Pals get injured or sick when they take damage, run low on Sanity, are overworked, neglected, or go hungry, and most conditions are fixed by feeding the right medicine tier, giving food, or resting/reviving them through the Palbox.
In Palworld 1.0, injured Pals are not just showing flavor text. A bad condition can cut work speed, slow movement, or take the Pal out of action, so the fastest fix is to read the status label and treat that exact problem.
The cure depends on the condition type: hunger uses food, medical ailments use one of three Medical Supplies tiers, and knockout or injury states use Palbox or rest recovery.
Why Pals get injured at bases and in fights

Pals pick up injuries and illnesses from the same pressures that wear them down during normal play: combat damage, low Sanity, overwork, neglect, hunger, starvation, and weak base support. If your base lacks enough food, beds, or Sanity recovery, workers can slide into conditions that hurt their output.
Combat damage creates a different problem. A Pal that loses too much HP can become hurt, and a Pal that hits 0 HP becomes Incapacitated, which needs revival instead of medicine.
Palworld does not expose a separate formula for every named ailment, so read the visible status label instead of guessing that one specific activity caused a Sprain, Ulcer, Fracture, Weakened, or Depressed condition.
Palworld injury and illness cure chart
| Condition | Cure |
|---|---|
| Hungry | Feed regular food |
| Starving | Feed regular food until hunger recovers |
| Sick / Cold | Low Grade Medical Supplies |
| Sprain | Low Grade Medical Supplies |
| Overfull | Low Grade Medical Supplies |
| Ulcer | Medical Supplies |
| Fracture | Medical Supplies |
| Weakened | High Grade Medical Supplies |
| Depressed | High Grade Medical Supplies |
| Incapacitated | Place in the Palbox for the 10-minute revival timer |
| Minor Injury | Let the Pal rest in a bed or recover through the Palbox |
| Major Injury | Pull from work or combat and let HP recover in a bed or Palbox |
KEY!Use the status label, not the way the Pal looks, to pick the cure. For Minor Injury and Major Injury, the condition clears as HP comes back, and Palbox recovery is faster than leaving the Pal deployed.
Match the status label before feeding medicine; wasting the wrong tier delays recovery, and hunger or Incapacitated status needs a different fix.
How to cure a sick or injured Pal with medicine
What you need first
Identify the condition

Check the Pal or base UI and read the exact injury or illness label.
Craft or collect medicine

Use the Medicine Workbench to make the supply tier that matches that label.
Move the Pal if needed

Put the injured Pal in your party if feeding it from the base interaction menu is awkward.
Open the Pal menu

Walk up to the Pal and open its interaction menu.
Feed the supply

Choose Feed, select the matching medicine, and let the Pal consume it.
A Pal with Medicine Production can work at the medicine station, which helps when High Grade Medical Supplies are taking a long time to craft.
How to revive Incapacitated Pals in Palworld
Return the Pal to base

Bring the Incapacitated Pal back to your base.
Place it in the Palbox

Put the Pal into an open Palbox slot.
Wait for revival

Leave it there for 10 minutes; when the timer finishes, the Pal returns at full HP and can rejoin your party.
Use a healer in combat

In 1.0, a healer Pal such as Lyleen may allow an instant mid-combat revive through its active healing ability.
Base care that stops repeat injuries
| Problem | Prevention |
|---|---|
| Hunger or starvation | Keep the feed supply stocked with regular food |
| Low Sanity | Provide beds and hot springs so workers can recover |
| Overwork | Reduce workload pressure before conditions stack up |
| Combat damage | Let hurt Pals recover before sending them back into fights |
| Early injury labels | Pull affected Pals out before Minor Injury turns into Major Injury |
Prevention starts with keeping workers from running on empty. A base that has steady food, usable beds, and Sanity recovery will produce fewer problems than a base that keeps adding jobs while basic care falls behind.
After raids or long fights, check the base and party screens before returning everyone to work. Catching one Sprain, Fracture, or Depressed label early is cheaper than letting several workers slow down together.
Treatment mistakes that slow recovery
The most common mistake is using medicine for the wrong category. Hungry and Starving Pals need food, while Incapacitated Pals need revival through the Palbox or a 1.0 healer setup.
Do not leave Weakened or Depressed workers grinding at the base while you wait for them to improve on their own. They need High Grade Medical Supplies, and keeping them on the job just keeps your base running slower.
Frequently Asked Questions
Can Pals die permanently from injuries in Palworld?
No. Injuries and knockouts in Palworld 1.0 can be cured or revived, so an Incapacitated Pal is not permanently lost.
Which medicine cures Depressed and Weakened Pals?
High Grade Medical Supplies cure both Depressed and Weakened Pals.
Why can’t I cure Hungry or Starving with medicine?
Hungry and Starving are food problems, not medical-supply ailments, so restore the Pal’s hunger meter with regular food.
How long does Incapacitated revival take in the Palbox?
The Palbox revival timer takes 10 minutes, and the timer begins after the Incapacitated Pal is placed into an open Palbox slot.
Do injured Pals work slower?
Yes. Conditions such as injury, illness, Weakened, and Depressed can reduce productivity or make a Pal unavailable, which is why treatment affects base output directly.
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