Shrimp Roller is the best Roller in Splatoon Raiders right now, with Balloon Roller close behind and the remaining Rollers sitting as experimental picks while exact per-Roller stat rankings remain limited.
Rollers in Splatoon Raiders are close-range paint weapons built for taking space, covering lanes, and clearing Salmonids before they surround an objective. This ranking focuses on raid usefulness: how well each Roller helps you push forward, control crowds, and stay alive while the pressure builds.
Roller ranking for raids
| Rank | Roller | Best use |
|---|---|---|
| 1 | Shrimp Roller | Default raid pick for close-range pressure, wide coverage, and Salmonid clearing. |
| 2 | Balloon Roller | Coverage-focused second choice with a similar broad-paint role. |
| 3 | Engine Roller | Mid-tier trial pick for players testing another melee coverage option. |
| 4 | Turbine Roller | Alternate mid-tier pick that sits close to Engine Roller. |
| 5 | Inner-Tube Roller | Lower-priority Roller for close-quarters experimentation. |
| 5 | Duct Roller | Lower-priority Roller to try after Shrimp and Balloon. |
The top two are the important split. Shrimp Roller is the easiest recommendation for most raids, while Balloon Roller is the next place to go if you like the same coverage-first style and want a second Roller to build around.
Shrimp Roller is the default pick

Shrimp Roller wins because it makes the Roller plan feel natural: move in on painted ground, take over the front line, and turn a packed lane of Salmonids into usable space. Its value is not only in contact damage; it is in how quickly it changes a messy push into a controlled route.
It is especially useful around choke points and Spirhalite Crystals, where Salmonids tend to clump and give Rollers the targets they want. Rolling handles smaller enemies while flicks let you pressure groups without standing completely still in the middle of them.
KEY!For most players, Shrimp Roller should be the first Roller to learn, upgrade, and build around. If you only want one Roller loadout for story raids, treasure runs, and harder encounters, start here.
Balloon Roller is the runner-up
Balloon Roller earns second place by staying close to the same wide-coverage identity. It is a strong choice if you enjoy painting safe routes, controlling clusters, and playing a Roller as a space-making weapon rather than a single-target dueling tool.
The difference is consistency. Shrimp Roller fits more raid situations as the default pick, while Balloon Roller works best when you already want that broad, coverage-heavy Roller rhythm and do not mind giving up the strongest all-purpose option.
Engine, Turbine, Inner-Tube, and Duct Roller roles
| Roller | Role |
|---|---|
| Engine Roller | Mid-tier experiment for players who want another close-range coverage option. |
| Turbine Roller | Mid-tier experiment that sits near Engine Roller until its role stands apart. |
| Inner-Tube Roller | Lower-priority pick for testing a different Roller feel in crowded fights. |
| Duct Roller | Lower-priority pick for variety once the stronger Rollers are already covered. |
Engine Roller, Turbine Roller, Inner-Tube Roller, and Duct Roller are where the ranking becomes more about feel and role testing than a clean stat ladder. None of them has enough separation to replace Shrimp Roller or Balloon Roller as the first recommendation.
Use these four when you want to compare handling, rhythm, and comfort in raids. If you are pushing harder content or trying to make one reliable Roller setup, stay with the top two first.
Weapon Powers for Roller builds
| Power | Use |
|---|---|
| Shrimp Roller close-range damage | Main Roller focus; this is the close range where Shrimp Roller actually deals its damage. |
| Speed Up | Helps you close gaps, leave bad rolls, and stay active on painted ground. |
| Ink Pro | Keeps swings and coverage flowing during extended Salmonid waves. |
Roller builds should start by leaning into Shrimp Roller’s close-range damage, then solve the two problems that usually get Rollers in trouble: getting pinned down and running dry during long waves. That makes Shrimp Roller close-range damage the main focus, with Speed Up and Ink Pro as the cleanest support picks.
For tanks, Speed and Tactical are the natural early pairings. Speed supports the short-range chase-and-retreat loop, while Tactical gives the build more utility when a raid asks for more than raw contact damage; the exact Speed-versus-Tactical split is not numerically settled yet.
Build Shrimp Roller around its close-range damage first, then add Speed Up if you are getting pinned or Ink Pro if waves are draining your ink.
How to use Rollers in raids
Close distance on your ink
Move through covered ground so your short range starts working before enemies box you out.
Roll through lesser Salmonids
Use the rolling hitbox to clear small enemies and open a lane for the next objective push.
Flick into clusters
Swap to flicks when Salmonids bunch up around choke points, Spirhalite Crystals, or a priority target.
Respect elite enemies
Back out instead of rolling straight through dangerous attacks, especially when your tank or Bot Buddy cannot cover the mistake.
Tune the build
Add mobility and lean into Shrimp Roller’s close-range damage so the weapon keeps pressure without getting stranded.
Rollers in the wider weapon meta

Rollers are useful close-range weapons, but they are not the overall top weapon class in Splatoon Raiders. Broader weapon rankings favor higher-output or easier-to-apply classes such as Splatlands, Stringers, Brellas, Blasters, Shooters, and Dualies for many clear-time pushes.
That does not make Shrimp Roller weak. It means Roller players need to win through positioning, paint control, and disciplined commits instead of trying to out-range or out-DPS the strongest weapon types.
Frequently Asked Questions
What is the best Roller in Splatoon Raiders?
Shrimp Roller is the best Roller for most raids because it covers the core Roller job without needing a specialized setup.
Is Shrimp Roller better than Balloon Roller?
Yes. Balloon Roller is close enough to be worth using, but Shrimp Roller is the stronger first upgrade when you want one Roller to carry more situations.
Are Rollers good overall compared to other weapon types?
They are good close-range tools, but the wider meta favors weapon types with stronger damage output or easier aim-to-clear value, so Rollers sit below the very top classes.
What Weapon Powers should I use with Rollers?
Build around Shrimp Roller’s close-range damage, then choose Speed Up for movement problems or Ink Pro when ink management is slowing the run.
Should beginners use Rollers?
Yes, as long as they start with Shrimp Roller and learn when to back out. Rollers teach painting lanes and crowd control quickly, but they punish players who roll straight into elite attacks.
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