ll want to learn the rhythm of the pair together and take the shorter, safer openings that appear when their patterns line up.
Ironheart Centipede’s multi-leg strikes and toxic mist
The Ironheart Centipede is the other named world boss and the most straightforwardly nasty of the group. It throws relentless multi-leg strikes and lays down toxic mist, which turns a fight that’s already about timing into one about floor space too.
Poison and damage-over-time effects mean standing your ground has a running cost, so positioning matters as much as your guard timing. And like the rest of Hidden Mountain’s clockwork enemies, it’s built around weak points — the payoff for surviving the mist is knowing which part of the machine to hit.
Against every Hidden Mountain boss, stop trading damage and start reading the machine — observe its structural movements, work out its mechanical logic, then hit the weak points, because raw output alone will not carry you on higher difficulties.
Bell Toller and Golden Colossus
Bell Toller and the Golden Colossus get named as foes still to come rather than as fights waiting on the map on day one. They’re a signal about where the 2.0 era is heading, not entries you should plan a July 23 route around.
What the mechanical fights ask of you
| Mechanic | Player response |
|---|---|
| Mechanical weak points | Decode the boss’s structure and aim at the vulnerable component |
| Puppet formations | Track how the formation shifts instead of chasing the controller |
| Synchronized attacks | Read the paired timing and take the shared openings |
| Toxic mist and poison | Reposition out of lingering effects rather than tanking them |
| Environmental mechanisms | Use gears and contraptions in the arena to your advantage |
| Relentless strike chains | Time dodges and guards precisely through long sequences |
Across all of these encounters the design brief is the same: outsmart the machine. Hidden Mountain builds mechanisms into the environment itself — you observe surroundings, deduce how devices work and manipulate gears — and the bosses inherit that logic, so the tools you learn exploring the mountain are the tools you bring into the arena.
Still missing from the roster
Exact English names for the rest of the “over 10,” their locations, HP values, rewards and drop tables aren’t out yet. Those are the details that fill in once 2.0 goes live and the in-game compendium entries and patch notes land, so expect this list to grow rather than change.
Frequently Asked Questions
How many new bosses are in Hidden Mountain?
Are all the Hidden Mountain boss names known yet?
Which Hidden Mountain bosses are world bosses?
Are Bell Toller and Golden Colossus available at launch?
Does Hidden Mountain change how boss fights work?
Video help







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