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Great Inagua Hideout Upgrades in Black Flag Resynced

Great Inagua hideout upgrades in Black Flag Resynced turn Edward’s base into a practical progression hub for Jackdaw improvements, income, fleet growth, gear access, and convoy hunting.

Great Inagua hideout upgrades in Black Flag Resynced turn Edward’s base into a practical progression hub for Jackdaw improvements, income, fleet growth, gear access, and convoy hunting.

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Image credit: Ubisoft

QUICK ANSWER
In Black Flag Resynced, Great Inagua is no longer just Edward’s cosmetic home base: it now drives Jackdaw upgrade access, passive income, fleet capacity, gear, hiring perks, convoy hunting, and several new settlement services.

In the original Assassin’s Creed Black Flag, the Great Inagua hideout was easy to write off as a scenic villa you barely touched. Resynced flips that completely. The settlement now ties together your Jackdaw upgrades, your gear shops, Kenway’s Fleet, passive income, and even Royal Convoy hunting, so the buildings you restore feed directly into how strong you are at sea and on foot. Here’s what each upgrade actually does and the order that pays off fastest.

What changed on Great Inagua and when it unlocks

Great Inagua opens up during “This Old Cove” in Sequence 4, and from that point it works as a real progression hub rather than an optional bit of set dressing. There are 14 main hideout upgrades in total, split between the hilltop manor and the dock-side village, and restoring them is how you unlock better ships, better gear, and a steady trickle of coin.

KEY!The upgrades are managed in two places, which trips up a lot of players. Manor-linked upgrades open from a cluttered desk in the large main room of the mansion, while the village buildings are handled by NPCs standing near the docks. Anyone you can invest in wears a merchant-style icon above their head, so if you see that marker, there’s an upgrade waiting. Skip the desk or skip the dockside NPCs and you’ll only ever see half of what the hideout offers.

The major Hideout upgrades and what each building does

Upgrade Benefit
Harbourmaster Sets the tier cap for Jackdaw upgrades (tiers 1–3); also sells barrels, ammo, and vanity items
General Store Three tiers of weapons, ammo, outfits, and animal skins bought with bones
Tavern Unlocks expert mini-games and raises Royal Convoy discovery chance; sells convoy tips
Brothel Makes dancers free to hire and increases boarding crew damage
Campfire Makes drunk pirates free to hire and adds two Kenway’s Fleet berths
Fisherman’s Wharf Raises passive hideout income and doubles skins gathered from sea animals
Treasure Dealer Restores tattered treasure maps, sells rare gear, and boosts fleet-trade and passive profit
Mansion Façade Unlocks the protection money box and one Kenway’s Fleet berth
Tower and Garden Raises the protection money cap and adds one Kenway’s Fleet berth
Guesthouse Raises protection money, adds a Kenway’s Fleet berth, and grants the Edward the Legend outfit

The Harbourmaster is the anchor of the whole system. His level — 1 through 3 — sets the cap on how far you can push Jackdaw upgrades, so the first tier opens up the next band of ship builds and the top tier unlocks the highest-end options. He also sells barrels, ammunition, and a stack of vanity items, and it’s where you offload goods. Everything downstream, from broadside cannon counts to harpoon, hull, and storage upgrades, is gated behind how far you’ve taken him.

The other buildings each carry their own payoff. The table below keeps it scannable; the prose fills in the why.

The General Store upgrades three times and turns an abandoned shack into your main shop for weapons, ammo, outfits, and rare blades like the Blade of Toledo and the jewel cleavers, alongside pistols and cosmetics such as the merchant outfit and the classic pirate cloak (now brown rather than black). It’s also where you trade bones for wildlife skins and hides, and once bones themselves become purchasable, collecting those cosmetics gets very easy if you have coin to spare.

The Brothel is a one-tier upgrade that makes dancers free to hire and increases your boarding crew damage — treat it as a combat perk rather than a place you can walk into. The Campfire on the beach makes drunk pirates free to hire whenever you’re short on crew and adds two extra berths to Kenway’s Fleet, which quietly boosts your income on its own. The two economy standouts are new to Resynced: Fisherman’s Wharf lifts your passive hideout profit and, more importantly, doubles the skins you gather from sea animals, while the Treasure Dealer lets you restore tattered treasure maps, buy standout gear like the masterwork blades and the silenced-style “peaceful means” trinket whose takedowns can chain between enemies, trade spies for map pieces, and earn a chance at increased profit on fleet-trading missions.

