What to know
- Chapter 3 features 14 scans, 2 genetic profiles, 1 kinetic inductor upgrade, and 1 music track.
- No side quests appear in this chapter; focus stays on exploration and story progression.
- Collectibles are missable, scattered in industrial and underground areas.
- Upgrades boost health and weapons for tougher fights ahead.
Replaced‘s Chapter 3 drops you into gritty underground facilities and mining zones filled with hidden lore documents and power-ups. Grabbing everything strengthens your run through the cyberpunk dystopia without backtracking hassles.
REPLACED Chapter 3 collectibles details
Below is a quick overview of all collectible types in Chapter 3, with their in‑game categories and approximate locations so you can plan your route.
| Type | Count | Generic location in Chapter 3 | Notes |
|---|---|---|---|
| Scans | 14 | Control rooms, security desks, water stations, prisoner‑housing halls | Mostly blue data terminals or paper logs on tables. |
| Upgrades (Genetic Profiles) | 2 | Security rooms and side‑platforms near guard booths | Health and Med‑Stim upgrades hidden just off main corridors. |
| Upgrades (Kinetic Inductor) | 1 | Industrial hall near the water‑station area | Weapon and pickaxe upgrade placed in a fenced‑off industrial ledge. |
| Music tracks | 1 | After a long slide‑down sequence | Triggered by a record‑style terminal reachable by going left instead of straight. |
| Quest‑related object (journals / keycard) | 1 | Final terminal‑room near the chapter’s exit | Completes the Termite / Prospero side‑quest line and unlocks a keycard. |
Chapter 3 Scans – (14)
Chapter 3 takes place in Prospero, focusing on prison‑like industrial environments and multiple lore logs and upgrades.
Scan #25 – Prospero Information Board
At chapter start, climb the stairs from the tunnel and scan the board on the left.

Scan #26 – Ironwood’s Interview
After defeating the Termite Tank and climbing up, head left at the upper level to scan the interview tablet.

Scan #27 – Prospero Incident Recording
Found toward the end of a tunnel path after progressing deeper into Prospero.

Scan #28 – Termite’s Diary
After riding the cargo elevator and climbing to the top left of the vertical area, scan the diary near the machinery.

Scan #29 – Warden’s Letter
After picking up Music #4, go right and then up the stairs before looping left to this scan.

Scan #30 – Water Station Notice
In the valve‑puzzle area, climb to the top left using the pickaxe latch points and scan the notice.

Scan #31 – Kennedy’s Speech
After a broken bridge collapses under you, explore left in the lower section to find this speech.

Scan #32 – Corpse Butchering Guide
After meeting the Slave Leader, climb the wall, pass through the duct, defeat enemies, then head left for this gruesome manual.

Scan #33 – Incriminating Chat
In the same room as Scan #32, interact with the terminal to scan the incriminating conversation.

Scan #34 – The City Gets A New Name
After the flare sequence, climb to a new area, then deliberately drop from the second platform to a lower ledge for this scan.

Scan #35 – New Prospero Head Worries
After being pushed from a platform by an enemy, clear the fight and check the left side for this log.

Scan #36 – Unsent Letter Home
After further vertical climbing, instead of going left, move right at the top to scan the letter lying on a bed.

Scan #37 – Miner’s Last Hours
After crawling through a duct into a room with inactive machines, go all the way right.

Scan #38 – Prospero Universal Keycard
In the same area as Scan #37, interact with the console after restoring power.

Chapter 3 Music Tracks (1)
Music #4 – Solving a Problem
After a mid‑chapter combat encounter near train cars, backtrack slightly left to find this track in front of a railcar.

Chapter 3 Genetic Profiles (2)
Genetic Profile #3
From Scan #25, climb and use the pickaxe hang to reach a side door on the left, then follow the corridor to a health upgrade.

Genetic Profile #4
Shortly after Scan #26, move forward through the level to find this second Prospero health upgrade on the main route.

Chapter 3 Kinetic Inductors (1)
Kinetic Inductor #1
In the water‑valve area, after reaching the upper section for Scan #30, drop down to the lower right to collect this weapon upgrade.

Chapter 3 collectible rewards
While REPLACED does not give flashy gear for individual scans, together they unlock the global completion‑style achievements and tidbits of lore that feed into the game’s larger narrative.
| Item category | Global effect in Chapter 3 |
|---|---|
| Scans (14 total) | Unlocks lore entries and progresses the “all scans” completion achievement. |
| Genetic Profiles (2) | Increases health and Med‑Stim capacity, improving survivability through later combat gauntlets. |
| Kinetic Inductor (1) | Boosts gun and pickaxe performance, making crowd control and vertical‑arena fights easier. |
| Music track (1) | Adds to the in‑game soundtrack menu without affecting gameplay. |
| Quest‑related keycard / journal entry | Completes the Termite‑related side‑quest line and unlocks a related achievement. |