Finally, the manor itself upgrades in three stages. The Mansion Façade unlocks the protection money box and one fleet berth, the Tower and Garden raises the protection money cap and adds another berth, and the Guesthouse pushes protection money higher again, grants a final berth, and hands you the Edward the Legend outfit. The video-shown starting prices — 500 coin for the first Harbourmaster tier, 4,000 for the Façade, 20,000 for the Guesthouse — give you a rough sense of scale, but full tier costs also fold in crafting materials and trade goods and aren’t consistently pinned down, so budget for more than coin alone.

How income, fleet berths, and treasure maps now loop together

The reason these upgrades feel worth chasing is that they compound. Your protection money box generates passive income you collect from the treasure room under the mansion — early on it caps around 50 and fills at roughly 30 per minute — and every manor upgrade both raises that cap and adds a berth to Kenway’s Fleet. More berths mean more ships out trading, which means more coin flowing back, which pays for the next upgrade. That’s how a pricey 20,000-coin Guesthouse quietly earns itself back.

KEY!The economy buildings feed the same loop from a different angle. Fisherman’s Wharf doubling your sea-animal skins makes gathering materials far faster, the Treasure Dealer boosts profit over time and sweetens fleet-trade payouts, and being able to buy bones outright means you can convert coin straight into hides, skins, and cosmetics. Restored treasure maps point you at more loot, and the whole thing pushes both your naval progression and your character gear forward at once instead of leaving them as separate grinds.

Tavern tips and Royal Convoy hunting

The Tavern barely changes visually, but the upgrade is a cheap, high-value one: it unlocks three mini-games at expert level and raises your chance of finding a Royal Convoy. Those convoys are rare, high-value naval events carried over from the original — strong cash rewards that also count toward unlocking special naval rewards.

Once the Tavern is up, watch the barkeeper for an icon over his head, which means he has fresh information. Buy his tip for 100 coin and a timed naval convoy or merchant vessel appears on your map with a countdown, so you’ll want to be prepped to chase it before it vanishes. Note the wording carefully: the Tavern improves your odds of a Royal Convoy turning up rather than guaranteeing one.

QUICK WIN

Take the Harbourmaster to tier 3 first so the Jackdaw can reach its highest builds, then grab Fisherman’s Wharf early to double your skinning income while everything else pays itself off.

Small details easy to miss around the manor

Because upgrades live in two spots, it’s worth repeating: some are opened from the cluttered desk inside the manor, and others only from the dockside NPCs wearing merchant icons. The Brothel in particular is an external, functional upgrade — you buy it, but you can’t actually enter the building, which throws people who go looking for a door.

A few perks are quietly generous. The Campfire and Brothel turn drunk pirates and dancers into free hires for good, so you’re never paying to top up your crew from those sources again. The restored manor also becomes a display space: you can hang paintings across the walls, line up your collected pistols, swords, and ships on shelves, show off outfits in the bedroom, and access the animus indoors. The treasure room even changes how it looks based on how much coin you’re sitting on. And the Guesthouse cutscene ends with the Edward the Legend outfit — a former club-reward outfit now folded straight into the game as a hideout reward. One thing that hasn’t changed: the locked gate in the hideout still wants its five Templar keys before it opens.

Frequently Asked Questions

When does the Great Inagua Hideout unlock in Black Flag Resynced?

It unlocks during the “This Old Cove” quest in Sequence 4. Complete that and you gain access to the settlement, the upgrade desk in the manor, and the dockside NPCs.

Is upgrading the Hideout optional or actually useful now?

It’s genuinely useful. Where the original hideout was mostly cosmetic, Resynced ties it to Jackdaw upgrade access, gear shops, passive income, extra Kenway’s Fleet berths, free hires, and convoy hunting. Ignoring it means leaving real ship and gear progression on the table.

Which Hideout upgrade should players buy first?

Prioritise the Harbourmaster. His level caps how far you can upgrade the Jackdaw, so pushing him toward tier 3 unlocks the highest ship builds. After that, Fisherman’s Wharf and the Treasure Dealer give the strongest early economy return.

Does the Tavern guarantee Royal Convoys?

No. The Tavern only increases the chance of a Royal Convoy appearing. Buying a 100-coin tip from the barkeeper can reveal a timed convoy or merchant vessel on your map, but there’s no guaranteed spawn.

What do Fisherman’s Wharf and Treasure Dealer add in Resynced?

Both are new. Fisherman’s Wharf raises passive hideout income and doubles the skins you gather from sea animals. The Treasure Dealer restores tattered treasure maps, sells rare gear like the masterwork blades, boosts profit over time, lets you trade spies for map pieces, and adds a chance of increased profit on fleet-trading missions.

More questions
How do mansion upgrades help Kenway’s Fleet?

Each manor tier — Mansion Façade, Tower and Garden, and Guesthouse — adds one fleet berth and raises your protection money cap. The Campfire adds two more berths on top, so restoring the settlement steadily expands how many ships you can run for trade income.


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